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Returning 35 results for 'provide characters'.
Monsters
Icewind Dale: Rime of the Frostmaiden
have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier
.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Monsters
Phandelver and Below: The Shattered Obelisk
,” and referring to sordid acts such as kidnapping or arson as “that unpleasant little business” or “those unfortunate events.” He may refer to the characters as his &ldquo
;honored guests,” and expresses regret that he cannot provide suitable entertainment for the occasion of their visit. Beneath his genteel demeanor, however, Glasstaff is just as violent and
Monsters
Fizban's Treasury of Dragons
Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.
Deep Dragon
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
Monsters
Fizban's Treasury of Dragons
Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.
Deep Dragon
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost giant, let’s
crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected areas for their hoards. They use their burrowing ability to dig
Monsters
Fizban's Treasury of Dragons
distinctive crystal dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Monsters
Fizban's Treasury of Dragons
tables to inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Monsters
Fizban's Treasury of Dragons
inspire your portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
Monsters
Fizban's Treasury of Dragons
portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat what others have
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
Actions
Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide additional action options, and you can improvise other actions. When
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces might influence anyone’s life. Additionally, the haunted one and investigator backgrounds provide options for characters shaped by or determined to reveal the mysteries surrounding them. Finally, a selection of horror trinkets provide characters options to carry their own personal terrors.
Backgrounds The following background features explore origins suited to characters in horror adventures. Optional features and characteristics for characters of any background suggest how portentous
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces might influence anyone’s life. Additionally, the haunted one and investigator backgrounds provide options for characters shaped by or determined to reveal the mysteries surrounding them. Finally, a selection of horror trinkets provide characters options to carry their own personal terrors.
Backgrounds The following background features explore origins suited to characters in horror adventures. Optional features and characteristics for characters of any background suggest how portentous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
detailed challenges for the characters, as well as giving them chances to encounter some potential allies. If the characters need an XP boost as they work through subsequent chapters, these encounters can help provide it.
Set Encounters You can use the following four encounters during the party’s travels in the Underdark between the locations in chapters 3 through 7, inserting them as desired. They provide more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters to serve as bodyguards for visiting athletes. Holy Waters. The characters or their allies need a magical reagent or blessed water and believe the riverines of Shankhabhumi can provide
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters to serve as bodyguards for visiting athletes. Holy Waters. The characters or their allies need a magical reagent or blessed water and believe the riverines of Shankhabhumi can provide
it. When the characters arrive in Sagorpur, though, the city is swept up in the final days of the Shankha Trials. Members of the local riverine temple will provide these waters only after the upheaval surrounding the trials is ended.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
detailed challenges for the characters, as well as giving them chances to encounter some potential allies. If the characters need an XP boost as they work through subsequent chapters, these encounters can help provide it.
Set Encounters You can use the following four encounters during the party’s travels in the Underdark between the locations in chapters 3 through 7, inserting them as desired. They provide more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
learn the associated hint. Don’t hesitate to reveal hints to the party. Hints provide characters with relevant skills the opportunity to shine, even if they’re not usually particularly cunning
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
learn the associated hint. Don’t hesitate to reveal hints to the party. Hints provide characters with relevant skills the opportunity to shine, even if they’re not usually particularly cunning
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Why Use Puzzles? Puzzles provide exciting opportunities to use wit to overcome obstacles and allow characters to collaborate to make discoveries. You might add a puzzle to an adventure for any of the
following reasons: To encourage a party to discover information through teamwork To provide an opportunity for characters to use their skills in uncommon ways To make a setting feel more whimsical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
model the lingering toll such events can take. None of these options are required to create an enjoyable horror roleplaying experience, but they provide ways to measure the effects of characters facing and overcoming their fears.
options for fear and horror to help reinforce terrifying themes in play. This section presents an alternative system, exploring reactions personalized to individual characters and offering incentive for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
model the lingering toll such events can take. None of these options are required to create an enjoyable horror roleplaying experience, but they provide ways to measure the effects of characters facing and overcoming their fears.
options for fear and horror to help reinforce terrifying themes in play. This section presents an alternative system, exploring reactions personalized to individual characters and offering incentive for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Environmental Effects Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit to a cloud giant’s castle might subject characters to the effects of high altitude. The following sections provide rules for handling these and other environmental effects.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to a cloud giant’s castle might subject characters to the effects of high altitude. The following sections provide rules for handling these and other environmental effects.
Environmental Effects Olivier Bernard A friendly bronze dragon keeps a watchful eye on a storm-tossed ship Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Environmental Effects Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit to a cloud giant’s castle might subject characters to the effects of high altitude. The following sections provide rules for handling these and other environmental effects.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Encounters at Sea The open seas provide endless opportunities for adventure. This section supplies you with a variety of random tables, perfect for detailing the challenges awaiting your characters on and beneath the waves.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Membership in an adventurers’ guild doesn’t affect the composition of your party in any way, though it may provide added reasons for why a party features a diverse array of characters with varied fields of expertise.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they’re useful but have fewer long-term effects on your
campaign. If an item still proves to be too powerful, you don’t have to provide access to it again. Spread the Wealth Wealth can transform people’s lives; you just have to give the characters good reasons
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they’re useful but have fewer long-term effects on your
campaign. If an item still proves to be too powerful, you don’t have to provide access to it again. Spread the Wealth Wealth can transform people’s lives; you just have to give the characters good reasons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Why Use Puzzles? Puzzles provide exciting opportunities to use wit to overcome obstacles and allow characters to collaborate to make discoveries. You might add a puzzle to an adventure for any of the
following reasons: To encourage a party to discover information through teamwork To provide an opportunity for characters to use their skills in uncommon ways To make a setting feel more whimsical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
provide the characters with a potion of longevity if they complete a mission for her. Bureaucratic Invitation. Secretary Wei invites the characters to Yongjing for a meeting about investigating the
Character Hooks Consider the following ways to involve characters in this adventure: Bargaining for Life. The characters need life-extending magic. Secretary Wei hears of their plight and offers to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
provide the characters with a potion of longevity if they complete a mission for her. Bureaucratic Invitation. Secretary Wei invites the characters to Yongjing for a meeting about investigating the
Character Hooks Consider the following ways to involve characters in this adventure: Bargaining for Life. The characters need life-extending magic. Secretary Wei hears of their plight and offers to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to a cloud giant’s castle might subject characters to the effects of high altitude. The following sections provide rules for handling these and other environmental effects.
Environmental Effects Olivier Bernard A friendly bronze dragon keeps a watchful eye on a storm-tossed ship Characters crossing a frigid tundra might suffer the effects of extreme cold, while a visit