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Returning 35 results for 'promises alert and his calling'.
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Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
toward the characters while calling loudly for the guards. The balcony guards follow her, and all other guards in the vault go on high alert (see “Caught in the Act”).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
toward the characters while calling loudly for the guards. The balcony guards follow her, and all other guards in the vault go on high alert (see “Caught in the Act”).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
promises destruction. Deadly When Summoned. The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye
. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
promises destruction. Deadly When Summoned. The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye
. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
refuse her commands. At first, Keshma promises the characters riches in exchange for freedom — the sapphires coiled through her braided hair and the platinum armbands (see “Treasure” below). Such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
whatever attack might come. Any conflict here that lasts for more than 5 rounds puts the entire fortress on alert. The room’s other features are the same as detailed earlier in the adventure, though
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defenders’ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
refuse her commands. At first, Keshma promises the characters riches in exchange for freedom — the sapphires coiled through her braided hair and the platinum armbands (see “Treasure” below). Such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
whatever attack might come. Any conflict here that lasts for more than 5 rounds puts the entire fortress on alert. The room’s other features are the same as detailed earlier in the adventure, though
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defenders’ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
piercing or slashing weapon. Several of Thessalar’s prized sculptors have been lured away from the temple by Moghadam, his rival artificer, with promises of false payment to help construct the Tomb of
accompanying them to work, but the temple still remains on alert against intruders. See appendix B for Thessalar’s stat block. Who’s Who
Little is known regarding Xagy—except as a partial anagram for
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
piercing or slashing weapon. Several of Thessalar’s prized sculptors have been lured away from the temple by Moghadam, his rival artificer, with promises of false payment to help construct the Tomb of
accompanying them to work, but the temple still remains on alert against intruders. See appendix B for Thessalar’s stat block. Who’s Who
Little is known regarding Xagy—except as a partial anagram for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. Treasure. The treasure is locked in a vault deep beneath the dwarf stronghold of Gauntlgrym. Varrin promises the characters 2 percent of whatever treasure they recover if they make it possible for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in turn adopting new personalities that set them apart from their ilk. The fanatics’ plan hinges on the transformation ritual, as it promises to provide the beginnings of a new mind flayer empire on
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. Treasure. The treasure is locked in a vault deep beneath the dwarf stronghold of Gauntlgrym. Varrin promises the characters 2 percent of whatever treasure they recover if they make it possible for
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. Treasure. The treasure is locked in a vault deep beneath the dwarf stronghold of Gauntlgrym. Varrin promises the characters 2 percent of whatever treasure they recover if they make it possible for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
between wizards and cultists is fragile, however, since neither side entirely trusts the promises of the other. Allied Forces This second volume of Tyranny of Dragons assumes that the factions of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
. Treasure. The treasure is locked in a vault deep beneath the dwarf stronghold of Gauntlgrym. Varrin promises the characters 2 percent of whatever treasure they recover if they make it possible for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in turn adopting new personalities that set them apart from their ilk. The fanatics’ plan hinges on the transformation ritual, as it promises to provide the beginnings of a new mind flayer empire on
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
the dead wizard is undamaged. The dragon can’t put Meltharond’s corpse back in its saddle without help. If there any kobolds are nearby, they can assist; otherwise, Arveiaturace promises to spare the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
the dead wizard is undamaged. The dragon can’t put Meltharond’s corpse back in its saddle without help. If there any kobolds are nearby, they can assist; otherwise, Arveiaturace promises to spare the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
dangers those places now faced. Gradually, as the orcs were pushed back and the dwarven cities secured anew, those delvers began to recall their promises to their ancestors. Further, when the war ended
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
more important to me than what he stands for. (Any)
2 Honor. I behave nobly and always keep my promises. (Lawful)
3 Protection. I face the horrors of the darkness so the common people don’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
dangers those places now faced. Gradually, as the orcs were pushed back and the dwarven cities secured anew, those delvers began to recall their promises to their ancestors. Further, when the war ended
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
is apparent only after a new contract is signed. He can be charming when he recruits a soul directly, and his agents are careful to avoid making any promises about his actions or attitudes. But once
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
five scarecrows scream loudly enough to alert everyone inside Loomlurch. Each scarecrow is a Medium object with AC 11, 5 hit points, vulnerability to fire damage, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
is apparent only after a new contract is signed. He can be charming when he recruits a soul directly, and his agents are careful to avoid making any promises about his actions or attitudes. But once
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
five scarecrows scream loudly enough to alert everyone inside Loomlurch. Each scarecrow is a Medium object with AC 11, 5 hit points, vulnerability to fire damage, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
more important to me than what he stands for. (Any)
2 Honor. I behave nobly and always keep my promises. (Lawful)
3 Protection. I face the horrors of the darkness so the common people don’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guard outside the mansion: one at the carriage house’s east door, two at the front door, and one at the back patio door. If attacked, the draconians shout to alert the other draconians outside the
Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes he’s being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their labors without incident or complaint for 1 day, they are brought before Fenthaza once more. She promises them their freedom if they agree to overthrow Ras Nsi. She also allows them to keep any
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guard outside the mansion: one at the carriage house’s east door, two at the front door, and one at the back patio door. If attacked, the draconians shout to alert the other draconians outside the
Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes he’s being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their labors without incident or complaint for 1 day, they are brought before Fenthaza once more. She promises them their freedom if they agree to overthrow Ras Nsi. She also allows them to keep any
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
against the party, promising each character what it knows the character wants in exchange for nothing more than being allowed to spend a few more months in the temple. After that time, Sgothgah promises, it