Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'promises arguments and his cause'.
Other Suggestions:
provides arguments and his caste
promise armaments and his cause
promise augments and his cause
promise argument and his cause
promotes argument and his cast
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Faerie pests love to cause
annoyance, fear, and pain. They are perhaps the most mercurial of the faeries and are happy to follow anyone who promises the opportunity to menace someone new.
A faerie pest could be mistaken for a human
Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
promises of power and glory. Although Phenex remains fanatically loyal to Vecna (even to the point of removing one of his eyes and his left hand), Acererak finds him useful to his own cause as well
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
promises of power and glory. Although Phenex remains fanatically loyal to Vecna (even to the point of removing one of his eyes and his left hand), Acererak finds him useful to his own cause as well
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladin is a living embodiment of an oath — a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins
internal motivation that might sometimes be at odds with the principles of their oaths. Living up to an oath? That sounds ridiculous. Why would anyone ever do that? There’s nothing wrong with making promises, but only suckers keep them.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
world to me. Her cause is my cause.” Flaw. “I sometimes freeze when faced with difficult decisions.” Laleh Ghorbani Talking with Laleh When the characters enter the shop, Laleh presents them with a
league with the Brightguard. She promises that her agents will obtain any resources the characters need, such as the location of the Ashen Heirs’ hideout, the passphrase to get in, or efreeti masks
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladin is a living embodiment of an oath — a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins
internal motivation that might sometimes be at odds with the principles of their oaths. Living up to an oath? That sounds ridiculous. Why would anyone ever do that? There’s nothing wrong with making promises, but only suckers keep them.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
world to me. Her cause is my cause.” Flaw. “I sometimes freeze when faced with difficult decisions.” Laleh Ghorbani Talking with Laleh When the characters enter the shop, Laleh presents them with a
league with the Brightguard. She promises that her agents will obtain any resources the characters need, such as the location of the Ashen Heirs’ hideout, the passphrase to get in, or efreeti masks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character who succeeds impresses their fellow musicians and is allowed to keep a small, resonant drum. Debating. Debating Night Revelers engage in spirited arguments regarding gradations between states of
this new power, Djeneba promises the people of Djaynai will be so scintillatingly free that no marauder would dare come to their shores except to engage in the revelry. Djeneba promises the characters a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character who succeeds impresses their fellow musicians and is allowed to keep a small, resonant drum. Debating. Debating Night Revelers engage in spirited arguments regarding gradations between states of
this new power, Djeneba promises the people of Djaynai will be so scintillatingly free that no marauder would dare come to their shores except to engage in the revelry. Djeneba promises the characters a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them elicit it. Sensory Stone Sensations d6 Experience 1–2 Fear 3–4 Joy 5–6 Serenity Fear. A character can cause fear in a passing commoner with a successful DC 15 Charisma (Intimidation) check
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them elicit it. Sensory Stone Sensations d6 Experience 1–2 Fear 3–4 Joy 5–6 Serenity Fear. A character can cause fear in a passing commoner with a successful DC 15 Charisma (Intimidation) check
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
schedules that she passes along to the pirates of Jahaka Anchorage, in exchange for promises to never attack ships flying the flag of Baldur’s Gate. Liara also receives a cut of the pirates’ profits
with a melee weapon, she can cause fire to magically erupt from her weapon and deal an extra 10 (3d6) fire damage to the target.
Actions
Multiattack. Liara makes three melee attacks.
Battleaxe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
schedules that she passes along to the pirates of Jahaka Anchorage, in exchange for promises to never attack ships flying the flag of Baldur’s Gate. Liara also receives a cut of the pirates’ profits
with a melee weapon, she can cause fire to magically erupt from her weapon and deal an extra 10 (3d6) fire damage to the target.
Actions
Multiattack. Liara makes three melee attacks.
Battleaxe
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
for the sake of a common cause. They won’t like it — they might even hate themselves for a time afterward — but they’ll do what must be done according to the circumstances of the situation. Some elves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) and 5 wights. Eseldra Yeth reviews the characters’ warrants briefly, then delivers a prepared message. “We find ourselves bound in common cause against common enemies. Those who sought to destroy us
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
for the sake of a common cause. They won’t like it — they might even hate themselves for a time afterward — but they’ll do what must be done according to the circumstances of the situation. Some elves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
the characters. If the characters are captured, Xeleth promises to have them executed as soon as the coronation is over. In the unlikely event that the party defeats Xeleth or drives him off, skip
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
the characters. If the characters are captured, Xeleth promises to have them executed as soon as the coronation is over. In the unlikely event that the party defeats Xeleth or drives him off, skip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
magic might cause creatures’ noses to elongate or turn their skin blue; an alteration of this sort can be undone with a greater restoration spell or similar magic. Mithral Key. The flat, 6-inch-long
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
point where flesh and fungus become one. Such cultists are fungal extensions of the Demon Queen’s will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
each other cause havoc in the area where they both live.
5 A mercenary band keeps a faerie dragon captive in a cage, forcing the dragon to act as a jester.
6 A faerie dragon nests in the
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
each other cause havoc in the area where they both live.
5 A mercenary band keeps a faerie dragon captive in a cage, forcing the dragon to act as a jester.
6 A faerie dragon nests in the
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
magic might cause creatures’ noses to elongate or turn their skin blue; an alteration of this sort can be undone with a greater restoration spell or similar magic. Mithral Key. The flat, 6-inch-long
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
service cheerfully and without disdain. Wisdom. Cause the most good through the least harm. Piety. Be faithful to the precepts of your god. Kindness. Protect the weak. Grant mercy to those who seek
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
service cheerfully and without disdain. Wisdom. Cause the most good through the least harm. Piety. Be faithful to the precepts of your god. Kindness. Protect the weak. Grant mercy to those who seek