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Returning 35 results for 'proper about and his came'.
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Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won’t take kindly to the characters
’ intrusion. This adventure isn’t a typical heist; rather, it’s a reverse heist. Instead of retrieving a valuable item, the characters are tasked with returning one to its proper place. An unearthed tomb holds the key to saving a
nearby town, as adventurers are about to discover
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won’t take kindly to the characters
’ intrusion. This adventure isn’t a typical heist; rather, it’s a reverse heist. Instead of retrieving a valuable item, the characters are tasked with returning one to its proper place. An unearthed tomb holds the key to saving a
nearby town, as adventurers are about to discover
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
baskets and practical swords. For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between
class and spend them on items from the lists in this section. See the Starting Wealth by Class table to determine how much gold you have to spend.
You decide how your character came by this starting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
baskets and practical swords. For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between
class and spend them on items from the lists in this section. See the Starting Wealth by Class table to determine how much gold you have to spend.
You decide how your character came by this starting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as best she can in saving herself. She doesn’t remember her early past. She doesn’t know how she came to Barovia or where she came from. Moreover, her encounters with Strahd are fuzzy memories, thanks
brave enough to help Ismark take Kolyan Indirovich to the cemetery for proper burial. Ireena asks the characters if they would be so kind as to help Ismark deliver her father’s body safely to Donavich
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
tear and explains that, when she was a girl, her brother “disappeared into the woods and never came home.” She doesn’t elaborate. Foul Play. If pressed to name a possible suspect, Edith or another
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as best she can in saving herself. She doesn’t remember her early past. She doesn’t know how she came to Barovia or where she came from. Moreover, her encounters with Strahd are fuzzy memories, thanks
brave enough to help Ismark take Kolyan Indirovich to the cemetery for proper burial. Ireena asks the characters if they would be so kind as to help Ismark deliver her father’s body safely to Donavich
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
tear and explains that, when she was a girl, her brother “disappeared into the woods and never came home.” She doesn’t elaborate. Foul Play. If pressed to name a possible suspect, Edith or another
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
divination pool, including other worlds and planes that never came to be. Use your imagination when describing these scenes. The entrance to the crypt is 30 feet up atop a stone stairwell that stops
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge, between the vale proper and the northern Ice Spires, and another fed by the lakes on its southern edge. Originally the home of giant clans and ragtag barbarian tribespeople related to the
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge, between the vale proper and the northern Ice Spires, and another fed by the lakes on its southern edge. Originally the home of giant clans and ragtag barbarian tribespeople related to the
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
“interloper gods,” believing they are trespassing on the territory of Annam’s children and intruding into the affairs of giants. A giant who worships these gods violates the ordning; giants’ proper place in
same way he came from Annam’s, and many trolls venerate him. Some ogres and giants also worship Vaprak, particularly giants who despair of ever rising in the ordning. Demon Lords Service to a demon lord
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
“interloper gods,” believing they are trespassing on the territory of Annam’s children and intruding into the affairs of giants. A giant who worships these gods violates the ordning; giants’ proper place in
same way he came from Annam’s, and many trolls venerate him. Some ogres and giants also worship Vaprak, particularly giants who despair of ever rising in the ordning. Demon Lords Service to a demon lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collapse any time soon. Membership. The core membership of the Boromar Clan—comprising about one in six of its members—is an extended family of halflings descended from immigrants who came to Sharn from
Boromar family proper has a team of personal bodyguards called the Clawfoots, who are mostly fierce halfling warriors recently relocated from the Talenta Plains. They primarily defend Boromar holdings and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chronicle his experiences for the benefit of younger dwarves seeking to know more about their heritage and about the world of today from the proper perspective. FALLEN DWARVEN KINGDOMS AND THEIR MARKS
of two noted landmarks on the Sword Coast: the Stone Bridge and the Halls of the Hunting Axe. Less than three hundred years after it came into being, Besilmer was overrun and destroyed by a horde of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chronicle his experiences for the benefit of younger dwarves seeking to know more about their heritage and about the world of today from the proper perspective. FALLEN DWARVEN KINGDOMS AND THEIR MARKS
of two noted landmarks on the Sword Coast: the Stone Bridge and the Halls of the Hunting Axe. Less than three hundred years after it came into being, Besilmer was overrun and destroyed by a horde of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
namesake, searching for an answer. An answer came, but it was not the one Asteria hoped for. Istus, a god of fate, heard the princess and visited her in the keep that night. Every door opened for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
namesake, searching for an answer. An answer came, but it was not the one Asteria hoped for. Istus, a god of fate, heard the princess and visited her in the keep that night. Every door opened for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collapse any time soon. Membership. The core membership of the Boromar Clan—comprising about one in six of its members—is an extended family of halflings descended from immigrants who came to Sharn from
Boromar family proper has a team of personal bodyguards called the Clawfoots, who are mostly fierce halfling warriors recently relocated from the Talenta Plains. They primarily defend Boromar holdings and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
came to be is a mystery. Perhaps some Fey felt a deeper affinity with the natural world and chose to emulate it, while other Fey began to control nature, using magic to invent new ways of living
, music, and singing birds Values ceremony and refinement (for example, proper ways of speaking, formal etiquette, and extravagant dinner parties) Favors elaborate, manufactured costuming with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
came to be is a mystery. Perhaps some Fey felt a deeper affinity with the natural world and chose to emulate it, while other Fey began to control nature, using magic to invent new ways of living
, music, and singing birds Values ceremony and refinement (for example, proper ways of speaking, formal etiquette, and extravagant dinner parties) Favors elaborate, manufactured costuming with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they came for. Cask of Dwarven Ale A cask of dwarven ale is easily obtained at any market in Waterdeep for 5 gp. There is a 20 percent chance that the characters buy a knock-off brand that isn’t made by
vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they came for. Cask of Dwarven Ale A cask of dwarven ale is easily obtained at any market in Waterdeep for 5 gp. There is a 20 percent chance that the characters buy a knock-off brand that isn’t made by
vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wife, Tiarshe, shortly before the accusations came to light did little to help her reputation, or the impression of her innocence. When she was finally cleared of the charges, Waterbaron Ruthiol made
trespassers is enough danger to scare people out of pursuing the idea. A fortified bridge connects the banks between the tower and the town proper. More impressive than either the Shields or the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wife, Tiarshe, shortly before the accusations came to light did little to help her reputation, or the impression of her innocence. When she was finally cleared of the charges, Waterbaron Ruthiol made
trespassers is enough danger to scare people out of pursuing the idea. A fortified bridge connects the banks between the tower and the town proper. More impressive than either the Shields or the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature makes these hand-signs in the proper order anywhere in the room, the secret door in the south wall swings open. A knock spell or similar magic also opens the door. Xarann A’Daragon. Xarann, a spy
for House Freth, is posing as a House Auvryndar assassin. He came here to pray to Vhaeraun before setting out on two missions: the rescue of Tazirahc Oussar (see area 19) and the assassination of
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature makes these hand-signs in the proper order anywhere in the room, the secret door in the south wall swings open. A knock spell or similar magic also opens the door. Xarann A’Daragon. Xarann, a spy
for House Freth, is posing as a House Auvryndar assassin. He came here to pray to Vhaeraun before setting out on two missions: the rescue of Tazirahc Oussar (see area 19) and the assassination of