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Returning 35 results for 'provide arms and his concerned'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
target’s arms and legs switch places, preventing the target from moving unless it crawls.
51–55
The target’s arms become tentacles with fingers on the ends, increasing its reach by
Backgrounds
Baldur’s Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
monsters
represented some ridged barrel-shaped object with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each
of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish.
—H.P. Lovecraft, Dreams in the Witch House
The
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wolves. For each such encounter, there is a 20 percent chance that this is Drufi’s search party (see “Hvalspyd”). The frost giants are concerned chiefly with locating the Ring of Winter, and they might
help characters who can provide useful information. They immediately attack characters who withhold information, or who threaten to reveal the giants’ presence to the Flaming Fist. The frost giants carry no treasure with them while they hunt.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wolves. For each such encounter, there is a 20 percent chance that this is Drufi’s search party (see “Hvalspyd”). The frost giants are concerned chiefly with locating the Ring of Winter, and they might
help characters who can provide useful information. They immediately attack characters who withhold information, or who threaten to reveal the giants’ presence to the Flaming Fist. The frost giants carry no treasure with them while they hunt.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
treason. The Citadel isn’t required to provide compensation for the services it demands, but an adventurer who wins the respect of the Citadel can certainly benefit from the relationship. The Citadel is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
treason. The Citadel isn’t required to provide compensation for the services it demands, but an adventurer who wins the respect of the Citadel can certainly benefit from the relationship. The Citadel is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of illumination: bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are presented here. Flensing Claws Illithids don’t always provide their thralls with normal weapons, such as swords and axes. Sometimes they improve the natural capabilities of thralls by giving them
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are presented here. Flensing Claws Illithids don’t always provide their thralls with normal weapons, such as swords and axes. Sometimes they improve the natural capabilities of thralls by giving them
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a
the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray. Truesight A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of illumination: bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of
dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
warriors in the products of his artifice. Iroas sees finely crafted arms as the highest form of art, sublime and deadly at once. Still, Iroas finds Purphoros’s volatile temper and bouts of passion unbecoming
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
warriors in the products of his artifice. Iroas sees finely crafted arms as the highest form of art, sublime and deadly at once. Still, Iroas finds Purphoros’s volatile temper and bouts of passion unbecoming
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Orond Gralhund The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is “We see both sides.” Orond is the patriarch, but he’s not a quick-thinking or cultured sort — and
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Orond Gralhund The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is “We see both sides.” Orond is the patriarch, but he’s not a quick-thinking or cultured sort — and
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unite communities and can provide hope in difficult times. Most Khorvairians acknowledge the pantheon of the Sovereign Host and its malign shadow, the Dark Six. The Sovereign Host was the dominant faith
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unite communities and can provide hope in difficult times. Most Khorvairians acknowledge the pantheon of the Sovereign Host and its malign shadow, the Dark Six. The Sovereign Host was the dominant faith
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
and suspicion? The Tyrants offer an easy way to provide adventurers with information. The Spider can be a strong ally for adventurers, and you can always arrange for an agent of the Tyrants to step out