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Returning 35 results for 'promises assess and his choose'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"roll", "rollAction":"Draconic Command"} and add the number rolled to the attack roll.
Legendary Resistance (3/Day). If Verminaard fails a saving throw, he can choose to succeed instead.
Special
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
Monsters
Bigby Presents: Glory of the Giants
finishes a short or long rest.
Devil’s Sight. Magical darkness doesn’t impede the fomorian’s darkvision.
Legendary Resistance (3/Day). If the fomorian fails a saving throw, it can choose
qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to launch an assault on the Feywild. When the assault failed, the fomorians were banished to the Underdark
Monsters
Vecna: Eve of Ruin
frightened condition.
Legendary Resistance (3/Day). If Kas fails a saving throw, he can choose to succeed instead.
Regeneration. Kas regains 20 hit points at the start of his turn if he has at least 1
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.Multiattack. The lich makes
One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae fails a saving throw, it can choose to succeed instead.
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical
flesh and fungus become one. Such cultists are fungal extensions of the Demon Queen’s will. Their devotion might begin with the seemingly harmless promises offered by exotic spores and mushrooms
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zuggtmoy’s weapon attacks are
harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other magical
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
Backgrounds
Ghosts of Saltmarsh
similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your
about it.
D6
FLAW
1
Lying is reflexive, and I sometimes engage in it without realizing.
2
I tend to assess my relationships in terms of profit and loss.
3
I
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
Backgrounds
Guildmasters’ Guide to Ravnica
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
, Intimidation
Tool Proficiencies: One type of gaming set
Languages: Choose one of Celestial, Draconic, Goblin, or Minotaur
Equipment: A Boros insignia, a feather from an angel&rsquo
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
monsters
Plant’s melee attack gains the Prone condition.
Legendary Resistance (4/day). If Shub-Niggurath fails a saving throw, it can choose to succeed instead.Multiattack. Shub-Niggurath makes four
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Environmental Awareness (Exploration) The natural world is a dangerous place, and your connection to specific parts of that world grants you an edge in survival. Choose an environment: arctic
, coastal, desert, forest, grassland, hill and mountain, swamp, subterranean, or underwater. While in that environment, whenever you make an ability check to assess structures, monuments, or natural features
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the end of the ceremony, Mirt closes out with a few words memorializing those that were recently lost and promises to keep Spelljammer Academy open and safe. Each character can choose to remain at the
reward for their heroism, each character can choose one item from the following list as a graduation gift: +1 rod of the pact keeper +1 shield +1 weapon Bag of holding Goggles of night
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the end of the ceremony, Mirt closes out with a few words memorializing those that were recently lost and promises to keep Spelljammer Academy open and safe. Each character can choose to remain at the
reward for their heroism, each character can choose one item from the following list as a graduation gift: +1 rod of the pact keeper +1 shield +1 weapon Bag of holding Goggles of night
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Gifts The Dark Powers influence many who struggle within their clutches, tempting both the innocent and ambitious with whispered promises. These sinister bargains are rarely spoken, coming in
who don’t choose one might be presented with opportunities to gain a Dark Gift as their stories—and desperate circumstances—unfold.Sinister forces lurk in the shadows, enticing the unwary with Dark Gifts.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
23. False/True Door When the party opens the door that promises to offer access to the north, it is probable that they will believe it to be nothing more than a false door, but the seemingly blank
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Gifts The Dark Powers influence many who struggle within their clutches, tempting both the innocent and ambitious with whispered promises. These sinister bargains are rarely spoken, coming in
who don’t choose one might be presented with opportunities to gain a Dark Gift as their stories—and desperate circumstances—unfold.Sinister forces lurk in the shadows, enticing the unwary with Dark Gifts.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
23. False/True Door When the party opens the door that promises to offer access to the north, it is probable that they will believe it to be nothing more than a false door, but the seemingly blank
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character shows him evidence of a whistler. Once he has a grasp of the situation, the Sugar Man orders his bodyguards to help the survivors, assess the damage to the mill, and leave him to speak with the
year ago. In exchange for procuring a white seed pod for him, the Sugar Man promises to pay the characters 1,250 gp each. Whether or not the characters take the Sugar Man up on his offer, Nene the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character shows him evidence of a whistler. Once he has a grasp of the situation, the Sugar Man orders his bodyguards to help the survivors, assess the damage to the mill, and leave him to speak with the
year ago. In exchange for procuring a white seed pod for him, the Sugar Man promises to pay the characters 1,250 gp each. Whether or not the characters take the Sugar Man up on his offer, Nene the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Beholders One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with
them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Beholders One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with
them or destroying them as they choose. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
gain the following benefits.
Expertise. Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.
Skilled. You gain proficiency in two skills of your
Opportunity Attack action. Once you use this feature, you can’t use it again until you finish a Long Rest. Level 7: Size Up As a Bonus Action, you assess a creature you can see within 30 feet of you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
characters are going to head into a mystery, they should be prepared to transport anyone who might have been harmed or afflicted. If the characters choose not to travel with Lady Dre, she accepts their choice and heads out on her own soon after they do.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
characters are going to head into a mystery, they should be prepared to transport anyone who might have been harmed or afflicted. If the characters choose not to travel with Lady Dre, she accepts their choice and heads out on her own soon after they do.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
calls on how best to “clean up” any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your
often. You can roll on the following table to determine your claim or choose one that best fits your character. d6 Accomplishment 1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
calls on how best to “clean up” any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease