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Returning 35 results for 'proud avoid and his changelings'.
Backgrounds
Guildmasters’ Guide to Ravnica
The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order — as embodied in the Azorius Senate. You’re a proud
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
Backgrounds
Guildmasters’ Guide to Ravnica
or injury in any creature saddens me.
7
I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.
8
Nature offers rich and abundant metaphors
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these questions when making a Droaamite character: What Makes
. What Are Your Ambitions? Citizens of Droaam are proud of their nation. You know that the rest of Khorvaire considers you a monster. Do you intend to prove that you and your kind are capable of deeds
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these when making a Droaamite character. What Makes You
Different? The people of Droaam aren’t just humans with horns or green skin. Think about the strengths of your people and what makes you different from humanity, both physically and culturally. Are You Proud
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these when making a Droaamite character. What Makes You
Different? The people of Droaam aren’t just humans with horns or green skin. Think about the strengths of your people and what makes you different from humanity, both physically and culturally. Are You Proud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these questions when making a Droaamite character: What Makes
. What Are Your Ambitions? Citizens of Droaam are proud of their nation. You know that the rest of Khorvaire considers you a monster. Do you intend to prove that you and your kind are capable of deeds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locathah These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal
sleep.
Limited Amphibiousness. The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Actions
Multiattack. The locathah makes two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locathah These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal
sleep.
Limited Amphibiousness. The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Actions
Multiattack. The locathah makes two
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
party must make a group Dexterity (Stealth) check. The DC is 23 to avoid the notice of Akaanvaerd. On a failed check, Akaanvaerd spots the characters, but he doesn’t pursue them immediately. At your
discretion, the dragon might arrive at the Star Forge just in time to complicate (or simplify, depending on how things go) the party’s encounter with Brimskarda. To avoid only the fire giants’ notice, the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
party must make a group Dexterity (Stealth) check. The DC is 23 to avoid the notice of Akaanvaerd. On a failed check, Akaanvaerd spots the characters, but he doesn’t pursue them immediately. At your
discretion, the dragon might arrive at the Star Forge just in time to complicate (or simplify, depending on how things go) the party’s encounter with Brimskarda. To avoid only the fire giants’ notice, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Appendix B: Locathah Characters Featured in Ghosts of Saltmarsh, these resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in
submerged at least once every 4 hours to avoid suffocating.
Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
them with virtuous companions. Highwater,
Upper Dura Ghallanda Hall This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
them with virtuous companions. Highwater,
Upper Dura Ghallanda Hall This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Appendix B: Locathah Characters Featured in Ghosts of Saltmarsh, these resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in
submerged at least once every 4 hours to avoid suffocating.
Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
Languages. You can speak, read, and write Aquan and Common.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
in the form of savagery and relentlessness, as orcs ravage and kill to appease the gods in order to avoid their terrible retribution.
At the pinnacle of the orc pantheon is Gruumsh One-Eye, who
subsist on this sort of prey and booty for quite some time.
War Wagons
Orcs pillage and scavenge wherever they go — everything is loot, and loot is always something to be proud of. In order to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth avoid the dao, which are always seeking more laborers to mine the mazeworks of their floating earth islands. Proud Overseers. Dao force those they enslave to work in dangerous subterranean
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth avoid the dao, which are always seeking more laborers to mine the mazeworks of their floating earth islands. Proud Overseers. Dao force those they enslave to work in dangerous subterranean
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Yeonido The people of Yeonido are proud of their traditions and welcoming to those who respect their ways. Structured Society Yeonido’s residents believe in sacrifice for the good of the
appearance of these spirits, soothe them, and then attempt to right the wrongs that hold them in the world. If left with no recourse, spirit arbiters destroy gwishin, but they seek to avoid doing so
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Yeonido The people of Yeonido are proud of their traditions and welcoming to those who respect their ways. Structured Society Yeonido’s residents believe in sacrifice for the good of the
appearance of these spirits, soothe them, and then attempt to right the wrongs that hold them in the world. If left with no recourse, spirit arbiters destroy gwishin, but they seek to avoid doing so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Gate for decades (recently they’ve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavick’s Landing and avoid violence, using stealth and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Gate for decades (recently they’ve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavick’s Landing and avoid violence, using stealth and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13–14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13–14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
laws that bears his name.
Given the circumstances of Kaius III’s ascension, it’s hardly surprising that the new king would face challenges from the proud warlords of Karrnath. Some questioned his
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
laws that bears his name.
Given the circumstances of Kaius III’s ascension, it’s hardly surprising that the new king would face challenges from the proud warlords of Karrnath. Some questioned his
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cuisine. Upper Dura The Bazaar The largest commercial district in Sharn, an excellent place to buy or sell used—and possibly stolen—goods. Middle Dura Broken Arch Once a proud residential district
Towers. Thovanic Hall has begun performing works from Darguun and Droaam featuring monstrous performers. Smoky Towers has also become a haven for Cyran refugees wealthy enough to avoid High Walls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cuisine. Upper Dura The Bazaar The largest commercial district in Sharn, an excellent place to buy or sell used—and possibly stolen—goods. Middle Dura Broken Arch Once a proud residential district
Towers. Thovanic Hall has begun performing works from Darguun and Droaam featuring monstrous performers. Smoky Towers has also become a haven for Cyran refugees wealthy enough to avoid High Walls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
makes her way upstairs to area M2, where she can trust the darklings to defend her, with the hapless goblin tailor dogging Skylla’s heels. If Skylla is pinned down and forced to surrender to avoid
of Malevolence now works for the hags, albeit unwillingly. Skylla is proud of the trouble she has caused her former comrades. The following information must be pried from Skylla using magic or force
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Akhviri’s Attention. Characters must succeed on a DC 21 group Dexterity (Stealth) check to avoid Akhviri’s notice. If something is visibly amiss at the camp (such as dead soldiers or signs of battle), the DC
to offer. I shall melt you to the bone!”
At this point in the adventure, the characters aren’t prepared to fight Akhviri and should be encouraged to flee. The dragon is proud and believes the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
the cult’s humanoid hierarchy, and their word is law for the cultists in the cities, strongholds, and lairs they command. They are the only members of the cult to wear purple, and most are proud enough
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Akhviri’s Attention. Characters must succeed on a DC 21 group Dexterity (Stealth) check to avoid Akhviri’s notice. If something is visibly amiss at the camp (such as dead soldiers or signs of battle), the DC
to offer. I shall melt you to the bone!”
At this point in the adventure, the characters aren’t prepared to fight Akhviri and should be encouraged to flee. The dragon is proud and believes the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
the cult’s humanoid hierarchy, and their word is law for the cultists in the cities, strongholds, and lairs they command. They are the only members of the cult to wear purple, and most are proud enough