Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'prove alter and his common'.
Other Suggestions:
prove after and his common
prove alien and his common
proved after and his common
proven after and his common
pride after and his common
Monsters
Curse of Strahd
laughter
2nd level (2 slots): alter self, invisibilityClaws (Requires Alter Self). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
reach, and only those mortals who have the tenacity to complete the daunting journey to a ki-rin’s lair can prove themselves worthy of speaking with its occupant. Many of those who do end up
Backgrounds
Acquisitions Incorporated
Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your
prove yourself.
Skill Proficiencies: Perception, Performance
Tool Proficiencies: Disguise kit
Languages: Two of your choice
Equipment: Disguise kit, a set of fine clothes, and a belt pouch
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free
Backgrounds
Van Richten’s Guide to Ravenloft
, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a set of Clothes, Common;common clothes, and 10 gp
Path to Mystery
Your first case
one believed you. You’re still trying to prove what you know is true.
8
You got a job with an agency that investigates crimes that local law enforcement can’t solve. You often wonder which you value more, the truth or your pay.
Monsters
Waterdeep: Dungeon of the Mad Mage
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Backgrounds
Baldur’s Gate: Descent into Avernus
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
the gutters. (Evil)
5
People. I help the people who help me — that’s what keeps us alive. (Neutral)
6
Aspiration. I’m going to prove that I’m worthy of a better life
Backgrounds
Tomb of Annihilation
disappeared on an expedition some time ago.
3
I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
4
I won’t sell an art object or other treasure that
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
Backgrounds
Sword Coast Adventurer's Guide
wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
)
2
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
3
Independence. I must prove that I can handle myself
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she
homeland, a thirst for revenge, or a need to prove yourself might all have been factors. You might have enjoyed formal training in a noble’s army or in a local militia. Perhaps you trained in a war
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
races
. Cannons, automatons, flintlocks, and explosives are all reputed to be results of gnomish crafting. The process of tinkering is as important as the result. Gnomes create new inventions simply to prove it
. Those who did not flee for the safety of mountains were called back to their ancestral homes deep in Etharis’s forests. Perhaps this suggests a common ancestor with the elves, also.
Gnome Traits
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes
are like in the gutters. (Evil)
5
People. I help the people who help me — that’s what keeps us alive. (Neutral)
6
Aspiration. I’m going to prove that I’m worthy of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shield of Expression Armor (Shield), Common The front of this Shield is shaped in the likeness of a face. While bearing the Shield, you can take a Bonus Action to alter the face’s expression.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shield of Expression Armor (shield), common The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shield of Expression Armor (shield), common The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shield of Expression Armor (Shield), Common The front of this Shield is shaped in the likeness of a face. While bearing the Shield, you can take a Bonus Action to alter the face’s expression.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wild Magic The Forgotten Realms has a long history of magical disasters and uncontrolled surges of power that alter creatures or the land itself. Whether caused by a Netherese wizard trying to become
sorcerers. This legacy often lies dormant for generations, then suddenly manifests under the right (or wrong) circumstances. These wild mages are more common recently in lands directly affected by the Spellplague, including Halruaa, Mulhorand, and pockets of Cormyr and the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wild Magic The Forgotten Realms has a long history of magical disasters and uncontrolled surges of power that alter creatures or the land itself. Whether caused by a Netherese wizard trying to become
sorcerers. This legacy often lies dormant for generations, then suddenly manifests under the right (or wrong) circumstances. These wild mages are more common recently in lands directly affected by the Spellplague, including Halruaa, Mulhorand, and pockets of Cormyr and the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by