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Returning 35 results for 'promote assist and his call'.
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promise assist and his call
Monsters
Strixhaven: A Curriculum of Chaos
call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to
assist the living.
Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety of roles for numerous individuals, ranging from research colleagues to martial
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
time. A character who’s busy taking the Search action to look for a secret door can’t simultaneously take the Help action to assist another character who’s taking the Study action to find important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
time. A character who’s busy taking the Search action to look for a secret door can’t simultaneously take the Help action to assist another character who’s taking the Study action to find important
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spirit Statue Mascot To enhance their studies of the past, Lorehold students often call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to
house these spirits in statues, giving them a more permanent residence from which to assist the living. Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spirit Statue Mascot To enhance their studies of the past, Lorehold students often call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to
house these spirits in statues, giving them a more permanent residence from which to assist the living. Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hefty price. Native Barovians have been terrorized for centuries by the one they call “the devil Strahd.” Only a handful of them have the will to oppose him. Barovians congregate in the valley’s three
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hefty price. Native Barovians have been terrorized for centuries by the one they call “the devil Strahd.” Only a handful of them have the will to oppose him. Barovians congregate in the valley’s three
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his shield to quiet the tumult.
The dwarf is Grizzelda Copperwraught, who the settlers call “the Growler,” but never within earshot of her. She was personally hired by Lord Neverember to oversee the
first temple in Leilon. The church of Lathander paid handsomely for the honor, and Merrygold and his staff assist in making sure that the workers get fed and cared for outside of their normal duties
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in. A few drops of blood or ichor from a demon lord, to connect with the demons the ritual will call. Gromph Baenre’s grimoires and notes on his ritual, to assist in better understanding the power
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his shield to quiet the tumult.
The dwarf is Grizzelda Copperwraught, who the settlers call “the Growler,” but never within earshot of her. She was personally hired by Lord Neverember to oversee the
first temple in Leilon. The church of Lathander paid handsomely for the honor, and Merrygold and his staff assist in making sure that the workers get fed and cared for outside of their normal duties
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in. A few drops of blood or ichor from a demon lord, to connect with the demons the ritual will call. Gromph Baenre’s grimoires and notes on his ritual, to assist in better understanding the power
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Player Version Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Ocean’s Call. The
, Fireflash is a gregarious and inquisitive bronze dragon with a keen interest in other species, especially dwarves and elves. During the War of the Lance, he was one of the first to answer the call
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Enterprising and creative players might want their characters to find or create equipment to assist them in their descent. Parachutes, gliders, and hot-air balloons are just a few of the off-the-wall ideas
to safety, then throw in a complication when they are within 50 feet of the ground. Call for more ability checks like the ones above as the characters attempt to quickly spot and fix problems — or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Enterprising and creative players might want their characters to find or create equipment to assist them in their descent. Parachutes, gliders, and hot-air balloons are just a few of the off-the-wall ideas
to safety, then throw in a complication when they are within 50 feet of the ground. Call for more ability checks like the ones above as the characters attempt to quickly spot and fix problems — or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Player Version Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Ocean’s Call. The
, Fireflash is a gregarious and inquisitive bronze dragon with a keen interest in other species, especially dwarves and elves. During the War of the Lance, he was one of the first to answer the call
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encourages the Simic to promote nature; the Upwelling urges them to perfect nature. The end result is the same: a hastened system of evolution that brings out the best in every creature’s nature. But
tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encourages the Simic to promote nature; the Upwelling urges them to perfect nature. The end result is the same: a hastened system of evolution that brings out the best in every creature’s nature. But
tend to interpret the Holdfast as being about defense and security, and the Upwelling as a call for sudden, disruptive growth. As befits members of a guild of scientists, the Adaptationists’ preparations
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters move through the woods at night, the moonbeams function in the same way. After the third group check, Mother Stag arrives to “assist” the characters. See “Offer of Help” below. A Friendly Voice
(Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
The hags
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters move through the woods at night, the moonbeams function in the same way. After the third group check, Mother Stag arrives to “assist” the characters. See “Offer of Help” below. A Friendly Voice
(Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
The hags
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Home Base. Give the characters a place to call home, such as a tavern, a hideout, or a ship. Bastions, as presented in chapter 8, are ideal home bases for characters. Prominent Friend. Create a
institutions that can assist the characters, like a temple that can provide healing or a learned sage who can help solve mysteries. Likable Villain. Craft a villain who has at least one likable or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Home Base. Give the characters a place to call home, such as a tavern, a hideout, or a ship. Bastions, as presented in chapter 8, are ideal home bases for characters. Prominent Friend. Create a
institutions that can assist the characters, like a temple that can provide healing or a learned sage who can help solve mysteries. Likable Villain. Craft a villain who has at least one likable or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
leaves the tavern before the characters can confront her. She slips down an alley and turns into a giant rat if anyone attempts to follow her. Moguhl quickly gathers five bandits to assist her in
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
assist the lookout or the captain. Lookout. Have the lookout attempt a DC 13 Wisdom (Perception) check to call out the many pockets of lightning ahead. Captain. The members of the crew are on edge
cloud’s movement and call out large debris. Captain. Have the captain make a DC 15 Charisma (Deception or Persuasion) check to steady the crew and prepare them for the pilot’s commands. This check is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
leaves the tavern before the characters can confront her. She slips down an alley and turns into a giant rat if anyone attempts to follow her. Moguhl quickly gathers five bandits to assist her in
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
assist the lookout or the captain. Lookout. Have the lookout attempt a DC 13 Wisdom (Perception) check to call out the many pockets of lightning ahead. Captain. The members of the crew are on edge
cloud’s movement and call out large debris. Captain. Have the captain make a DC 15 Charisma (Deception or Persuasion) check to steady the crew and prepare them for the pilot’s commands. This check is