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Returning 35 results for 'provides are and his come'.
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proves are and his core
promises are and his core
provide are and his core
promises are and his close
promises are and his cover
Monsters
Waterdeep: Dragon Heist
is Master of Arms and Mercenaries for the Waterdeep Zhentarim. In this role, she provides armor, weapons, and training to sellswords on the Black Network's payroll.
Tashlyn has established a useful
City Guard. In that position, she watches over traffic that passes through the gate — and ensures that her associates in the Black Network can come and go freely.
Born to a well-off family in Calimshan
Magic Items
Acquisitions Incorporated
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.
Species
Eberron: Rising from the Last War
Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding
Kundarak manticore emblem is legendary. The house also provides a special service to those who can afford it: a system of extradimensional vaults, allowing a client to store their goods in one location and
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Species
Eberron: Rising from the Last War
, Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
will come with a cost. If you have the gold, Jorasco healers can remove a disease instantly with lesser restoration. If you can’t afford such a service, they will treat you with mundane techniques
Backgrounds
Baldur’s Gate: Descent into Avernus
table provides ideas for how your character might have come to Baldur’s Gate.
d10
Origin
1
Someone stole something precious from your people. You tracked the thief to the city
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Monsters
Fizban's Treasury of Dragons
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
Monsters
Fizban's Treasury of Dragons
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
myriad forms, presaging terrifying tales and distinctive dooms. This section provides guidance for creating dramatic curses, either distinct from or as part of curses resulting from magic, monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
myriad forms, presaging terrifying tales and distinctive dooms. This section provides guidance for creating dramatic curses, either distinct from or as part of curses resulting from magic, monsters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
life. Beyond this, shared beliefs help to unite communities and to provide hope in difficult times. Appendix B of the Player’s Handbook provides concrete details about the primary religions of Eberron
, including holy symbols and domains. This section provides a more direct look at what your faith means to you and how to reflect that devotion through your actions. In creating a devout character, it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
life. Beyond this, shared beliefs help to unite communities and to provide hope in difficult times. Appendix B of the Player’s Handbook provides concrete details about the primary religions of Eberron
, including holy symbols and domains. This section provides a more direct look at what your faith means to you and how to reflect that devotion through your actions. In creating a devout character, it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provides a warm welcome to visitors who come in peace. Once one journeys off the beaten path, however, a variety of threats emerge from the swampy wilderness. Map 1.2 shows Saltmarsh and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Survivors Terror doesn’t come just for the brave and prepared—often quite the opposite. Some of the most harrowing horror stories involve the least likely heroes, individuals who find their simple
provides guidance for using survivors, characters designed for one- to three-session adventures focused on survival rather than saving the day. Using survivors helps create horror experiences focused on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen tells the tale of the Dragon Army’s first strike into Solamnia and thrusts a group of heroes into the path of a world-altering war. This chapter provides an overview of the adventure presented
in the chapters to come, as well as details on how to further involve the characters in the plot. Dragon Highmaster Kansaldi Fire-Eyes leads the Red Dragon Army to war against Solamnia
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen tells the tale of the Dragon Army’s first strike into Solamnia and thrusts a group of heroes into the path of a world-altering war. This chapter provides an overview of the adventure presented
in the chapters to come, as well as details on how to further involve the characters in the plot. Dragon Highmaster Kansaldi Fire-Eyes leads the Red Dragon Army to war against Solamnia
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
staircase spans the multiverse, the adventures it can lead to are limitless, whether those tales come from this book or another.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provides a warm welcome to visitors who come in peace. Once one journeys off the beaten path, however, a variety of threats emerge from the swampy wilderness. Map 1.2 shows Saltmarsh and the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The War of the Lance As the Dragon Armies emerged from Neraka, they set into motion the events that will come to be known as the War of the Lance. Major events in the war are presented here. Each
provides details on how to play D&D characters in its scenarios, as well as other heroes players can play in them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
Origins d8 Origins
1 You were magically resurrected, but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
Origins d8 Origins
1 You were magically resurrected, but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Survivors Terror doesn’t come just for the brave and prepared—often quite the opposite. Some of the most harrowing horror stories involve the least likely heroes, individuals who find their simple
provides guidance for using survivors, characters designed for one- to three-session adventures focused on survival rather than saving the day. Using survivors helps create horror experiences focused on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
staircase spans the multiverse, the adventures it can lead to are limitless, whether those tales come from this book or another.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The War of the Lance As the Dragon Armies emerged from Neraka, they set into motion the events that will come to be known as the War of the Lance. Major events in the war are presented here. Each
provides details on how to play D&D characters in its scenarios, as well as other heroes players can play in them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
provides ideas for how your character might have come to Baldur’s Gate. Outlander Origins d6 Origin
1 Someone stole something precious from your people. You tracked the thief to the city
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
provides ideas for how your character might have come to Baldur’s Gate. Outlander Origins d6 Origin 1 Someone stole something precious from your people. You tracked the thief to the city gates
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
provides ideas for how your character might have come to Baldur’s Gate. Outlander Origins d6 Origin
1 Someone stole something precious from your people. You tracked the thief to the city
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
provides ideas for how your character might have come to Baldur’s Gate. Outlander Origins d6 Origin 1 Someone stole something precious from your people. You tracked the thief to the city gates
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the north and south walls at 10-foot intervals.
The rust monsters can’t find enough ferrous metal to satisfy their hunger. The helm provides a momentary distraction that characters can use to cross
the hall safely after they first arrive. The next time they come here, though, the rust monsters are waiting for them. The torch brackets bolted to the walls are beyond the rust monsters’ reach but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 1: Monster Lore Volo has encountered many monsters in his day, few as odious or as ornery as the ones described herein. This chapter takes several iconic D&D monsters and provides additional
that, as you explore each monster section, you’ll come up with new ways to challenge and entertain your players, as well as find new things that you can borrow for your own D&D campaign. Let each entry