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Returning 35 results for 'prone accept and his cleansing'.
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Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"piercing"} piercing damage, and is knocked prone. At the end of the current turn, the blade magically
Magic Items
Bigby Presents: Glory of the Giants
flow through the shield’s grooves for 1 minute. While the shield is active, you gain the following benefits:
Blazing Soul. You have immunity to fire damage.
Cleansing Fire. As an action, you
can cause the shield to flare with the cleansing fire of the god Surtur. Choose one creature you can see within 30 feet of yourself (you can choose yourself). One disease or condition of your choice
Monsters
Bigby Presents: Glory of the Giants
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
", "rollDamageType":"cold"} cold damage and has the prone condition. On a successful save, a creature takes half as much damage only.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon. Giff mercenaries have been known to accept payment in kegs of
","rollType":"damage","rollAction":"Gunpowder Keg","rollDamageType":"fire"} fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
of itself. The target must succeed on a DC 18 Dexterity saving throw or have the prone condition.Parry and Riposte. The high fae adds 4 to its AC against one melee attack roll that would hit it
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
on a DC 14 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone.
Firearms Knowledge. The giff’s
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 feet of movement to mount a horse. Controlling a Mount You can control a mount only if it has been trained to accept a rider. Domesticated horses, mules, and similar creatures have such training
Prone condition (see the Rules Glossary) in an unoccupied space within 5 feet of the mount. While mounted, you must make the same save if you’re knocked Prone or the mount is.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 feet of movement to mount a horse. Controlling a Mount You can control a mount only if it has been trained to accept a rider. Domesticated horses, mules, and similar creatures have such training
Prone condition (see the Rules Glossary) in an unoccupied space within 5 feet of the mount. While mounted, you must make the same save if you’re knocked Prone or the mount is.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Speed (round down). For example, if your Speed is 30 feet, you spend 15 feet of movement to mount a horse. Controlling a Mount You can control a mount only if it has been trained to accept a rider
succeed on a DC 10 Dexterity saving throw or fall off, landing with the Prone condition (see the rules glossary) in an unoccupied space within 5 feet of the mount. While mounted, you must make the same save if you’re knocked Prone or the mount is.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Speed (round down). For example, if your Speed is 30 feet, you spend 15 feet of movement to mount a horse. Controlling a Mount You can control a mount only if it has been trained to accept a rider
succeed on a DC 10 Dexterity saving throw or fall off, landing with the Prone condition (see the rules glossary) in an unoccupied space within 5 feet of the mount. While mounted, you must make the same save if you’re knocked Prone or the mount is.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there will be time later for any task. 5 The giant is prone to reminiscing about friends and family members who have died. 6 The giant is unwilling to accept any problems as truly urgent. 7 The giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there will be time later for any task. 5 The giant is prone to reminiscing about friends and family members who have died. 6 The giant is unwilling to accept any problems as truly urgent. 7 The giant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
been known to accept payment in kegs of gunpowder in preference to gold, gems, or other currency. Gunpowder by the Keg In addition to their personal gunpowder weapons, giff ships and mercenary
takes 24 (7d6) fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. Every other keg of gunpowder within 20 feet of an exploding keg has a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
been known to accept payment in kegs of gunpowder in preference to gold, gems, or other currency. Gunpowder by the Keg In addition to their personal gunpowder weapons, giff ships and mercenary
takes 24 (7d6) fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. Every other keg of gunpowder within 20 feet of an exploding keg has a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for one by adventurers. Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a path of destruction. Massive
, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 19
Languages Common, Giant
Challenge 15 (13,000 XP) Proficiency Bonus +5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for one by adventurers. Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a path of destruction. Massive
, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 19
Languages Common, Giant
Challenge 15 (13,000 XP) Proficiency Bonus +5
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
haunted by the shadows of evil deeds done.
Through training and reflection, Warriors of Regret accept their past can’t be erased. Instead, they focus on forging remorse and grief into a weapon against
your Focus Point save DC. On a failed save, a creature takes Psychic damage equal to three rolls of your Martial Arts die and has the Prone condition. On a successful save, a creature takes half as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 24 (7d6) fire damage and is knocked prone. On a successful save
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 24 (7d6) fire damage and is knocked prone. On a successful save
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to
nonmagical attacks
Damage Immunities poison, thunder
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to
nonmagical attacks
Damage Immunities poison, thunder
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
feet of movement, exiting prone. The plant has one pod, which can envelop one creature at a time.
Podlings Bodytaker plants either capture unsuspecting victims with their vines or accept captives
Condition Immunities blinded, charmed, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages Deep Speech, telepathy 120 ft.
Challenge 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
feet of movement, exiting prone. The plant has one pod, which can envelop one creature at a time.
Podlings Bodytaker plants either capture unsuspecting victims with their vines or accept captives
Condition Immunities blinded, charmed, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages Deep Speech, telepathy 120 ft.
Challenge 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spill. A character who takes the Dash action or tries to fight while in the room must first succeed on a DC 10 Dexterity saving throw or fall prone. Moat. The 10-foot-wide section of floor that runs
Snails.” It is possible to use the amulet as a bargaining tool with the giant slug, which will accept it in return for allowing the characters passage to the Tomb of Hurakan. In the southeast corner of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spill. A character who takes the Dash action or tries to fight while in the room must first succeed on a DC 10 Dexterity saving throw or fall prone. Moat. The 10-foot-wide section of floor that runs
Snails.” It is possible to use the amulet as a bargaining tool with the giant slug, which will accept it in return for allowing the characters passage to the Tomb of Hurakan. In the southeast corner of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, each with a toilet, and a 3-foot-high pillar at the center of the room with a cleansing stone embedded in its top. T14. Station Platform The sound of lightning rail trains stopping and starting
(Athletics) check. A character who fails this check takes 3 (1d6) bludgeoning damage and falls prone on the platform. At the start of round six, the coach moves 20 feet per round for three rounds before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, each with a toilet, and a 3-foot-high pillar at the center of the room with a cleansing stone embedded in its top. T14. Station Platform The sound of lightning rail trains stopping and starting
(Athletics) check. A character who fails this check takes 3 (1d6) bludgeoning damage and falls prone on the platform. At the start of round six, the coach moves 20 feet per round for three rounds before
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
from Fifth Ship, had been accustomed to taking the hindmost. Now its workers and sailors happily accept chances for profit handed down from above, and just as happily delegate the most menial and
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
from Fifth Ship, had been accustomed to taking the hindmost. Now its workers and sailors happily accept chances for profit handed down from above, and just as happily delegate the most menial and
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
importantly, never expressing thanks. To accept a gift from a Fey is to enter into a contract with it, especially if the gift is received with gratitude. Effusive thanks increase the gift’s perceived
indebted to look to the killer to make good on the creature’s unfulfilled debts. Fey are understandably cautious when collecting debts from a person who is prone to violence. They usually make their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
importantly, never expressing thanks. To accept a gift from a Fey is to enter into a contract with it, especially if the gift is received with gratitude. Effusive thanks increase the gift’s perceived
indebted to look to the killer to make good on the creature’s unfulfilled debts. Fey are understandably cautious when collecting debts from a person who is prone to violence. They usually make their