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Returning 35 results for 'prove arise and his consult'.
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Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
.]
3
I’m as stubborn as a batterboar.
4
I’m so convinced of my superiority over soft, civilized people that I’ll take great risks to prove it.
5
I’m easily
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
a permanent place at my god’s side.
5 I have no home besides the temples of my god.
6 I can’t prove it, but I suspect that my god might actually be my parent.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
a permanent place at my god’s side.
5 I have no home besides the temples of my god.
6 I can’t prove it, but I suspect that my god might actually be my parent.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strike down those who stray. The Purphoros’s Villains table suggests a variety of foes that might arise from among the god’s followers. Purphoros’s Villains d6 Villain
1 A cult fanatic of
A priest of Purphoros condemns the party for treating their weapons and tools poorly, insisting they discard them until the heroes prove their worthiness.
6 A group of oreads (see chapter 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strike down those who stray. The Purphoros’s Villains table suggests a variety of foes that might arise from among the god’s followers. Purphoros’s Villains d6 Villain
1 A cult fanatic of
A priest of Purphoros condemns the party for treating their weapons and tools poorly, insisting they discard them until the heroes prove their worthiness.
6 A group of oreads (see chapter 6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
options in the Player’s Handbook and are more rare in the worlds of D&D than the races in that book are. If you’re a player, consult with your DM before using any of the races here. Many DMs like to
reputation for working as criminals. Lizardfolk sometimes venture from their swamp homes in search of treasure and glory. Inscrutable to their mammalian companions, they prove to be stout allies. Tabaxi
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
options in the Player’s Handbook and are more rare in the worlds of D&D than the races in that book are. If you’re a player, consult with your DM before using any of the races here. Many DMs like to
reputation for working as criminals. Lizardfolk sometimes venture from their swamp homes in search of treasure and glory. Inscrutable to their mammalian companions, they prove to be stout allies. Tabaxi
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
during trance, and half-elves can’t enter this state. The Keepers say it can’t be done, but perhaps you’ll be the one to prove them wrong.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the hunted instead of the hunters.
Occasions might arise when lizardfolk will form alliances with their neighbors. These lizardfolk usually learn firsthand that humans, dwarves, halflings, and
elves can sometimes prove helpful or trustworthy. Once lizardfolk forge ties with outsiders, they are steadfast and fierce allies.
Great Feasts and Sacrifices. Lizardfolk are omnivorous, but they have a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
during trance, and half-elves can’t enter this state. The Keepers say it can’t be done, but perhaps you’ll be the one to prove them wrong.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the hunted instead of the hunters.
Occasions might arise when lizardfolk will form alliances with their neighbors. These lizardfolk usually learn firsthand that humans, dwarves, halflings, and
elves can sometimes prove helpful or trustworthy. Once lizardfolk forge ties with outsiders, they are steadfast and fierce allies.
Great Feasts and Sacrifices. Lizardfolk are omnivorous, but they have a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
consult the Fire Check Results table. Fire DCs DC Description 10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
consult the Fire Check Results table. Fire DCs DC Description 10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
amazement on seeing the murals, since the works prove that their legends about a city that was destroyed by a dragon are true. Shamir says that he knows of a cursed place in the desert that looks like
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) grew up in the toughest neighborhood in the Field Ward and has the scars to prove it. The guild doesn’t pay him enough for him to afford a residence in the North Ward, and going to that part of the city
tenday for all other guild expenses Profit or Loss
At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Master’s Guide to determine whether
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take part in the snail racing, as the experience might prove useful in chapter 2 (see “Reaching the Bottom”). If at least half the characters participate in a snail race, the carnival’s mood rises by
start of each round after the first, roll a d8 and consult the Snail Race Surprises table to determine if something unexpected happens that round. When a surprise occurs, determine which snail is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) grew up in the toughest neighborhood in the Field Ward and has the scars to prove it. The guild doesn’t pay him enough for him to afford a residence in the North Ward, and going to that part of the city
tenday for all other guild expenses Profit or Loss
At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Master’s Guide to determine whether
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take part in the snail racing, as the experience might prove useful in chapter 2 (see “Reaching the Bottom”). If at least half the characters participate in a snail race, the carnival’s mood rises by
start of each round after the first, roll a d8 and consult the Snail Race Surprises table to determine if something unexpected happens that round. When a surprise occurs, determine which snail is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
amazement on seeing the murals, since the works prove that their legends about a city that was destroyed by a dragon are true. Shamir says that he knows of a cursed place in the desert that looks like
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dhargun Ironworks The challenges in this section of the adventure arise from the goals of the caravan members and how they intersect with those of the characters. Once Flabbergast’s ritual is
of the person he has become. Gwendolyn carries no weapons with her for the wedding. Gwendolyn’s secret revolves around wanting to prove that she believes that Tannus has truly changed, but that she
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dhargun Ironworks The challenges in this section of the adventure arise from the goals of the caravan members and how they intersect with those of the characters. Once Flabbergast’s ritual is
of the person he has become. Gwendolyn carries no weapons with her for the wedding. Gwendolyn’s secret revolves around wanting to prove that she believes that Tannus has truly changed, but that she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chase Complications As with any good chase scene, complications can arise to make a chase more pulse-pounding. The Urban Chase Complications table and the Wilderness Chase Complications table provide
several examples. Complications occur randomly. Each participant in the chase rolls a d20 at the end of its turn. Consult the appropriate table to determine whether a complication occurs. If it does
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
giants, they delight in squaring off against the chromatic dragons. Trouble might arise between giants and metallic dragons, however, if the two contingents aren’t given assignments of equal importance
the backbone of the attacking force. Skyreach Castle. If it’s available, the flying castle could prove a great boon in the battle. Skyreach will be assaulted by chromatic dragons the moment it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
giants, they delight in squaring off against the chromatic dragons. Trouble might arise between giants and metallic dragons, however, if the two contingents aren’t given assignments of equal importance
the backbone of the attacking force. Skyreach Castle. If it’s available, the flying castle could prove a great boon in the battle. Skyreach will be assaulted by chromatic dragons the moment it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chase Complications As with any good chase scene, complications can arise to make a chase more pulse-pounding. The Urban Chase Complications table and the Wilderness Chase Complications table provide
several examples. Complications occur randomly. Each participant in the chase rolls a d20 at the end of its turn. Consult the appropriate table to determine whether a complication occurs. If it does
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
benefit of the rest. On a failed check, the insects prove too bothersome and the group gains no benefit from the rest. Random Encounters. The Hool Marshes Random Encounters table provides ideas for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
benefit of the rest. On a failed check, the insects prove too bothersome and the group gains no benefit from the rest. Random Encounters. The Hool Marshes Random Encounters table provides ideas for the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters take Minghee into their employ, Linene is heartbroken at first, but she soon sees the value in having her daughter working for an up-and-coming franchise. Opportunities might arise for the
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters take Minghee into their employ, Linene is heartbroken at first, but she soon sees the value in having her daughter working for an up-and-coming franchise. Opportunities might arise for the
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
, and general sweating that a place of such size requires, and work at their studies, hoping to prove themselves and be accepted into the ranks of the scribes. The scribes do most of the archival labor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
, and general sweating that a place of such size requires, and work at their studies, hoping to prove themselves and be accepted into the ranks of the scribes. The scribes do most of the archival labor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, flintlocks, and explosives are all reputed to be results of gnomish crafting. The process of tinkering is as important as the result. Gnomes create new inventions simply to prove it can be done. It’s said
prove trickier than I first suspected, though content enough with current arrangements. I wouldn’t push things.
—Tax Collector’s Report
Traditional Halfling Traits
Many Halflings possess innate