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Returning 35 results for 'prove alter and his channel'.
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Monsters
Vecna: Eve of Ruin
Immutable Form. The guardian is immune to any spell or other effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects
and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian.
A moonlight guardian’s body is infused with magical moonlight that the creature can channel
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
feats
You were exposed to the Corruption, a dark magic that’s poisoning the island. It’s now begun to alter you as well. You gain the following benefits:
You gain a +1 bonus to AC while you
have less than half of your hit points remaining.
You can draw upon the Corruption within you to channel your magical power. You don’t need to use a spellcasting focus for your spells, allowing
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
a troublemaker? What are your ultimate goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest?
QUICK BUILD
You can make a cleric
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
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—
—
—
—
—
—
3rd
+2
&mdash
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest? Quick Build You can make a cleric quickly by following these suggestions
Channel Divinity (1/rest), Divine Domain Feature
3
3
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3rd
+2
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3
4
2
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4th
+2
Ability Score Improvement
4
4
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest? Quick Build You can make a cleric quickly by following these suggestions
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
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4th
+2
Ability Score Improvement
4
4
3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight guardian’s body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Radiant Absorption. Whenever the guardian is subjected to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight guardian’s body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Radiant Absorption. Whenever the guardian is subjected to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
permeates your being. Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in
each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
storm permeates your being. Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove
100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind. Storm’s Fury Starting at 14th level, when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
storm permeates your being. Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove
100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind. Storm’s Fury Starting at 14th level, when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
permeates your being. Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in
each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Spores reaction. Fungal Body 14th-level Circle of Spores feature The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for dragon eggs.
Behirs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Spores reaction. Fungal Body 14th-level Circle of Spores feature The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for dragon eggs.
Behirs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attitude 1d12* Initial Attitude 4 or lower Hostile 5–8 Indifferent 9 or higher Friendly *Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll
. Defenders might also use furniture and debris to block off passages, hoping to channel invaders toward prepared strongpoints. Sentries and Alarms. Some creatures might move from their keyed locations
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creation 3rd-level College of Creation feature As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you
bonus
Immutable Form. The item is immune to any spell or effect that would alter its form.
Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creation 3rd-level College of Creation feature As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you
bonus
Immutable Form. The item is immune to any spell or effect that would alter its form.
Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appropriate for the house to reveal its full malevolence. If characters prove especially persistent (or destructive), the house might wake earlier. If this occurs, the adventure’s horror takes on a more
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appropriate for the house to reveal its full malevolence. If characters prove especially persistent (or destructive), the house might wake earlier. If this occurs, the adventure’s horror takes on a more
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Attitude 1d12* Initial Attitude 4 or lower Hostile 5–8 Indifferent 9 or higher Friendly *Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll
. Defenders might also use furniture and debris to block off passages, hoping to channel invaders toward prepared strongpoints. Sentries and Alarms. Some creatures might move from their keyed locations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“deformity” in the planetar’s eyes. Unless someone can swiftly prove their innocence, Fazrian sentences that individual to an immediate death. Persuading the planetar to render a verdict of not guilty
sword and attacks the guilty. Only a character judged innocent by Fazrian can alter the planetar’s disposition enough to make it realize how corrupt it has become. Such a character can use an action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“deformity” in the planetar’s eyes. Unless someone can swiftly prove their innocence, Fazrian sentences that individual to an immediate death. Persuading the planetar to render a verdict of not guilty
sword and attacks the guilty. Only a character judged innocent by Fazrian can alter the planetar’s disposition enough to make it realize how corrupt it has become. Such a character can use an action to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can now touch other minds with that power and alter the world around you. Will this power shine from you as a hopeful beacon to others? Or will you be a terror to those who feel the stab of your
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can now touch other minds with that power and alter the world around you. Will this power shine from you as a hopeful beacon to others? Or will you be a terror to those who feel the stab of your
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of Faith, Wall of Fire
9 Greater Restoration, Summon Celestial
Level 3: Healing Light You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s to fuel this
: Dark One’s Own Luck You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of Faith, Wall of Fire
9 Greater Restoration, Summon Celestial
Level 3: Healing Light You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s to fuel this
: Dark One’s Own Luck You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so