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Returning 35 results for 'provoked also and his consult'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways.
Graz’zt surrounds himself with
body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
to their service with Iron Flask;Iron Flasks or other magic provoke his tempestuous ire.
When Nafas is provoked, the scope of his retribution is limited only by his imagination. Though the genie
Magic Items
Tasha’s Cauldron of Everything
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
Classes
Tasha’s Cauldron of Everything
, artificers create inventions and magic items of peace and war. Many lives have been brightened or saved because of the work of kind artificers, but countless lives have also been lost because of the mass
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Species
Spelljammer: Adventures in Space
crowds. They're also natural swimmers.
Most giff believe they originated on one world, but their home world is now the stuff of legend, because no living giff has seen it or knows where it is. The
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
monsters
a head would ordinarily be. . . Sometimes they walked on all their legs and sometimes on the hind-most pair only.
—H.P. Lovecraft, The Whisperer in Darkness
The mi-go, also known as the
may find their brain removed and placed within a strange cylinder. The item keeps the brain alive, allowing the mi-go to consult with their former servant as needed. A large mi-go colony may have
Magic Items
Lost Laboratory of Kwalish
failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.
d20
New
races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
and six toes on each foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways. Graz’zt surrounds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
and six toes on each foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways. Graz’zt surrounds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Villains While the villains in ghost stories are often spirits or haunted places, they might also be the individuals who provoked a haunting to begin with. Ghost Story Villains d10
races
Mordenkainen Presents: Monsters of the Multiverse
a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and six toes on each foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways. Graz’zt surrounds
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and six toes on each foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways. Graz’zt surrounds
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Villains While the villains in ghost stories are often spirits or haunted places, they might also be the individuals who provoked a haunting to begin with. Ghost Story Villains d10
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lives in Trollskull Alley (see chapter 2, area T5). The characters can also consult with friendly factions such as the Harpers.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lives in Trollskull Alley (see chapter 2, area T5). The characters can also consult with friendly factions such as the Harpers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dealing with Death When a character dies, consult with the players to decide what happens next. Some players are perfectly happy to make new characters, especially when they’re eager to try out new
options. A new party member should start at the same level as the other characters in the party and have gear of similar value. It’s also possible for dead characters to be brought back to life. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Muiral the Misshapen Despite being recruited by Halaster as a bodyguard, Muiral (see appendix A) also studied magic under the Mad Mage. He is no longer human, having grafted his upper torso onto the
deadly force. To determine where the characters first encounter Muiral, roll a d20 and consult the following table: d20 Muiral’s Location 1–5 Area 3b 6–10 Area 7b 11–20 Area 11b
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons presented in the Monster Manual. It also includes additional creatures of the Dragon type and creatures often associated with dragons or found in their lairs. These monsters are arranged
in alphabetical order. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a world’s existence,
and Bahamut stands alongside the world’s greatest heroes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dealing with Death When a character dies, consult with the players to decide what happens next. Some players are perfectly happy to make new characters, especially when they’re eager to try out new
options. A new party member should start at the same level as the other characters in the party and have gear of similar value. It’s also possible for dead characters to be brought back to life. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Muiral the Misshapen Despite being recruited by Halaster as a bodyguard, Muiral (see appendix A) also studied magic under the Mad Mage. He is no longer human, having grafted his upper torso onto the
deadly force. To determine where the characters first encounter Muiral, roll a d20 and consult the following table: d20 Muiral’s Location 1–5 Area 3b 6–10 Area 7b 11–20 Area 11b
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons presented in the Monster Manual. It also includes additional creatures of the Dragon type and creatures often associated with dragons or found in their lairs. These monsters are arranged
in alphabetical order. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a world’s existence,
and Bahamut stands alongside the world’s greatest heroes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they are sufficiently provoked or antagonized, the fury of these fiends can be terrifying. A malebranche stands as tall as an ogre and is sheathed in scales as tough as iron. The flying infantry of
attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. You can read more about sidekicks in Tasha’s Cauldron of Everything. If a sidekick accompanies the characters into later levels, the sidekick also advances in level. This represents a
up whenever the group’s average level does. Consult the tables throughout this appendix for guidance on how to update the sidekicks’ stat blocks when they advance to levels 2 through 11.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they are sufficiently provoked or antagonized, the fury of these fiends can be terrifying. A malebranche stands as tall as an ogre and is sheathed in scales as tough as iron. The flying infantry of
attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. You can read more about sidekicks in Tasha’s Cauldron of Everything. If a sidekick accompanies the characters into later levels, the sidekick also advances in level. This represents a
up whenever the group’s average level does. Consult the tables throughout this appendix for guidance on how to update the sidekicks’ stat blocks when they advance to levels 2 through 11.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.