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Returning 35 results for 'provoke attacked and his common'.
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Monsters
Spelljammer: Adventures in Space
Flyby. The mollymawk doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath for 15 minutes.Bite
","rollDamageType":"piercing"} piercing damage.Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship
Monsters
Phandelver and Below: The Shattered Obelisk
mutate’s next turn.Defensive Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.When the
have tried to create armies of mutates to sweep through the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Earth Armor. The clockwork doesn’t provoke opportunity attack;opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13(+1)
CHA
10(+0)
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13(+1)
CHA
10(+0)
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke opportunity attacks when
Resistances fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke opportunity attacks when
Resistances fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 3 (700 XP) Proficiency Bonus +2
Flyby. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Mollymawk Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship’s air envelope to another’s
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
spellcasting ability:
At will: dancing lights
1/day each: disguise self, invisibility
Reactions
Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn’t provoke opportunity attacks.
Eric Belisle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
spellcasting ability:
At will: dancing lights
1/day each: disguise self, invisibility
Reactions
Skirmish Movement. When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn’t provoke opportunity attacks.
Eric Belisle
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Mollymawk Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship’s air envelope to another’s
Languages —
Challenge 0 (10 XP) Proficiency Bonus +2
Flyby. The mollymawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
120 ft., passive Perception 13
Languages understands Draconic and Common but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke an opportunity attack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
+6
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 4 (1,100 XP) Proficiency
Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
+6
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 4 (1,100 XP) Proficiency
Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn’t provoke opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
120 ft., passive Perception 13
Languages understands Draconic and Common but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The dragonnel doesn’t provoke an opportunity attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
darkvision 120 ft., passive Perception 21
Languages Celestial, Common
Challenge 9 (5,000 XP) Proficiency Bonus +4
Dive Attack. If the avoral is flying, dives at least 30 feet in a straight line
. The avoral doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Actions
Multiattack. The avoral makes two Talon attacks. It can replace one attack with a use of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
darkvision 120 ft., passive Perception 21
Languages Celestial, Common
Challenge 9 (5,000 XP) Proficiency Bonus +4
Dive Attack. If the avoral is flying, dives at least 30 feet in a straight line
. The avoral doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Actions
Multiattack. The avoral makes two Talon attacks. It can replace one attack with a use of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
The Temple of the Restful Lily offers
normally locked. Unless otherwise noted, a locked door can be opened with a successful DC 15 Dexterity check using thieves’ tools, broken in with a successful DC 15 Strength (Athletics) check, or attacked
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, Ulla calls out, “Who goes there?” in Gnomish, then Pog repeats the question in Common. Their orders are to “attack shapechangers on sight.” Since anyone might be a shapechanger, they attack anyone
who can’t prove they are who they claim to be. Characters who don’t want to be attacked must succeed on one of the following checks: A DC 10 Charisma (Deception) check to trick the gnomes into thinking
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Outlander Outlanders are a common sight in ports such as Saltmarsh. Even a small port attracts folk from across the world, though how they end up in a place like Saltmarsh varies greatly. The table
Saltmarsh. You were stranded after pirates attacked the ship you were aboard and killed everyone else. You survived by leaping overboard and swimming for hours. 3–4 For years your people survived in an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
The Temple of the Restful Lily offers
normally locked. Unless otherwise noted, a locked door can be opened with a successful DC 15 Dexterity check using thieves’ tools, broken in with a successful DC 15 Strength (Athletics) check, or attacked
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Outlander Outlanders are a common sight in ports such as Saltmarsh. Even a small port attracts folk from across the world, though how they end up in a place like Saltmarsh varies greatly. The table
Saltmarsh. You were stranded after pirates attacked the ship you were aboard and killed everyone else. You survived by leaping overboard and swimming for hours. 3–4 For years your people survived in an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, Ulla calls out, “Who goes there?” in Gnomish, then Pog repeats the question in Common. Their orders are to “attack shapechangers on sight.” Since anyone might be a shapechanger, they attack anyone
who can’t prove they are who they claim to be. Characters who don’t want to be attacked must succeed on one of the following checks: A DC 10 Charisma (Deception) check to trick the gnomes into thinking
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Flyby. The giant doesn't provoke an opportunity attack when it flies out of an enemy’s reach.
Actions
Multiattack. The giant makes two Scimitar
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Flyby. The giant doesn't provoke an opportunity attack when it flies out of an enemy’s reach.
Actions
Multiattack. The giant makes two Scimitar
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Damage Resistances force, psychic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12
Languages Common, Draconic, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
)
1/day each: dimension door, telekinesis
Bonus Actions
Wind Dash (2/Day). Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn’t provoke opportunity attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Languages understands Common and Elvish but can’t speak
Challenge 11 (7,200 XP)
Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Sight and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
CHA
15(+2)
Saving Throws Dex +5, Cha +4
Skills Acrobatics +7, Performance +4
Senses passive Perception 9
Languages any one language (usually Common)
Challenge 1 (200 XP)
Nimble. The
Pole. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet. This movement doesn’t provoke opportunity attacks.
ERIC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Languages understands Common and Elvish but can’t speak
Challenge 11 (7,200 XP)
Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Sight and