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Returning 35 results for 'provides from and desire'.
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Species
Eberron: Rising from the Last War
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
Khorvaire. The Sentinel Marshals hold the honor of the house in their hands. Being a Marshal is a privilege, and it comes with high expectations.
Despite its might and the desire of some house members
Backgrounds
Sword Coast Adventurer's Guide
comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Use the tables for the
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva&mdash
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
centuries ago. Murgaxor—who uses evil magic to sustain his life force—focuses his all-consuming desire for revenge on destroying Strixhaven University. The adventures assume you’re playing a Strixhaven
campaign, and each adventure provides information about how Murgaxor’s influence corrupts and warps creatures and places on campus. The end of each adventure provides information that foreshadows or sets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
centuries ago. Murgaxor—who uses evil magic to sustain his life force—focuses his all-consuming desire for revenge on destroying Strixhaven University. The adventures assume you’re playing a Strixhaven
campaign, and each adventure provides information about how Murgaxor’s influence corrupts and warps creatures and places on campus. The end of each adventure provides information that foreshadows or sets
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter provides information about the following common playable races of Theros, as well as racial traits for all of them except humans: Humans on Theros are similar to those found on other D&D worlds
live in defiance of the gods. Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape. Satyrs follow their passions in the pursuit of wild revels and new adventures. Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter provides information about the following common playable races of Theros, as well as racial traits for all of them except humans: Humans on Theros are similar to those found on other D&D worlds
live in defiance of the gods. Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape. Satyrs follow their passions in the pursuit of wild revels and new adventures. Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional bodyguards for those who can afford their services. House Deneith is also renowned for its
a privilege, and it comes with high expectations. Despite its might and the desire of some house members to flex their military muscles, House Deneith has always maintained absolute neutrality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional bodyguards for those who can afford their services. House Deneith is also renowned for its
a privilege, and it comes with high expectations. Despite its might and the desire of some house members to flex their military muscles, House Deneith has always maintained absolute neutrality
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ettin’s having a comfortable home and all the food it could desire. The ettin also has a friendly neighbor in the Alchemist (see area 4), who provides Jibber-Jabber with compost that transforms the water in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
look.
The Wandering Emporium provides a haven for all who enter and is considered neutral ground for those that might otherwise initiate a conflict. A sign posted at the entrance, strangely
most while reserving the highest praise for his own beloved restaurant and spa, Infernal Rapture. There, he fulfills their every desire in an attempt to place them in his debt. If this doesn’t work
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals who desire material wealth and provides them with the ability to spread that greed like an infection. The greedy duergar and even some dragons are prone to falling prey to Mammon’s temptations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ettin’s having a comfortable home and all the food it could desire. The ettin also has a friendly neighbor in the Alchemist (see area 4), who provides Jibber-Jabber with compost that transforms the water in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
look.
The Wandering Emporium provides a haven for all who enter and is considered neutral ground for those that might otherwise initiate a conflict. A sign posted at the entrance, strangely
most while reserving the highest praise for his own beloved restaurant and spa, Infernal Rapture. There, he fulfills their every desire in an attempt to place them in his debt. If this doesn’t work
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals who desire material wealth and provides them with the ability to spread that greed like an infection. The greedy duergar and even some dragons are prone to falling prey to Mammon’s temptations
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
bond, desire, or loved one.
2 An adventurer shares a Darklord’s flaw.
3 The Darklord and an adventurer share camaraderie over a mutual ideal.
4 The Darklord believes they can teach
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
bond, desire, or loved one.
2 An adventurer shares a Darklord’s flaw.
3 The Darklord and an adventurer share camaraderie over a mutual ideal.
4 The Darklord believes they can teach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The Sage Destinies table provides narrative ideas inspired by the Deck of Many Things that you can use while developing your character. The entries in this table are geared toward
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The Sage Destinies table provides narrative ideas inspired by the Deck of Many Things that you can use while developing your character. The entries in this table are geared toward
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a means to the end. Mogis is incapable of loyalty and should be expected to break any pact or agreement once it has outlived its usefulness. Erebos appreciates Mogis’s single-minded desire to destroy
relationships with Iroas and Heliod provoke Mogis’s disgust. Mogis disdains Karametra because she aids mortals and provides succor to the weak. These are acts of foolishness because the weak don’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provides no clue to direction, however. Characters who see the tower to the left one moment might spot it to the right, or behind, or closer or farther away a moment later. When trying to focus on the
desire to leave the maze while they’re in area 1, and whatever route they take next leads them back to the entrance and the path at the edge of the village. They can turn around and come back in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
ignored or worse. For residents of Ravenloft, ignorance provides a well-defended shelter against unfathomable truths. The Secret of the Dark Powers The true nature of the Dark Powers is for you to decide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
offer free instruction in reading to all who desire it, and the city has over thirty publishers of broadsheets in addition to chapbook printers and book publishers. Large paper advertisements are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The following table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing their characters. The tables’ entries are geared
and fame are good motives, but they’re often hiding something deeper—perhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
offer free instruction in reading to all who desire it, and the city has over thirty publishers of broadsheets in addition to chapbook printers and book publishers. Large paper advertisements are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a means to the end. Mogis is incapable of loyalty and should be expected to break any pact or agreement once it has outlived its usefulness. Erebos appreciates Mogis’s single-minded desire to destroy
relationships with Iroas and Heliod provoke Mogis’s disgust. Mogis disdains Karametra because she aids mortals and provides succor to the weak. These are acts of foolishness because the weak don’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The following table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing their characters. The tables’ entries are geared
and fame are good motives, but they’re often hiding something deeper—perhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
completely unlike the experiences of any surface dweller. The only things they have in common with humanoids are the need for sustenance, the desire to live, and the joy of socialization, although they
with their own unique interests and distinct personalities. They gravitate toward simple, shared joys, living by the wisdom and insight their melding provides. Because of their naive and sharing ways
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
completely unlike the experiences of any surface dweller. The only things they have in common with humanoids are the need for sustenance, the desire to live, and the joy of socialization, although they
with their own unique interests and distinct personalities. They gravitate toward simple, shared joys, living by the wisdom and insight their melding provides. Because of their naive and sharing ways
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provides no clue to direction, however. Characters who see the tower to the left one moment might spot it to the right, or behind, or closer or farther away a moment later. When trying to focus on the
desire to leave the maze while they’re in area 1, and whatever route they take next leads them back to the entrance and the path at the edge of the village. They can turn around and come back in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
ignored or worse. For residents of Ravenloft, ignorance provides a well-defended shelter against unfathomable truths. The Secret of the Dark Powers The true nature of the Dark Powers is for you to decide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
plot of ground ready. If Elkhorn is freed, he provides the following information to his rescuers: Elkhorn and his four human companions entered Prismeer to confront their archenemy, the League of
in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
plot of ground ready. If Elkhorn is freed, he provides the following information to his rescuers: Elkhorn and his four human companions entered Prismeer to confront their archenemy, the League of
in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
travel. If a creature has visited the door before, this time is halved. Doors along the staircase can lead anywhere. The Infinite Staircase Doors table provides a sampling of doors and destinations that
crowned lion mounted above its arch Palace of Heart’s Desire, seat of the archfey Zybilna in the Feywild domain of Prismeer 72–74 Rotating bookshelf that reveals a hidden portal Broom closet in a tower