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Returning 13 results for 'property increased'.
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property increases
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Equipment
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Equipment
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Equipment
weapon as it’s thrown.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses
a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Equipment
feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Equipment
feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Equipment
Weapon Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.Brutal. This weapon is designed for maximum damage. Brutal
weapons score Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Equipment
Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Brutal. This weapon is designed for maximum damage. Brutal weapons score
Critical Hits on a natural roll of 19 or 20. If your Critical Range is already increased, instead increase it by 1 point (such as from 19-20 to 18-20). When you score a Critical Hit with a Brutal weapon against a creature, the weapon deals one additional die of damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Nick When you make the extra attack of the Light property, you can make it as part of the Attack
Mastery Properties Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Nick When you make the extra attack of the Light property, you can make it as part of the Attack
Mastery Properties Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
. That creature must succeed on a DC 15 Dexterity saving throw or drop one item they are holding (DM’s choice). You can use this property three times.
Each time you roll a 1 on a Dexterity check
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
creature with a weapon that has the Heavy property as part of the Attack on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. Hew
increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to
spell using its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and they train rigorously to the exclusion of personal property or other attachments. Order of the Hart The knights of the Order of the Hart were organized to preserve the freedom of the states of
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in






