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Returning 35 results for 'provoke angel and his common'.
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Monsters
Guildmasters’ Guide to Ravnica
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Innate Spellcasting. The angel’s innate spellcasting ability is Charisma (spell save
DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The angel can innately cast the following spells, requiring no material
Monsters
Guildmasters’ Guide to Ravnica
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Resistance. The angel has advantage on saving throws against spells and other magical
effects.Multiattack. The angel makes two melee attacks. It also uses Battlefield Inspiration.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword
Monsters
Guildmasters’ Guide to Ravnica
Exploitation of the Debtors. As a bonus action, the angel targets a creature charmed by it that it can see within 30 feet of it. The angel deals 11 (2d10);{"diceNotation":"2d10","rollType":"damage
","rollAction":"Exploitation of the Debtors","rollDamageType":"necrotic"} necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
Flyby. The angel doesn't
Monsters
Spelljammer: Adventures in Space
Flyby. The mollymawk doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath for 15 minutes.Bite
","rollDamageType":"piercing"} piercing damage.Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship
Monsters
Phandelver and Below: The Shattered Obelisk
mutate’s next turn.Defensive Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.When the
have tried to create armies of mutates to sweep through the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Earth Armor. The clockwork doesn’t provoke opportunity attack;opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
on its own. The pit fiend won’t reveal its true nature, referring to itself only as the Hidden Lord. It drops hints and subtle suggestions that it is an angel trapped in an unholy prison. If
Backgrounds
Guildmasters’ Guide to Ravnica
, Intimidation
Tool Proficiencies: One type of gaming set
Languages: Choose one of Celestial, Draconic, Goblin, or Minotaur
Equipment: A Boros insignia, a feather from an angel&rsquo
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Senses darkvision 120 ft., truesight 120 ft., passive Perception 16
Languages all
Challenge 5 (1,800 XP)
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach
charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 16
Languages all
Challenge 12 (8,400 XP)
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Senses darkvision 120 ft., truesight 120 ft., passive Perception 16
Languages all
Challenge 5 (1,800 XP)
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach
charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 16
Languages all
Challenge 12 (8,400 XP)
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
, takes 3d6 psychic damage. Tamiel This angel kneels on the floor and buries its face in its arms. A character making contact with the angel hears a soft voice say in Common, “What would you know? Ask
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
, takes 3d6 psychic damage. Tamiel This angel kneels on the floor and buries its face in its arms. A character making contact with the angel hears a soft voice say in Common, “What would you know? Ask
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
Flyby. The angel doesn’t provoke an opportunity attack when it
Orzhov Syndicate is there to welcome the angel with open arms, offering status, respect, and power. Orzhov angels might claim positions as executioners, commanders, or power brokers, but more often
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
Flyby. The angel doesn’t provoke an opportunity attack when it
Orzhov Syndicate is there to welcome the angel with open arms, offering status, respect, and power. Orzhov angels might claim positions as executioners, commanders, or power brokers, but more often
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13(+1)
CHA
10(+0)
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13(+1)
CHA
10(+0)
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke opportunity attacks when
Resistances fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke opportunity attacks when
Resistances fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shab returned. As demons beset the city, Sangarians prayed to the Sunweaver, and Atash answered. After an earthshaking battle, the angel emerged victorious. Afterward, Atash prophesied the return of
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shab returned. As demons beset the city, Sangarians prayed to the Sunweaver, and Atash answered. After an earthshaking battle, the angel emerged victorious. Afterward, Atash prophesied the return of
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a dragon or an angel, others gain it by accident from exposure to wild magical power, and others manifest this power by chance or the hand of fate, perhaps portended by events at their conception
Gate, Neverwinter, and Waterdeep — all have a few sorcerers, since people with magic gravitate to places where their abilities are valued. Sorcerers are slightly more common among cultures steeped in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a dragon or an angel, others gain it by accident from exposure to wild magical power, and others manifest this power by chance or the hand of fate, perhaps portended by events at their conception
Gate, Neverwinter, and Waterdeep — all have a few sorcerers, since people with magic gravitate to places where their abilities are valued. Sorcerers are slightly more common among cultures steeped in
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Mollymawk Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship’s air envelope to another’s
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
spellcasting ability:
At will: dancing lights
1/day each: disguise self, invisibility
Reactions
Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn’t provoke opportunity attacks.
Eric Belisle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
spellcasting ability:
At will: dancing lights
1/day each: disguise self, invisibility
Reactions
Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn’t provoke opportunity attacks.
Eric Belisle
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Mollymawk Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship’s air envelope to another’s
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
120 ft., passive Perception 13
Languages understands Draconic and Common but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke an opportunity attack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
+6
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 4 (1,100 XP) Proficiency
Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
+6
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 4 (1,100 XP) Proficiency
Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
120 ft., passive Perception 13
Languages understands Draconic and Common but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke an opportunity attack