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Returning 3 results for 'provoke aim and his clanging'.
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prove aim and his clanging
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provide aim and his cleansing
Kenku
Legacy
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
shifts watching this area. The guards aim to prevent anyone from entering area E14. E14. Shaft to the Fire Node At the end of this passage, a wooden platform similar to a drawbridge extends into a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
shifts watching this area. The guards aim to prevent anyone from entering area E14. E14. Shaft to the Fire Node At the end of this passage, a wooden platform similar to a drawbridge extends into a