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Returning 35 results for 'proves adopt and his cities'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
havens in major cities and communities, but most prefer to wander the unpredictable path of the god known as the Traveler.
In creating a changeling adventurer, consider the character’s relationships
can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through
Species
Sword Coast Adventurer's Guide
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
monsters
aquatic creatures that live in undersea colonies located in the darkest depths. Within these cities, they conduct loathsome rites to their chief deities, Dagon, Mother Hydra, and Cthulhu.
Insidious
making them wholly dependent upon their care.
Generational Evil. If the human community proves malleable, especially after culling a few dissidents, the deep ones further their corruption. In a grand
monsters
located in the darkest depths. Within these cities, they conduct loathsome rites to their chief deities, Dagon, Mother Hydra, and Cthulhu.
Insidious Corruptors. The deep ones spy upon isolated coastal
.
Generational Evil. If the human community proves malleable, especially after culling a few dissidents, the deep ones further their corruption. In a grand ceremonial feast, they declare that the land folk
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home were forced to adopt new lives in the other three cities, but the memory of the lost city of Manivarsha remains. No further catastrophes happened for centuries. But now the conclusion of the most
cities sit. In exchange, the people of Shankhabhumi pay homage to the capricious riverines through the Shankha Trials. There were originally four cities in Shankhabhumi, but the city of Manivarsha was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home were forced to adopt new lives in the other three cities, but the memory of the lost city of Manivarsha remains. No further catastrophes happened for centuries. But now the conclusion of the most
cities sit. In exchange, the people of Shankhabhumi pay homage to the capricious riverines through the Shankha Trials. There were originally four cities in Shankhabhumi, but the city of Manivarsha was
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
try not to draw too much attention to themselves, or give up trying to fit in anywhere and adopt a nomadic lifestyle. Half-orcs in Faerûn have the racial traits of half-orcs in the Player’s Handbook. They speak both Common and Orc. The rare written examples of the Orc language use the Dethek alphabet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Settlements Sam Keiser Life in a city is full of fantastical surprises! Your campaign world is likely to include settlements that characters can visit. The characters might even adopt one of these
villages, towns, and cities as well as the value of the most expensive item the settlement is likely to have for sale. Adjust these numbers as you wish to account for special circumstances. For example, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
try not to draw too much attention to themselves, or give up trying to fit in anywhere and adopt a nomadic lifestyle. Half-orcs in Faerûn have the racial traits of half-orcs in the Player’s Handbook. They speak both Common and Orc. The rare written examples of the Orc language use the Dethek alphabet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Settlements Sam Keiser Life in a city is full of fantastical surprises! Your campaign world is likely to include settlements that characters can visit. The characters might even adopt one of these
villages, towns, and cities as well as the value of the most expensive item the settlement is likely to have for sale. Adjust these numbers as you wish to account for special circumstances. For example, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
operatives monitor adventuring groups from major cities on the Material Plane. An operative might be a priest, a scholar, a charity worker, a government liaison, a philanthropist, or any other
upstanding local. Once an adventuring group proves itself effective and virtuous, an operative approaches the characters to offer Golden Vault membership. Should the group accept, its members join the ranks of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their
Genasi Lands As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their
Genasi Lands As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
operatives monitor adventuring groups from major cities on the Material Plane. An operative might be a priest, a scholar, a charity worker, a government liaison, a philanthropist, or any other
upstanding local. Once an adventuring group proves itself effective and virtuous, an operative approaches the characters to offer Golden Vault membership. Should the group accept, its members join the ranks of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Karrnath left farms and cities such as Shadukar devastated and abandoned, home only to the lingering undead left behind after the Karrnathi retreat. For most, these grim reminders of war
followers to feel compassion for all people, which often proves a more difficult challenge. Thrane has never forgiven Karrnath for its use of undead soldiers, and many Thranes are quick to imagine all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Karrnath left farms and cities such as Shadukar devastated and abandoned, home only to the lingering undead left behind after the Karrnathi retreat. For most, these grim reminders of war
followers to feel compassion for all people, which often proves a more difficult challenge. Thrane has never forgiven Karrnath for its use of undead soldiers, and many Thranes are quick to imagine all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threats of nature. The Survival skill proves invaluable in navigating the rain forest, determining what kind of creature mauled a corpse, and understanding how different venoms afflict a jungle
Adventure
1 The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threats of nature. The Survival skill proves invaluable in navigating the rain forest, determining what kind of creature mauled a corpse, and understanding how different venoms afflict a jungle
Adventure
1 The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves. A tribe of tlincallis stays in one place for only as long as the hunting is good in the immediate area
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the terrain proves too inflexible, lurking in ruins or shallow caves. Tlincallis stay in one place for only as long as the hunting is good in the immediate area, though they might visit the same way
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the terrain proves too inflexible, lurking in ruins or shallow caves. Tlincallis stay in one place for only as long as the hunting is good in the immediate area, though they might visit the same way
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves. A tribe of tlincallis stays in one place for only as long as the hunting is good in the immediate area
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
.
8 I need to find the best in everyone and everything, even when that means denying obvious malice.
9 I’ve seen the evil of a type of place—like forests, cities, or graveyards—and resist going
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
.
8 I need to find the best in everyone and everything, even when that means denying obvious malice.
9 I’ve seen the evil of a type of place—like forests, cities, or graveyards—and resist going