Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'proper images'.
Other Suggestions:
power images
property images
prefer images
proves images
prove images
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Necropolis Encounters tables in chapter 3. Starry Beacon A character who rests at Dreamer’s Reach dreams of a brilliant star falling from the sky. Images of the dream persist upon waking and
lead the character to a distinctive mountain. There, the character can use the Star Forge (in this chapter) to create a sentient magic item if they gather the proper materials and defeat creatures from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the door so that it can’t be detected by anyone outside the palace. The glyph triggers when the door is opened by any means other than using the proper key. When triggered, the glyph erupts with
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without the proper key requires thieves’ tools and a successful DC 20 Dexterity (Sleight of Hand) check, or a Knock spell or similar magic. If the office door is opened by any means other than the key, its
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swift and merciless. Beauty is something hobgoblins associate only with images of conflict and warfare. The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of
wear masks that resemble the leering faces of devils. As befits their role in society, they receive proper deference from all other hobgoblins that cross their path. Academy of Devastation Hobgoblins
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
chips and funds from secure portals only they can access. There are two cages in Fortune’s Wheel: one in the Dragon Bar with two cashiers and a slightly larger office in the casino proper with three
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
images of unfamiliar yet appetizing foods—the ship’s former daily menu. A small ordering window covered by a fine metal mesh allows creatures in the adjacent dining area (see area S4) to see inside
images synchronized to electronic music and sounds. Beeping robots, groaning monsters, and high-pitched dings contribute to the chorus of the machines.
This game room houses electronic amusement devices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, their natural forms weathered to be chaotic and abstract.
Supernatural air has weathered the stalagmites such that they form weird images as one moves through the cavern. The characters might see a
-Bin comes forth to destroy them. Although Yan-C-Bin can enter the world only when the proper ritual is complete, the characters can easily flee through the portal. Characters can close the portal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, hobgoblin
When the decapitated heads speak the syllables of “Baba Yaga” in their proper order, all creatures in the hall are teleported to unoccupied spaces in the study (area P47). P35. Flooded Hall
display illusory images of that creature from different time periods. The jar closest to the floor shows the creature in its youth. The jar on the middle tier shows the creature as it is now. The highest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
The bridge was elevated
north, and another glimmer to the east.
A door to the northwest is covered with painted glyphs and images with aquatic motifs, marred by long scratches that obscure their meaning.
The ceiling in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ogre and a relic of giantkind: a fossilized horn made from the tusk of a mammoth and engraved with images of giants battling dragons. The cracked horn weighs 250 pounds and has lost its magical powers
amuse her. She employs nine deputies (N male and female veterans of various races) who live in the village proper to help keep the peace. Tamalin also gives free room and board to adventurers who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the
examines the proper location and succeeds on a DC 15 Wisdom (Perception) check notices the pressure plate. A successful DC 12 Dexterity check by a character using thieves’ tools disarms the trap; the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
made to rise or descend by uttering the proper command word into the shaft loudly enough for it to echo. The command words are “ash” to make the platform sink and “ember” to make it rise. It rises no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
win the contest, they attack. They also attack characters who try to slip past them without a proper escort. Tug and Cog aren’t allowed to enter the throne room, nor do they leave their post to join
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
’ living quarters is barred from the inside. Characters who give the proper password (“Ticklecorn!” spoken in Draconic; see area 15) or who make a successful DC 15 Charisma (Deception) check can convince
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a






