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Returning 35 results for 'provides always and his color'.
Monsters
Spelljammer: Adventures in Space
-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its
Monsters
Spelljammer: Adventures in Space
generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and
Magic Items
Icewind Dale: Rime of the Frostmaiden
-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally, you can cast the longstrider spell on yourself at will.
Turn-by
location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless
Monsters
Spelljammer: Adventures in Space
scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes
space, feeding on whatever they can fit in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded
Monsters
The Wild Beyond the Witchlight
a song or a piece of music three or four times, the creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and
Monsters
The Wild Beyond the Witchlight
creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
Magic Items
Tasha’s Cauldron of Everything
attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your
skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an
Monsters
Phandelver and Below: The Shattered Obelisk
exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent, almost ghostly, appearance of its flesh, which provides
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Monsters
Mordenkainen Presents: Monsters of the Multiverse
than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become apparent.
Quicklings owe their existence—and their plight—to the Queen of
constantly paces and shifts in place, as though it can’t wait to be off again.
Quicklings have a capricious nature and are always up to something. A quickling spends most of its time perpetrating
Species
Eberron: Rising from the Last War
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
to flex their military muscles, House Deneith has always maintained absolute neutrality, selling its services to all sides of a conflict. Baron Breven d’Deneith shows no inclination of using the
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Backgrounds
Sword Coast Adventurer's Guide
comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Use the tables for the
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Backgrounds
Baldur’s Gate: Descent into Avernus
table provides ideas for how your character might have come to Baldur’s Gate.
d10
Origin
1
Someone stole something precious from your people. You tracked the thief to the city
You’ve always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
nature is always a worthwhile endeavor. (Good)
5
Humility. Ambition and pride are the roots of strife. (Good)
6
Evangelism. When all have joined the Selesnya Conclave, Ravnica will
Monsters
Fizban's Treasury of Dragons
; scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color
persistently hunts a giant crab that always manages to evade the wyrmling. (The crab might have been the recipient of a druid’s awaken spell.)
4
A mated pair of griffon;griffons found a topaz
Backgrounds
Ghosts of Saltmarsh
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
mood is jovial and optimistic.
D6
IDEAL
1
Teamwork. Success depends on cooperation and communication. (Good)
2
Code. The marines’ code provides a
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Magic Items
The Wild Beyond the Witchlight
:
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains
climbing meet eight dead and falling Eight snakes sneak under eight bats screaming Eight eyes open, always dreaming All on the cauldron that is ever seeming
Monsters
Fizban's Treasury of Dragons
relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Adult Sapphire Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
monsters
and terrify their victims. Kackles always carry lanterns lit with ghostly flames, the color of which changes to reflect a kackle’s current cruelty of choice.
Secret. Kackles are bound to their
"}, reach 5 ft. or range 90 ft. Hit: Varies by lantern color (kackle's choice):
Blue. 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Blue", "rollDamageType":"Cold"} Cold damage
monsters
Camouflage. Murschen’s skin changes color and pattern to blend into his surroundings. He has Advantage on Dexterity (Stealth) checks made to Hide, provided most of his body is uncovered
fighting circuit, when they in fact plan to warp him into a strange, new form—one he’s unlikely to appreciate.
Murschen is almost always in the sauna (area F22) in Belcorra’s laboratories, the sixth level of the Abomination Vaults.
Species
One Grung Above
. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood.
Green grungs are the tribe’s warriors, hunters, and laborers
warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign is always a gold grung.
A grung normally remains in its
monsters
that is an insubstantial, amorphous patch of color. It glistens in the light, displaying a variety of mind-bending colors that have no analog in the spectrum familiar to living folk. It pours across
the ground or seeps through the air, always seeking new victims to devour.
Unholy Colonists. A colour out of space emerges from the depths of the dark void between the stars. It falls to the ground
Kobold
Legacy
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Species
Volo's Guide to Monsters
.
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chamber is empty of all but their reed mattresses and belongings in wooden trunks. A small stone hearth provides meager warmth. The door to area 3S is always kept closed but not locked.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chamber is empty of all but their reed mattresses and belongings in wooden trunks. A small stone hearth provides meager warmth. The door to area 3S is always kept closed but not locked.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Chapter 1: Character Options When you create a character for adventures set in Sigil or the Outlands, you can choose from any options the D&D game provides, including those described in this chapter
. As always, check with your DM before creating a character to make sure the options you prefer are available. Kai Carpenter Planar adventurers flee Mercykiller enforcers over the roofs of Sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Chapter 1: Character Options When you create a character for adventures set in Sigil or the Outlands, you can choose from any options the D&D game provides, including those described in this chapter
. As always, check with your DM before creating a character to make sure the options you prefer are available. Kai Carpenter Planar adventurers flee Mercykiller enforcers over the roofs of Sigil
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 1: Character Options When you create a character for a campaign or an adventure set in Wildspace or the Astral Sea, you can choose from any of the options that the D&D game provides
, including those described in this chapter. As always, you should check with your DM before creating a character to make sure the options you prefer are available. Spacefaring adventurers leave their damselfly ship behind
and explore a new world in pursuit of their latest quest
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 1: Character Options When you create a character for a campaign or an adventure set in Wildspace or the Astral Sea, you can choose from any of the options that the D&D game provides
, including those described in this chapter. As always, you should check with your DM before creating a character to make sure the options you prefer are available. Spacefaring adventurers leave their damselfly ship behind
and explore a new world in pursuit of their latest quest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Player’s Handbook provides a baseline for domains, it doesn’t include paladin oaths or archetypes from other sources. As new options are always emerging, there’s no way to create an absolute list, and
life. Beyond this, shared beliefs help to unite communities and to provide hope in difficult times. Appendix B of the Player’s Handbook provides concrete details about the primary religions of Eberron