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Returning 35 results for 'provides age and his carries'.
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Species
Eberron: Rising from the Last War
the ballroom, someone who carries the Mark of Sentinel is prepared for danger.
House Deneith
Leader: Breven d’Deneith
Headquarters: Sentinel Tower (Karrlakton, Karrnath)
House Deneith was
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
Monsters
The Wild Beyond the Witchlight
Fey Ancestry. Witch has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Special Equipment. Witch carries and is attuned to the Witchlight watch.Multiattack
company of their eldest son, Urmius Umbrage—a brooding shadar-kai ne’er do-well with a cruel sense of humor. Naeryx and Urmius were close in age and got along well in all respects. Years later
Species
Van Richten’s Guide to Ravenloft
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of
Magic Items
The Wild Beyond the Witchlight
:
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains
the cauldron except those that are attuned to it become frozen in time. A time-frozen creature is incapacitated, can’t move or speak, doesn’t age, and is unaware of its surroundings or the
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All
Faerie Dragon (Younger)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ebder Smallstone Lawful good human scribe (age 33) Ebder is a pessimist who sees every setback as a disaster and every victory as dumb luck. He is a widower, and his daughter, Gailby, provides him
respite from his anxious outlook. Ebder looks older than his actual age, with few traces of black in his otherwise gray hair and a harried expression on his face. His clothes and his fingers are stained
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ebder Smallstone Lawful good human scribe (age 33) Ebder is a pessimist who sees every setback as a disaster and every victory as dumb luck. He is a widower, and his daughter, Gailby, provides him
respite from his anxious outlook. Ebder looks older than his actual age, with few traces of black in his otherwise gray hair and a harried expression on his face. His clothes and his fingers are stained
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
tool, and only provides its benefits while you’re actively using it. An orb of shielding provides no protection when it’s in your pack; you must have it in your hand. In Khorvaire, arcane focus items
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
tool, and only provides its benefits while you’re actively using it. An orb of shielding provides no protection when it’s in your pack; you must have it in your hand. In Khorvaire, arcane focus items
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
myriad forms, presaging terrifying tales and distinctive dooms. This section provides guidance for creating dramatic curses, either distinct from or as part of curses resulting from magic, monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
myriad forms, presaging terrifying tales and distinctive dooms. This section provides guidance for creating dramatic curses, either distinct from or as part of curses resulting from magic, monsters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crinkle Crinkle Chaotic neutral kenku custodian (age 55) The aged kenku has lived in the Firefly Cellar for the past twenty-two years as its custodian and caretaker of its fireflies. She has lost
many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crinkle Crinkle Chaotic neutral kenku custodian (age 55) The aged kenku has lived in the Firefly Cellar for the past twenty-two years as its custodian and caretaker of its fireflies. She has lost
many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is summarized on the Lizardfolk Roster table, which also provides information on how the occupants of various areas might react as the adventure unfolds. Patrols in the Lair The lizardfolk patrol the
carries a torch (because the corridors are normally unlit), and one lizardfolk scaleshield (see appendix C). For every 10 minutes the characters spend traveling the corridors, roll a d12. On a 12, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is summarized on the Lizardfolk Roster table, which also provides information on how the occupants of various areas might react as the adventure unfolds. Patrols in the Lair The lizardfolk patrol the
carries a torch (because the corridors are normally unlit), and one lizardfolk scaleshield (see appendix C). For every 10 minutes the characters spend traveling the corridors, roll a d12. On a 12, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of wreckage that was once an ornate cabinet fashioned from black wood.
Treasure. Characters who search the wrecked cabinet find fifty pieces of silverware tarnished black with age. If cleaned, each
shaft descends 90 feet to an underground stream that provides no access to other locations in Undermountain.)
Magic caused all the kitchen’s accoutrements to take flight and crash into one another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of wreckage that was once an ornate cabinet fashioned from black wood.
Treasure. Characters who search the wrecked cabinet find fifty pieces of silverware tarnished black with age. If cleaned, each
shaft descends 90 feet to an underground stream that provides no access to other locations in Undermountain.)
Magic caused all the kitchen’s accoutrements to take flight and crash into one another
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the bears to break free. There is a 50 percent chance that both polar bears also age into undead versions
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the bears to break free. There is a 50 percent chance that both polar bears also age into undead versions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by 1. Age. Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years. Alignment. Tortles tend to lead
orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by 1. Age. Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years. Alignment. Tortles tend to lead
orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Demon Ruin The Lords of Dust maintain a variety of safe houses and sanctums across Eberron, but their most tightly bound locations are the ruins left behind from the Age of Demons, scattered across
construction evident even in the broken remains of the building, the place carries the unmistakable air of anguish and torment. Map 4.7: Demon Ruin View Player Version Demon Ruin Adventures The Demon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Other Physical Characteristics You choose your character’s age and the color of his or her hair, eyes, and skin. To add a touch of distinctiveness, you might want to give your character an unusual or
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Other Physical Characteristics You choose your character’s age and the color of his or her hair, eyes, and skin. To add a touch of distinctiveness, you might want to give your character an unusual or
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gerontocracy, with the oldest member ruling the roost. This elder carries the bulk of the responsibility for enforcing traditions, settling disputes, setting the course for the group’s travels, and
preserving the Vistani way of life. Vistani elders make all the important decisions, but whether by choice or because of their age, tend to speak in cryptic, flowing riddles. Vistani families and clans
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Other Physical Characteristics You choose your character’s age and the color of his or her hair, eyes, and skin. To add a touch of distinctiveness, you might want to give your character an unusual or
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Other Physical Characteristics You choose your character’s age and the color of his or her hair, eyes, and skin. To add a touch of distinctiveness, you might want to give your character an unusual or
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Demon Ruin The Lords of Dust maintain a variety of safe houses and sanctums across Eberron, but their most tightly bound locations are the ruins left behind from the Age of Demons, scattered across
construction evident even in the broken remains of the building, the place carries the unmistakable air of anguish and torment. Map 4.7: Demon Ruin View Player Version Demon Ruin Adventures The Demon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gerontocracy, with the oldest member ruling the roost. This elder carries the bulk of the responsibility for enforcing traditions, settling disputes, setting the course for the group’s travels, and
preserving the Vistani way of life. Vistani elders make all the important decisions, but whether by choice or because of their age, tend to speak in cryptic, flowing riddles. Vistani families and clans
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Both time and place must be considered when converting this adventure for use in a Dragonlance campaign. Each era of Krynn’s history provides its own challenges. Does the adventure take place
during the pre-Cataclysm Age of Might? Before or during the War of Lance? Where on Krynn will Elemental Evil arise: the hills and mountains of Solamnia? Ergoth? Or the soon-to-be destroyed Istar? We
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Both time and place must be considered when converting this adventure for use in a Dragonlance campaign. Each era of Krynn’s history provides its own challenges. Does the adventure take place
during the pre-Cataclysm Age of Might? Before or during the War of Lance? Where on Krynn will Elemental Evil arise: the hills and mountains of Solamnia? Ergoth? Or the soon-to-be destroyed Istar? We