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Returning 35 results for 'provide aura and his cleansing'.
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Monsters
Thieves’ Gallery
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Annihilating Aura. Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6);{"diceNotation":"6d6","rollType":"damage
","rollAction":"Annihilating Aura","rollDamageType":"necrotic"} necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0 hit points by the nightwalker and can’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is difficult terrain for other creatures. Any creature
that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Contamination", "rollDamageType":"poison
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
monsters
Hexing Aura. Each creature of the rat-thing’s choice in a 10-foot Emanation originating from the rat-thing gains a +1 bonus to its spell save DC.
Magic Resistance. The rat-thing has Advantage
“blessed” by a Mythos entity with this strange form.
Chittering Advisors. Rat-things provide insight into arcane lore and lost history for the desperate and the mad, but each bit of knowledge
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
4
2
—
—
—
6th
+3
Aura of Protection
4
2
—
—
—
7th
+3
Sacred Oath Feature
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
—
—
—
5th
+3
Extra Attack
4
2
—
—
—
6th
+3
Aura of Protection
4
2
—
—
—
7th
+3
Sacred Oath Feature
4
3
—
—
—
8th
+3
Ability Score Improvement
4
3
—
—
—
9th
+4
—
4
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
—
—
—
5th
+3
Extra Attack
4
2
—
—
—
6th
+3
Aura of Protection
4
2
—
—
—
7th
+3
Sacred Oath Feature
4
3
—
—
—
8th
+3
Ability Score Improvement
4
3
—
—
—
9th
+4
—
4
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
—
—
6th
+3
Aura of Protection
4
2
—
—
—
7th
+3
Sacred Oath Feature
4
3
—
—
—
8th
+3
Ability Score Improvement
4
3
—
—
—
9th
+4
—
4
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
—
—
12th
+4
Ability Score Improvement
4
3
3
—
—
13th
+5
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
—
—
6th
+3
Aura of Protection
4
2
—
—
—
7th
+3
Sacred Oath Feature
4
3
—
—
—
8th
+3
Ability Score Improvement
4
3
—
—
—
9th
+4
—
4
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
—
—
12th
+4
Ability Score Improvement
4
3
3
—
—
13th
+5
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone plug in the floor is too heavy for the marilith to lift. A detect magic spell reveals an aura of transmutation magic radiating from the walls, which have more than six hundred Runestone fragments
inches tall that weighs 2 pounds. It is made of adamantine with gold trim, and its interior is inscribed with tiny silver runes. A detect magic spell reveals a powerful aura of necromancy magic around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone plug in the floor is too heavy for the marilith to lift. A detect magic spell reveals an aura of transmutation magic radiating from the walls, which have more than six hundred Runestone fragments
inches tall that weighs 2 pounds. It is made of adamantine with gold trim, and its interior is inscribed with tiny silver runes. A detect magic spell reveals a powerful aura of necromancy magic around
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature responsible for its creation, which can provide clues as to who the trapped creature is. This attraction doesn’t indicate a willingness to engage with the world, though; nightwalkers exist to
, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 9
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Annihilating Aura. Any creature that starts its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature responsible for its creation, which can provide clues as to who the trapped creature is. This attraction doesn’t indicate a willingness to engage with the world, though; nightwalkers exist to
, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 9
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Annihilating Aura. Any creature that starts its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
questions, it turns to slush and is destroyed. The simulacrum won’t provide any additional information and can’t leave the demiplane. The demiplane remains even after the simulacrum is destroyed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
questions, it turns to slush and is destroyed. The simulacrum won’t provide any additional information and can’t leave the demiplane. The demiplane remains even after the simulacrum is destroyed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaping they provide. Sibriex
Huge Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
Languages all, telepathy 120 ft.
Challenge 18 (20,000 XP) Proficiency Bonus +6
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaping they provide. Sibriex
Huge Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
Languages all, telepathy 120 ft.
Challenge 18 (20,000 XP) Proficiency Bonus +6
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
, telepathy 120 ft.
Challenge 18 (20,000 XP)
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren’t creatures wither in the aura, and the ground in it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to say, this causes traffic jams, but the people of the city love her. 22. Public Bathhouse Port Nyanzaru is a very clean city thanks to the cleansing rain, and its residents are also scrupulous about
, Chultans love colorful clothing. Textile weaving is not one of Chult’s native industries, because the jungle isn’t suited for growing cotton or raising sheep. However, the jungle and the sea provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to say, this causes traffic jams, but the people of the city love her. 22. Public Bathhouse Port Nyanzaru is a very clean city thanks to the cleansing rain, and its residents are also scrupulous about
, Chultans love colorful clothing. Textile weaving is not one of Chult’s native industries, because the jungle isn’t suited for growing cotton or raising sheep. However, the jungle and the sea provide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an aura of transmutation magic around each one: East Statue. This statue depicts a young Shou woman whose face is half ruined by acid. She clutches an orb in one hand.
South Statue. This statue
unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue don’t provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
know how to use the cubes to unlock the tomb. The tomb entrance is marked with an obelisk. (Ras Nsi can provide directions and/or an escort.) Acererak slew the nine gods of Omu before enslaving the
an aura of transmutation magic around the shields. Only Ras Nsi can activate the shields, and the effect is confined to this room. Teleporter The engraved stone disk in the eastern alcove is one of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an aura of transmutation magic around each one: East Statue. This statue depicts a young Shou woman whose face is half ruined by acid. She clutches an orb in one hand.
South Statue. This statue
unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue don’t provide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and radiant damage. A detect magic spell reveals that the statue radiates an aura of abjuration magic. Any fiend that starts its turn within 15 feet of the statue causes it to flare with radiant
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and radiant damage. A detect magic spell reveals that the statue radiates an aura of abjuration magic. Any fiend that starts its turn within 15 feet of the statue causes it to flare with radiant
any aid the characters provide. Illumination. Torches burning in sconces brightly light the temple’s interior. Barred Entrance. An oak double door serves as the temple’s entrance and is barred from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
know how to use the cubes to unlock the tomb. The tomb entrance is marked with an obelisk. (Ras Nsi can provide directions and/or an escort.) Acererak slew the nine gods of Omu before enslaving the
an aura of transmutation magic around the shields. Only Ras Nsi can activate the shields, and the effect is confined to this room. Teleporter The engraved stone disk in the eastern alcove is one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
, telepathy 120 ft.
Challenge 18 (20,000 XP)
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren’t creatures wither in the aura, and the ground in it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topple or damage the obelisk, or who attacks them first. Obelisk The obelisk radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a paladin
on the inside only.
The warnings Acererak has placed on the obelisk and on the grand staircase (area 7) provide clues to overcoming some of the challenges of the tomb. The obelisk’s clues pertain to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topple or damage the obelisk, or who attacks them first. Obelisk The obelisk radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a paladin
on the inside only.
The warnings Acererak has placed on the obelisk and on the grand staircase (area 7) provide clues to overcoming some of the challenges of the tomb. The obelisk’s clues pertain to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters reach the sibriex, Bel offers to provide them with a barge they can use to ply the River Styx. Bel doesn’t tell the characters that the Companion (what he calls the Solar Insidiator) was
120 ft.
Challenge 25 (75,000 XP)
Fear Aura. Any creature hostile to Bel that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw, unless Bel is incapacitated. Unless the