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Returning 35 results for 'proper accept and his call'.
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Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Backgrounds
Sword Coast Adventurer's Guide
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
monsters
as the spellcasting ability (spell save DC 18):
At Will: Dispel Magic, Entangle, Pass without Trace, Plant Growth
1/Day Each: Call Lightning, Cone of Cold, Insect Plague, Tree StrideLegendary Action
she is worshiped. The dark young act as proxies for Shub-Niggurath, crawling from the darkness to accept sacrifices and devour the unwary. These creatures work beside cultists to spread their mother
monsters
the darkness to accept sacrifices and devour the unwary. These creatures work beside cultists to spread their mother’s faith across the woods of the world. Luckily, they are quite rare
bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its enemies and protecting it from outsiders. However, if the cult fails to provide a
classes
into the darkness, whispers at the edge of their hearing.
These Rogues hear the call of the shadow, and they are fated to become bound. The darkness can sense a void in a creature’s heart, a
this offer are doomed to accept it, and they are doomed to regret it. Yet, the shadow chooses its partners carefully, knowing that those marked for its bargain can’t resist.
classes
into the darkness, whispers at the edge of their hearing.
These Rogues hear the call of the shadow, and they are fated to become bound. The darkness can sense a void in a creature’s heart, a
this offer are doomed to accept it, and they are doomed to regret it. Yet, the shadow chooses its partners carefully, knowing that those marked for its bargain can’t resist.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and animal life, and the need for people to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including
communicate with and command these spirits. Different druidic sects, though, hold different philosophies about the proper relationship of these spirits to each other and to the forces of civilization. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Gates Nine gates separate the districts of Baldur’s Gate, providing the only points of entry to pass from the Upper City to the Lower City, or from the walled city proper to the Outer City and
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden Denizens Fey creatures, awakened animals and plants, and wanderers both Humanoid and otherwise call the garden home. Some of its long-standing residents were once visitors from faraway places
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lead the character to a distinctive mountain. There, the character can use the Star Forge (in this chapter) to create a sentient magic item if they gather the proper materials and defeat creatures from
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lead the character to a distinctive mountain. There, the character can use the Star Forge (in this chapter) to create a sentient magic item if they gather the proper materials and defeat creatures from
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden Denizens Fey creatures, awakened animals and plants, and wanderers both Humanoid and otherwise call the garden home. Some of its long-standing residents were once visitors from faraway places
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
determines that Topolah is withholding information about Gargenhale and, if they call her out on it, can convince her to spill the beans. If she’s asked about it, Topolah doesn’t divulge why their
relationship fell apart, but she’s quick to point out that she ended things with Gargenhale, not the other way around. Welcome Aboard? If the characters accept Topolah’s offer to lead them to Gargenhale’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Gates Nine gates separate the districts of Baldur’s Gate, providing the only points of entry to pass from the Upper City to the Lower City, or from the walled city proper to the Outer City and
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
determines that Topolah is withholding information about Gargenhale and, if they call her out on it, can convince her to spill the beans. If she’s asked about it, Topolah doesn’t divulge why their
relationship fell apart, but she’s quick to point out that she ended things with Gargenhale, not the other way around. Welcome Aboard? If the characters accept Topolah’s offer to lead them to Gargenhale’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Gates Nine gates separate the districts of Baldur’s Gate, providing the only points of entry to pass from the Upper City to the Lower City, or from the walled city proper to the Outer City and
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Gates Nine gates separate the districts of Baldur’s Gate, providing the only points of entry to pass from the Upper City to the Lower City, or from the walled city proper to the Outer City and
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
investigating it might yield a chapter for his next book, Volo’s Guide to Spirits and Specters. If the characters accept their reward, Volo sets up a meeting with a tiefling magistrate named Kylynne
camaraderie. If the characters need to call upon their new friends for an occasional favor, any of them are happy to oblige. Floon has little to offer the characters, but friendship with Volo and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Captain Zodge won’t accept any refusal of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
investigating it might yield a chapter for his next book, Volo’s Guide to Spirits and Specters. If the characters accept their reward, Volo sets up a meeting with a tiefling magistrate named Kylynne
camaraderie. If the characters need to call upon their new friends for an occasional favor, any of them are happy to oblige. Floon has little to offer the characters, but friendship with Volo and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Captain Zodge won’t accept any refusal of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
bestowed or withheld by political authorities — gave the warforged themselves no voice, as if they were still the property of their creators. The Lord of Blades’ call to action is appealing to many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(such as “Closing time!” and “Last call!”) on dusty floors and grimy windows. To truly claim the tavern as their own, the characters must either appease the poltergeist or destroy it. Appeasing Lif. If
the characters work to repair and renovate the tavern with the goal of opening it to the public again, the poltergeist begins to accept them as the new owners and gradually becomes quite accommodating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” The first time a character reaches this intersection, a faint call for help is heard coming from the tunnel opening to the north, which ends at a cave-in. The cry for help is an illusion, and
mirror is one of Halaster’s gates (see “Gates”). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attracting the flies: a putrid human corpse with yellow eyes. In a raspy voice, the creature says, “Well met. My name is Froderic Dartwild. My friends call me Frody.”
Frody Dartwild is neutral good, speaks
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring
tribes, or inspiring a crowd of townsfolk. Other Charisma Checks The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between
warring tribes, or inspiring a crowd of townsfolk. Other Charisma Checks. The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news