Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'proves act and his confined'.
Other Suggestions:
prove act and his contained
prove act and his confined
proper act and his contained
prowess act and his contained
proves act and his contained
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
, and transporting an elder brain in its pool through confining and tortuous subterranean tunnels frequently proves difficult or impossible.
Lair Actions
On initiative count 20 (losing initiative
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate Gazetteer Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire. Baldur’s Gate has a
organized criminal act, from dockside gambling rings to blackmail at patriar garden parties. Either under the Guild’s auspices or in defiance of them, those who cut purses or throats make a decent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate Gazetteer Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire. Baldur’s Gate has a
organized criminal act, from dockside gambling rings to blackmail at patriar garden parties. Either under the Guild’s auspices or in defiance of them, those who cut purses or throats make a decent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wounded but survived the battle—possibly Gragonis, if the characters spared him. She angrily shakes and yells at the wounded mercenary. If the characters don’t act first, Mayor Raven calms Cudgel and has
Becklin ask the characters to escort the villagers home safely in case of further threats, but the somber return trip to Vogler proves uneventful.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate Gazetteer Unit Image/Larian Studios Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire
, which oversees almost every organized criminal act, from dockside gambling rings to blackmail at patriar garden parties. Either under the Guild’s auspices or in defiance of them, those who cut purses
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate Gazetteer Unit Image/Larian Studios Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire
, which oversees almost every organized criminal act, from dockside gambling rings to blackmail at patriar garden parties. Either under the Guild’s auspices or in defiance of them, those who cut purses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wounded but survived the battle—possibly Gragonis, if the characters spared him. She angrily shakes and yells at the wounded mercenary. If the characters don’t act first, Mayor Raven calms Cudgel and has
Becklin ask the characters to escort the villagers home safely in case of further threats, but the somber return trip to Vogler proves uneventful.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bewildering. Fey spirits lurk everywhere, and they’re even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
magic. They know the demon lords seek to prey on the weak and corrupt the innocent. The Harpers feel this is the moment they have trained for, and their conscience now calls them to act. Lord Zelraun
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bewildering. Fey spirits lurk everywhere, and they’re even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
magic. They know the demon lords seek to prey on the weak and corrupt the innocent. The Harpers feel this is the moment they have trained for, and their conscience now calls them to act. Lord Zelraun
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon with monsters. His old gates were destroyed by the Spellplague, but Halaster has replaced them with new ones, most of which have destinations confined to the dungeon. These gates are not subject
to the restrictions outlined in the “Alterations to Magic” section. Opening a gate in Undermountain usually requires a special key, the casting of a spell, or some other act. Halaster likes to leave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon with monsters. His old gates were destroyed by the Spellplague, but Halaster has replaced them with new ones, most of which have destinations confined to the dungeon. These gates are not subject
to the restrictions outlined in the “Alterations to Magic” section. Opening a gate in Undermountain usually requires a special key, the casting of a spell, or some other act. Halaster likes to leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
reach area 9 by climbing through the openings in the frame of the water wheel and crawling along its iron axle. This is a dangerous act, and getting from one side to the other requires a successful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
reach area 9 by climbing through the openings in the frame of the water wheel and crawling along its iron axle. This is a dangerous act, and getting from one side to the other requires a successful
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature’s next turn.
Tentacle (Costs 2 Actions). The elder brain makes one Tentacle attack.
Hive Mind Elder brains are so-called among non-illithids because they act as the central communication hub
tortuous subterranean tunnels frequently proves difficult or impossible. Mind Flayer ColonyView Player Version Lair Actions On initiative count 20 (losing initiative ties), an elder brain can take
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
they leave his ship immediately — without the use of the boat. If the characters try to reason with him, the captain quickly proves how unreasonable he can be by ordering the crew to kill the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
they leave his ship immediately — without the use of the boat. If the characters try to reason with him, the captain quickly proves how unreasonable he can be by ordering the crew to kill the characters
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Colleges, but the Magister College proves itself to be exceptionally stringent. The Magister chooses only the best among its applicants—not merely those with high magical aptitude, but also those most
additional instruction in performance, history, mythology, poetics, and more. This training ranges from individual instruction to small schools with a master skald teaching students the skills necessary to act
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature’s next turn.
Tentacle (Costs 2 Actions). The elder brain makes one Tentacle attack.
Hive Mind Elder brains are so-called among non-illithids because they act as the central communication hub
tortuous subterranean tunnels frequently proves difficult or impossible. Mind Flayer ColonyView Player Version Lair Actions On initiative count 20 (losing initiative ties), an elder brain can take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
familiar NPCs act, or pick up on minor details that the ulitharid has gotten wrong or can’t reasonably duplicate: slight changes in decor, books that are blank between the covers, foul-tasting elven wine
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
familiar NPCs act, or pick up on minor details that the ulitharid has gotten wrong or can’t reasonably duplicate: slight changes in decor, books that are blank between the covers, foul-tasting elven wine
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the swarm move or act, that creature must succeed on a DC 15 Wisdom
is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the broom move or act, that creature must succeed on a DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the swarm move or act, that creature must succeed on a DC 15 Wisdom
is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the broom move or act, that creature must succeed on a DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Banak Brawnanvil and a former king of Mithral Hall, Connerad has made the long journey from Mithral Hall to act as the Lords’ Alliance delegate for the dwarves of the North, including Citadel Adbar
delegate, and he is not bashful about saying so. His place is at the head of the war council and the front of the battle—but he will take that place only if the party proves worthy of his trust. Ravengard is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Banak Brawnanvil and a former king of Mithral Hall, Connerad has made the long journey from Mithral Hall to act as the Lords’ Alliance delegate for the dwarves of the North, including Citadel Adbar
delegate, and he is not bashful about saying so. His place is at the head of the war council and the front of the battle—but he will take that place only if the party proves worthy of his trust. Ravengard is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
characters agree to take the kobolds in the mine back to Termalaine, the kobolds act as their allies. Trex Janth’s Ghost. In life, Janth Alowar was a neutral human sage who devoted himself by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
characters agree to take the kobolds in the mine back to Termalaine, the kobolds act as their allies. Trex Janth’s Ghost. In life, Janth Alowar was a neutral human sage who devoted himself by