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Returning 29 results for 'provoke aspect and his color'.
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prove affect and his color
provoked affect and his color
provide affect and his colors
prove affect and his colors
promote aspects and his cover
Monsters
Dragonlance: Shadow of the Dragon Queen
Flyby. The dragonnel doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon
closely related to copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
and reclaim the world above.
As long as the overlords are bound by the Silver Flame, they can't physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in
backgrounds
You were once whole, but part of you has been separated from your being and now also wanders the world. This aspect of you took your reflection and shadow with it, and it travels about as a mirage
you that you didn’t purchase
6
A piece of chalk that writes in a different color than it appears to be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnel doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon Attack: +5 to hit, reach 5 ft
copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and spitting potent acid, in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnel doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
Multiattack. The dragonnel makes two Rend attacks.
Rend. Melee Weapon Attack: +5 to hit, reach 5 ft
copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and spitting potent acid, in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up
, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 2 (XP 450; PB +2)
Traits
Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up
, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 2 (XP 450; PB +2)
Traits
Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
doesn’t provoke opportunity attacks. Wildhunt Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
doesn’t provoke opportunity attacks. Wildhunt Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to flaunt the color. The Wearers of Purple have an affinity for talking to and negotiating with dragons—the gift of wyrmspeaking. Dozens of Wearers of Purple are spread throughout the Cult of the
of priests of Tiamat have recently been made Wearers of Purple, and have been charged with establishing temples for her open worship in Faerûn. This aspect of the cult’s plans is still in the early
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to flaunt the color. The Wearers of Purple have an affinity for talking to and negotiating with dragons—the gift of wyrmspeaking. Dozens of Wearers of Purple are spread throughout the Cult of the
of priests of Tiamat have recently been made Wearers of Purple, and have been charged with establishing temples for her open worship in Faerûn. This aspect of the cult’s plans is still in the early
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
rituals accelerated the spread of madness in the city. To make things worse, the divided nature of the city, both geographically and socially, resonates strongly with the dual aspect of Demogorgon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using
the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat, sleep
2nd level (2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using
the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat, sleep
2nd level (2
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
rituals accelerated the spread of madness in the city. To make things worse, the divided nature of the city, both geographically and socially, resonates strongly with the dual aspect of Demogorgon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
free and reclaim the world above. As long as the overlords are bound by the Silver Flame, they can’t physically manifest in the world. But each overlord embodies a particular aspect of evil, which
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
succeed on a DC 18 Dexterity saving throw or have the prone condition.
Bonus Actions
Darting Flight. The high fae moves up to its speed. This movement doesn’t provoke opportunity attacks
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
free and reclaim the world above. As long as the overlords are bound by the Silver Flame, they can’t physically manifest in the world. But each overlord embodies a particular aspect of evil, which
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
succeed on a DC 18 Dexterity saving throw or have the prone condition.
Bonus Actions
Darting Flight. The high fae moves up to its speed. This movement doesn’t provoke opportunity attacks
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Flyby. The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Primal Bond. Add your
sprout from your head.
6 Your skin and hair change color each dawn.
Level 3: Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Flyby. The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Primal Bond. Add your
sprout from your head.
6 Your skin and hair change color each dawn.
Level 3: Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom
Magic Items
Infernal Machine Rebuild
distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.
59
You have resistance to fire damage.
You gain no
hostile toward you as long as you do not attack, threaten, or provoke them.
Whenever you meet a creature of a particular type other than humanoid (as chosen by the DM), there is a 1 percent cumulative
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the