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Returning 35 results for 'promises awakens and his come'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain
their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ordinary rats and behave as such. If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s
constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
Monsters
Mythic Odysseys of Theros
they hunt unwary creatures that come for a drink or swim.
What krakens are to the sea and dragons are to the sky, hydras are to the lands of Theros. Various hydras dwell at the fringes of civilization
hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and
monsters
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
monsters
through the regular willing sacrifice of citizens to slow or delay the inevitable doom to come.
Secret. If a soul willingly perishes in flame or lava to ensure the behemoth’s demise, the Fiend will
find its flame quenched.The Brimstone Behemoth’s Lair
The Brimstone Behemoth’s lair is a vast underground cavern filled with magma, flames, and smoke. Once this colossus awakens, the
Triton
Legacy
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Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos NPCs The Cult of Rakdos attracts thrill seekers. Some of its members are lured by promises of hedonistic pleasure; others are drawn like moths to the spectacle of the fiery stage. They come to
join a twisted community where no impulse is unacceptable, no act is too vile, and all that matters is the excitement and pleasure of the moment. They come for a chance at the spotlight — some slim
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos NPCs The Cult of Rakdos attracts thrill seekers. Some of its members are lured by promises of hedonistic pleasure; others are drawn like moths to the spectacle of the fiery stage. They come to
join a twisted community where no impulse is unacceptable, no act is too vile, and all that matters is the excitement and pleasure of the moment. They come for a chance at the spotlight — some slim
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The influx of Cyran refugees promises to reshape Q’barra. Most of the settlers are peaceful people searching for a homes and opportunities, but some among them chose Q’barra
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The influx of Cyran refugees promises to reshape Q’barra. Most of the settlers are peaceful people searching for a homes and opportunities, but some among them chose Q’barra
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
come when Gormadraug awakens to wreak his vengeance across Etharis. The Primordials and mortals continually seek to prevent this from happening. Yet with the appearance of coldfire, it seems the Prismatic Wyrm’s resurrection is coming ever closer.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pounding come from behind the kitchen door.
The characters can attempt to rescue the imperiled villagers. While they do, passersby outside finally heed Vatri’s shouts and begin throwing water on the
outside, she awakens. Or a character can take the Help action to shake Nelida awake, and she stumbles out of the burning tavern as quickly as she can. Stuck in the Kitchen Rubert Forrester is a burly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
promises access to paradise to those who serve her loyally. In truth, she feasts on the souls of any subjects who grow powerful enough to dream of challenging her.
Waterdeep Waterdeep is the most
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
promises access to paradise to those who serve her loyally. In truth, she feasts on the souls of any subjects who grow powerful enough to dream of challenging her.
Waterdeep Waterdeep is the most
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pounding come from behind the kitchen door.
The characters can attempt to rescue the imperiled villagers. While they do, passersby outside finally heed Vatri’s shouts and begin throwing water on the
outside, she awakens. Or a character can take the Help action to shake Nelida awake, and she stumbles out of the burning tavern as quickly as she can. Stuck in the Kitchen Rubert Forrester is a burly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Hooks Either the Golden Vault delivers the shard of Xeluan to the characters at the start of the adventure (see “Using the Golden Vault” below), or the characters come to possess the shard
shard to Leandro Sedhar, a playwright in Oztocan who can help them, and promises them a suit of elven chain (or some other rare magic item of your choice) as payment for stopping the earthquakes. Yana
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Hooks Either the Golden Vault delivers the shard of Xeluan to the characters at the start of the adventure (see “Using the Golden Vault” below), or the characters come to possess the shard
shard to Leandro Sedhar, a playwright in Oztocan who can help them, and promises them a suit of elven chain (or some other rare magic item of your choice) as payment for stopping the earthquakes. Yana
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
23. False/True Door When the party opens the door that promises to offer access to the north, it is probable that they will believe it to be nothing more than a false door, but the seemingly blank
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
23. False/True Door When the party opens the door that promises to offer access to the north, it is probable that they will believe it to be nothing more than a false door, but the seemingly blank
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Tippurika and a descendant of Manivarsha. I am quick to hold a grudge against those who tell me I have to be one or the other.” Prisoner of the Past Nisha awakens in a fog, confused and disoriented
. She calms down if the characters assure her that they’ve come to help. Nisha shares the following information: The wave that smashed Sagorpur seized Nisha and the Riverine’s Shankha, then dragged
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Tippurika and a descendant of Manivarsha. I am quick to hold a grudge against those who tell me I have to be one or the other.” Prisoner of the Past Nisha awakens in a fog, confused and disoriented
. She calms down if the characters assure her that they’ve come to help. Nisha shares the following information: The wave that smashed Sagorpur seized Nisha and the Riverine’s Shankha, then dragged
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
—now visible off the bow—promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them to seek out how the forces through the gate are getting intel on Rigus’s defenses. If the characters agree to help end the threat, the major promises them access to the gate to Acheron, 1,000 gp
each, and their choice of equipment from the Rigus officer’s armory (detailed in the “Conclusion”). Once Kalar and the characters come to an arrangement, she can escort them to the gate to Acheron when they’re ready.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
—now visible off the bow—promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them to seek out how the forces through the gate are getting intel on Rigus’s defenses. If the characters agree to help end the threat, the major promises them access to the gate to Acheron, 1,000 gp
each, and their choice of equipment from the Rigus officer’s armory (detailed in the “Conclusion”). Once Kalar and the characters come to an arrangement, she can escort them to the gate to Acheron when they’re ready.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
loan of 10,000 gp, which she vows to repay within a year. In exchange, she promises to use her “considerable influence with the Lords of Waterdeep” to help them in the future. If the characters oblige
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
Exchange is falling over, and some of my friends are missin’!” An annoyed elf man in a baker’s apron says, “If I see one more of those gremlins come near my shop, I’m hitting them with a rolling pin. I
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
thrive. Her goodwill is a bulwark against both physical starvation and starvation of the spirit: despair, loneliness, and moral weakness. Karametra promises that spring will always come again, trees will
mortal life. That said, Karametra does recognize the need to fight in defense of one’s life, family, and community when they come under attack, so she and Iroas are able to find some common ground in that matter—and in their shared hatred of Mogis.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
loan of 10,000 gp, which she vows to repay within a year. In exchange, she promises to use her “considerable influence with the Lords of Waterdeep” to help them in the future. If the characters oblige
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
home of townmaster Harbin Wester. A gaggle of townsfolk has gathered, some shouting for Harbin to come outside and others decrying his leadership. A few individuals in the crowd display minor injuries
Exchange is falling over, and some of my friends are missin’!” An annoyed elf man in a baker’s apron says, “If I see one more of those gremlins come near my shop, I’m hitting them with a rolling pin. I
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
thrive. Her goodwill is a bulwark against both physical starvation and starvation of the spirit: despair, loneliness, and moral weakness. Karametra promises that spring will always come again, trees will
mortal life. That said, Karametra does recognize the need to fight in defense of one’s life, family, and community when they come under attack, so she and Iroas are able to find some common ground in that matter—and in their shared hatred of Mogis.