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Returning 35 results for 'prove arrive and his construct'.
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Monsters
Van Richten’s Guide to Ravenloft
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn potential minions by turning their own blood against them.
Necrichors prove exceptionally
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against
Human
Legacy
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
foray into the temple. In so doing, they learn that a silver dragon has been trying to sow division in the cult and keep it from doing too much evil in the world—until heroes arrive who can help the
dragon slay the cult’s leader. Meeting the Dragon. If the characters don’t prove themselves in battle against the cult, the silver dragon tests them with commands. The characters must either fulfill three commands or realize the dragon’s deception. The dragon tells his story if the characters win his trust.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
foray into the temple. In so doing, they learn that a silver dragon has been trying to sow division in the cult and keep it from doing too much evil in the world—until heroes arrive who can help the
dragon slay the cult’s leader. Meeting the Dragon. If the characters don’t prove themselves in battle against the cult, the silver dragon tests them with commands. The characters must either fulfill three commands or realize the dragon’s deception. The dragon tells his story if the characters win his trust.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Temple Approach From the point at which the characters arrive outside the temple, they find themselves within striking distance of a small, isolated village. The villagers—quiet, nervous folk—can
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Temple Approach From the point at which the characters arrive outside the temple, they find themselves within striking distance of a small, isolated village. The villagers—quiet, nervous folk—can
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chapter describes the fortress of Sunblight in detail, in the event the adventurers decide to attack it. But the characters are in for a surprise: by the time they arrive, Xardorok has already finished his
construct and set it loose, leaving the characters with an agonizing decision: press the attack against the duergar fortress, or intercept the dragon in Ten-Towns. If they choose the latter course
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chapter describes the fortress of Sunblight in detail, in the event the adventurers decide to attack it. But the characters are in for a surprise: by the time they arrive, Xardorok has already finished his
construct and set it loose, leaving the characters with an agonizing decision: press the attack against the duergar fortress, or intercept the dragon in Ten-Towns. If they choose the latter course
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if possible, or at least soften them up before they arrive at her Terminus safe house. You can describe them to the players as follows: Zipping between the towers of Sharn and converging on your
frustrated and close to melee range if the characters take advantage of cover and the gnolls’ ranged attacks prove ineffective. Once three gnolls are disposed of, the remainder flee on their disks or on foot.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if possible, or at least soften them up before they arrive at her Terminus safe house. You can describe them to the players as follows: Zipping between the towers of Sharn and converging on your
frustrated and close to melee range if the characters take advantage of cover and the gnolls’ ranged attacks prove ineffective. Once three gnolls are disposed of, the remainder flee on their disks or on foot.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
Goldwarren.” Bond. “I would die to protect the miners of the Goldwarren.” Flaw. “I have to prove that I deserve my position.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
Goldwarren.” Bond. “I would die to protect the miners of the Goldwarren.” Flaw. “I have to prove that I deserve my position.”
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
(area P12). Simulacrum’s Location To determine the location of Zorhanna’s simulacrum when the characters first arrive at Paliset Hall, or anytime the characters lose track of it and need to find it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
most legendary member in Ilysia and prove yourself worthy of their name.
6 Steal a legendary, long-shattered treasure from its resting place in Ilysia’s Citadel of Destiny.
7 Seek out a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
(area P12). Simulacrum’s Location To determine the location of Zorhanna’s simulacrum when the characters first arrive at Paliset Hall, or anytime the characters lose track of it and need to find it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
most legendary member in Ilysia and prove yourself worthy of their name.
6 Steal a legendary, long-shattered treasure from its resting place in Ilysia’s Citadel of Destiny.
7 Seek out a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Direct Approach Although he doesn’t like unexpected guests, Sythian has enough grace to briefly entertain visitors who arrive at the conservatory without an appointment. Characters who knock on
Joster arrive to question them. Should this encounter occur at night, Sythian is doubly annoyed by the disturbance, and Charisma checks made to influence him have disadvantage. “Are You Accepting New
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events that have occurred over the past two years. They can’t prove it, but they want to punish the characters anyway. Love Polygon. The Rival blames a character for a relationship disappointment
learns the details in the “Furygale” section of chapter 1. The characters can arrive at the Furygale Repository whenever they please and find it empty—no one is using the storage site this early in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
’ superior is directed to Major Kalar, who has a command tent nearby. Meeting Major Kalar If the characters follow the guards’ directions, they arrive at a field covered in simple command tents. It takes 15
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
territorial dragon distracted. Work on the runic colossus is almost complete. Unless capable heroes arrive to rescue Theldin or defeat Brimskarda, it’s only a matter of time until the region is turned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
’ superior is directed to Major Kalar, who has a command tent nearby. Meeting Major Kalar If the characters follow the guards’ directions, they arrive at a field covered in simple command tents. It takes 15
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Direct Approach Although he doesn’t like unexpected guests, Sythian has enough grace to briefly entertain visitors who arrive at the conservatory without an appointment. Characters who knock on
Joster arrive to question them. Should this encounter occur at night, Sythian is doubly annoyed by the disturbance, and Charisma checks made to influence him have disadvantage. “Are You Accepting New
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events that have occurred over the past two years. They can’t prove it, but they want to punish the characters anyway. Love Polygon. The Rival blames a character for a relationship disappointment
learns the details in the “Furygale” section of chapter 1. The characters can arrive at the Furygale Repository whenever they please and find it empty—no one is using the storage site this early in the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
territorial dragon distracted. Work on the runic colossus is almost complete. Unless capable heroes arrive to rescue Theldin or defeat Brimskarda, it’s only a matter of time until the region is turned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Rug of Smothering Would-be thieves and careless heroes arrive at the doorsteps of an enemy’s abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet
the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim. Rug of Smothering
Large construct, unaligned
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Rug of Smothering Would-be thieves and careless heroes arrive at the doorsteps of an enemy’s abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet
the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim. Rug of Smothering
Large construct, unaligned
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve
its hit points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the target’s space and attaches itself to the target for 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke