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Returning 35 results for 'promote along and his coming'.
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promise among and his combine
promise among and his coiling
promise among and his coin
promotes among and his combine
promote among and his combine
Monsters
Monster Manual
any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
can climb difficult surfaces, including along ceilings, without needing to make an ability check.Dissolving Pseudopod. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create lemure;lemures, which she can then promote to higher forms of devils. She is keenly interested in
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
Monsters
Baldur’s Gate: Descent into Avernus
, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Species
Acquisitions Incorporated
easily portable. It is not unusual to see individual verdan or whole families trooping along the roads of the world with their tents and belongings strapped to their backs.
Even when they are happily
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Zariel
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
turns, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.Zariel
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their three wagons are coming along as laborers. The cultists are not happy to see the characters again, so the characters are the target of dirty looks. The work camp the convoy is headed toward lies
escorts (including the characters and Jamna), and two dozen laborers marching out to relieve a group that is coming back to Waterdeep for some time off. Those cultists who weren’t hired as teamsters for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their three wagons are coming along as laborers. The cultists are not happy to see the characters again, so the characters are the target of dirty looks. The work camp the convoy is headed toward lies
escorts (including the characters and Jamna), and two dozen laborers marching out to relieve a group that is coming back to Waterdeep for some time off. Those cultists who weren’t hired as teamsters for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coaches traveling along them at all hours, though traffic is heavier during the day. The estate is enclosed by 12-foot-high stone walls that require a successful DC 15 Strength (Athletics) check to
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
reason, a staff member is coming along to supervise and make sure nothing prevents the character-recruits from completing their mission. That staff member is Petty Officer Winston Ryeback. The spy is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graces, coming to believe that the fallen angel is destined for glory. In Fazrian they see the potential for great rewards — or, at least, compensation beyond the modest sum the Mad Mage promised them. The
yugoloths place their own welfare above all others. If more profitable prospects come along, they don’t hesitate to abandon Fazrian in favor of whatever lucrative offer catches their attention.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
reason, a staff member is coming along to supervise and make sure nothing prevents the character-recruits from completing their mission. That staff member is Petty Officer Winston Ryeback. The spy is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graces, coming to believe that the fallen angel is destined for glory. In Fazrian they see the potential for great rewards — or, at least, compensation beyond the modest sum the Mad Mage promised them. The
yugoloths place their own welfare above all others. If more profitable prospects come along, they don’t hesitate to abandon Fazrian in favor of whatever lucrative offer catches their attention.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coaches traveling along them at all hours, though traffic is heavier during the day. The estate is enclosed by 12-foot-high stone walls that require a successful DC 15 Strength (Athletics) check to
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of
information (not all of it accurate), but he won’t join the party under any circumstances. He might, however, allow the characters to tag along while he visits each merchant prince in turn. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of
information (not all of it accurate), but he won’t join the party under any circumstances. He might, however, allow the characters to tag along while he visits each merchant prince in turn. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Baldur’s Gate Baldur’s Gate is a bustling center of trade, with goods coming from north and south by wagon along the Trade Way and by ship on the Sea of Swords, and from the east along the River
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Baldur’s Gate Baldur’s Gate is a bustling center of trade, with goods coming from north and south by wagon along the Trade Way and by ship on the Sea of Swords, and from the east along the River
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D7. Temple Passing through the curtain, you find yourself in a large ceremonial chamber. Steps rise toward a wide alcove in the north wall, where a dais and altar face forward. Along the opposite
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W9. Apprentices’ Room Describe this area to the players as follows: This room was once a bedchamber, kitchen, and dining room rolled into one. Four beds stand along the south wall, with shuttered
area below with debris and leaving a jagged hole through which the room above is visible.
The wizard who built the manse had four apprentices. When it became clear that the wizard wasn’t coming
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H1. Narrow Trail This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W9. Apprentices’ Room Describe this area to the players as follows: This room was once a bedchamber, kitchen, and dining room rolled into one. Four beds stand along the south wall, with shuttered
area below with debris and leaving a jagged hole through which the room above is visible.
The wizard who built the manse had four apprentices. When it became clear that the wizard wasn’t coming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D7. Temple Passing through the curtain, you find yourself in a large ceremonial chamber. Steps rise toward a wide alcove in the north wall, where a dais and altar face forward. Along the opposite
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H1. Narrow Trail This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
promote an atmosphere of dignified study Shaile Talonrook, Dean of Radiance Dean Shaile Talonrook (lawful good owlin Silverquill professor of radiance) is a perennially optimistic orator. A master of
was your idea all along. Her students and colleagues alike hang on her every word, and in front of a crowd, she’s a powerhouse of charisma, enhancing her speeches with elegant swirls of ink magic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
promote an atmosphere of dignified study Shaile Talonrook, Dean of Radiance Dean Shaile Talonrook (lawful good owlin Silverquill professor of radiance) is a perennially optimistic orator. A master of
was your idea all along. Her students and colleagues alike hang on her every word, and in front of a crowd, she’s a powerhouse of charisma, enhancing her speeches with elegant swirls of ink magic
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Wildspace creature silhouettes deck she brought along.
You’re gathered on the Command Deck at mealtime when Saerthe says, “Feels like an asteroid coming up on us.” As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Minor Factions In addition to the ascendant factions, Sigil contains a host of minor factions—up-and-coming philosophies, those that have seen a resurgence of members, and once-ascendant factions
Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls beyond your circle of light. The air is cold and damp, and you can hear a waterfall somewhere in the blackness, along with faint echoes of battle.
The echoes of battle are always in the
coming! Everyone must hide!” It then flees. The characters can follow the fleeing ghost to an old burrow, where it disappears. Within the burrow, Udhask’s skeletal remains lie next to a stone bed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Minor Factions In addition to the ascendant factions, Sigil contains a host of minor factions—up-and-coming philosophies, those that have seen a resurgence of members, and once-ascendant factions
Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it