Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'property arcane and his chief'.
Magic Items
Dungeon Master’s Guide
This orb can be used as an Arcane Focus.
While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Magic Items
Dungeon Master’s Guide
tome are filled with indecipherable scrawls. The remaining pages are blank.
While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can
take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used
Monsters
Eberron: Rising from the Last War
Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
Monsters
Acquisitions Incorporated
disappears if it takes any damage, after 1 hour, or when Jim uses this feature again.James Winifred Darkmagic III is the scion of a mysterious, multiplanar wizarding family. Jim's arcane pedigree has long
follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
Magic Items
The Book of Many Things
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have
the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Magic Items
Legendary Magic Items
Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when held. As an action while holding this horn, you can invoke a necromantic effect called the
). The zombie obeys the commands of the horn’s creator, the lich Szass Tam.
Once you use the horn’s property, it can’t be used again for 1 year.
Monsters
Fizban's Treasury of Dragons
connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across
. This property of the lair vanishes after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days if the dragon dies.
Upper Caves. The dragon most often sleeps in the largest upper
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
as the dragon-goddess of all chromatic dragons, and as the master of their racial god, Kurtulmak.
Arcane Magic Users
Unlike some other humanoids, kobolds don’t fear or shun arcane magic. They
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Orb of Time Wondrous Item, Common This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Orb of Time Wondrous Item, Common This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject—and possible
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject—and possible
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this
will. The prosthetic is a magic melee weapon with which you’re proficient. It deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this
will. The prosthetic is a magic melee weapon with which you’re proficient. It deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and pristine. If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and pristine. If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of Rune folk become warriors, with some being capable arcanists focusing on defense and battle. For those without arcane skills, wielding runestones provides a satisfactory compromise. Ordun
Doransson. The chief of Clan Rune is a powerful mage, claiming the title after his mother’s death some fifteen years ago. He is both a formidable rune mage and a potent war chief. He is patient and careful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Brotherhood
Netheril NETH-eh-ril Bygone human empire ruled by powerful archmages
Ogolai Thuunlakalaga OH-guh-lye THOON-lock-ah-law-gah Chief of the Akannathi goliath tribe of Wyrmdoom
Akannathi ARN ah-kah-NAH-thee Chief of the Akannathi goliath tribe of Skytower Shelter
Arveiaturace ar-vay-AH-chur-us Ancient white dragon known as the White Wyrm
Auril oh-REEL Lesser god that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Brotherhood
Netheril NETH-eh-ril Bygone human empire ruled by powerful archmages
Ogolai Thuunlakalaga OH-guh-lye THOON-lock-ah-law-gah Chief of the Akannathi goliath tribe of Wyrmdoom
Akannathi ARN ah-kah-NAH-thee Chief of the Akannathi goliath tribe of Skytower Shelter
Arveiaturace ar-vay-AH-chur-us Ancient white dragon known as the White Wyrm
Auril oh-REEL Lesser god that
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
Horn of Beckoning Death Wondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when
Humanoid killed in this way instantly transforms into a zombie (see the Monster Manual). The zombie obeys the commands of the horn’s creator, the lich Szass Tam. Once you use the horn’s property, it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
’ psionic power, making eaters of knowledge deadlier with each brain devoured. CoupleofKooks “Best to just forget every idiom you’ve ever learned, Chief. For example, in the Outlands, ‘brain food
brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains), arcane eye (7 brains), mislead (8 brains), greater invisibility (9 brains), mass suggestion (10 or more brains)
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
Horn of Beckoning Death Wondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when
Humanoid killed in this way instantly transforms into a zombie (see the Monster Manual). The zombie obeys the commands of the horn’s creator, the lich Szass Tam. Once you use the horn’s property, it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
dozen other dragons in attacking the Hosttower of the Arcane in Luskan. Their assault toppled the west arm of the tower, and Arauthator was seen scooping up numerous items of great magical importance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
dozen other dragons in attacking the Hosttower of the Arcane in Luskan. Their assault toppled the west arm of the tower, and Arauthator was seen scooping up numerous items of great magical importance
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
’ psionic power, making eaters of knowledge deadlier with each brain devoured. CoupleofKooks “Best to just forget every idiom you’ve ever learned, Chief. For example, in the Outlands, ‘brain food
brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains), arcane eye (7 brains), mislead (8 brains), greater invisibility (9 brains), mass suggestion (10 or more brains)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The Barovian witches (see appendix D) that dwell in this area have sworn themselves to Strahd’s service in exchange for arcane power. Seven witches are present when the characters arrive, minus any
cauldron’s property has been used, the cauldron can’t be activated again until the next dawn. Captured witches will trade information in exchange for their lives and freedom, and can be forced to divulge the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The Barovian witches (see appendix D) that dwell in this area have sworn themselves to Strahd’s service in exchange for arcane power. Seven witches are present when the characters arrive, minus any
cauldron’s property has been used, the cauldron can’t be activated again until the next dawn. Captured witches will trade information in exchange for their lives and freedom, and can be forced to divulge the