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Returning 35 results for 'provide allies and his colors'.
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preside allies and his color
prove allies and his color
preside allies and his colors
provided allies and his color
provides allies and his color
Monsters
Tales from the Yawning Portal
if at least one of the warrior’s allies is within 5 feet of the creature and the ally isn’t incapacitated.Multiattack. The warrior makes two melee attacks.
Longsword. Melee Weapon Attack
+3","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). Thayan warriors provide muscle when it’s needed and often serve beside Thayan apprentices.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
jumps. If the creature is flying, it can’t take any actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
destroys demons he defeats.
Bael also welcomes mortals into his service if they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his
Magic Items
Quests from the Infinite Staircase
This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces, and an unwavering amber flame burns within it. The faces of the lantern
2,000 gp
Emerald
Haste
500 gp
Jacinth
Flame Strike
1,000 gp
Ruby
Hold Monster
1,000 gp
Sapphire
Fear
500 gp
Topaz
Slow
500 gp
Any four colors
Prismatic Wall
Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.
Deep Dragon Lair Features
A deep dragon lair might
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
searching out new environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.
Deep Dragon Lair Features
Backgrounds
Baldur’s Gate: Descent into Avernus
provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other
members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support
monsters
special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical power, working to hew cities from mountains or trample
slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more intelligent with age. When first created or called to
monsters
. They communicate when their masters wish, forming special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical
cults that summoned them have vanished while others slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
detailed challenges for the characters, as well as giving them chances to encounter some potential allies. If the characters need an XP boost as they work through subsequent chapters, these encounters can help provide it.
Set Encounters You can use the following four encounters during the party’s travels in the Underdark between the locations in chapters 3 through 7, inserting them as desired. They provide more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
detailed challenges for the characters, as well as giving them chances to encounter some potential allies. If the characters need an XP boost as they work through subsequent chapters, these encounters can help provide it.
Set Encounters You can use the following four encounters during the party’s travels in the Underdark between the locations in chapters 3 through 7, inserting them as desired. They provide more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters to serve as bodyguards for visiting athletes. Holy Waters. The characters or their allies need a magical reagent or blessed water and believe the riverines of Shankhabhumi can provide
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters to serve as bodyguards for visiting athletes. Holy Waters. The characters or their allies need a magical reagent or blessed water and believe the riverines of Shankhabhumi can provide
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flying Monkey Flying monkeys are slightly more clever and curious than common monkeys, and they can be domesticated and taught to obey simple commands. They come in many colors and varieties, with
Languages --
Challenge 0 (10 XP)
Pack Tactics. The flying monkey has advantage on an attack roll against a creature if at least one of the monkey’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
above). The mushrooms come in three colors. Red mushrooms provide oil that the gnomes use to fuel their lanterns and other mechanical devices. Green mushrooms are ground into flour and used to make a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
above). The mushrooms come in three colors. Red mushrooms provide oil that the gnomes use to fuel their lanterns and other mechanical devices. Green mushrooms are ground into flour and used to make a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flying Monkey Flying monkeys are slightly more clever and curious than common monkeys, and they can be domesticated and taught to obey simple commands. They come in many colors and varieties, with
Languages --
Challenge 0 (10 XP)
Pack Tactics. The flying monkey has advantage on an attack roll against a creature if at least one of the monkey’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warrior Hobgoblin warriors might hunt and raid alone or with trained mastiffs, worgs, goblin gangs, or other allies. They employ simple tactics and exploit every advantage their allies
provide. They willingly sacrifice companions in their pursuit of victory. Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warrior Hobgoblin warriors might hunt and raid alone or with trained mastiffs, worgs, goblin gangs, or other allies. They employ simple tactics and exploit every advantage their allies
provide. They willingly sacrifice companions in their pursuit of victory. Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
supporting ally is hit by the attack instead. The adventurers can use this option ten times before their allies are too weakened or depleted to provide assistance. Heroic Sacrifice Players should
characters during the fight. The archmage prefers to keep Grin Ousstyl to assist him, so the drow mage is likewise unable to assist. However, the adventurers have a number of other allies willing to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
supporting ally is hit by the attack instead. The adventurers can use this option ten times before their allies are too weakened or depleted to provide assistance. Heroic Sacrifice Players should
characters during the fight. The archmage prefers to keep Grin Ousstyl to assist him, so the drow mage is likewise unable to assist. However, the adventurers have a number of other allies willing to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Draconic Cry. As a bonus action, you let out a cry
at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, who are seated at the high table with Bruenor, and to provide an opportunity for the representatives of the different factions to gather socially and be officially introduced to the adventurers. In
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accordingly. The rising sun is his symbol, and his colors are the rose, gold, and violet of the dawn. Lathander’s temples and shrines host a wide range of functions both municipal and personal. At such
places folk get married in dawn ceremonies, announce the start of civic projects, and even give birth when possible, to provide the baby good fortune. The faithful of Lathander embrace the founding of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
use against humanity and its allies. The characters are expected to discover the real intentions of the lizardfolk from the various clues in the adventure as they play through it. Unless their mission
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accordingly. The rising sun is his symbol, and his colors are the rose, gold, and violet of the dawn. Lathander’s temples and shrines host a wide range of functions both municipal and personal. At such
places folk get married in dawn ceremonies, announce the start of civic projects, and even give birth when possible, to provide the baby good fortune. The faithful of Lathander embrace the founding of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
use against humanity and its allies. The characters are expected to discover the real intentions of the lizardfolk from the various clues in the adventure as they play through it. Unless their mission
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular