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Returning 35 results for 'prowess allies and his chain'.
Other Suggestions:
powers allies and his chaos
powers allies and his charm
powers allies and his claim
powers allies and his chained
prowess allies and his charm
Classes
Player’s Handbook
, Medium, and Heavy armor and Shields
Starting Equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelin;Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather;Studded Leather
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Monsters
The Wild Beyond the Witchlight
accordingly.”
Combat Notes
War is Zargash’s domain. He wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If
defeat seems inevitable, he casts gaseous form on himself and flees, leaving his allies to fend for themselves.
League of Malevolence
The League of Malevolence is an odious assemblage of villains
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
Backgrounds
Guildmasters’ Guide to Ravnica
Your magic often features dramatic bursts of flame or radiance. When you cast beneficial spells on your allies, they appear momentarily surrounded with halos of bright fire.
Suggested Characteristics
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
of him. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies.
Regional
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight.
Abishais
Each abishai was once a mortal who
, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies.
Regional Effects
classes
Those who learn the fighting prowess of the Bulwark Warriors protect their allies from certain death. Bulwark Warriors guard their allies by provoking their enemies. With endurance and strength as their primary skills, these warriors are prepared to take lethal strikes for their compatriots.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Boss Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands. Tough Boss Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The tough has Advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Boss Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands. Tough Boss Medium or Small Humanoid, Neutral
AC 16 Initiative +2 (12
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The tough has Advantage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
8 −1 −1
Gear Chain Shirt, Spear
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The warrior has Advantage on an attack roll against a
creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess
Compendium
- Sources->Dungeons & Dragons->Monster Manual
8 −1 −1
Gear Chain Shirt, Spear
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The warrior has Advantage on an attack roll against a
creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
expeditionary force is organized and distributed (see “Marching Orders”), the players must also institute a clear chain of command. One or more of the adventurers might be the field commanders of the expanded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
expeditionary force is organized and distributed (see “Marching Orders”), the players must also institute a clear chain of command. One or more of the adventurers might be the field commanders of the expanded
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
prowess and recruits them to lead an expedition to defeat giants that are despoiling realms in the western mountains. If the characters succeed, they become trusted allies of the crown. The Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Allies, Minions, and Pets Thanks to their lack of physical prowess and their small size, kobolds are rarely in a position to dominate other creatures, so they usually don’t have minions. Even when
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Bulwark Warrior Provoke Your Enemies, Protect Your Allies Those who learn the fighting prowess of the Bulwark Warriors protect their allies from certain death. Bulwark Warriors guard their allies by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Allies, Minions, and Pets Thanks to their lack of physical prowess and their small size, kobolds are rarely in a position to dominate other creatures, so they usually don’t have minions. Even when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
prowess and recruits them to lead an expedition to defeat giants that are despoiling realms in the western mountains. If the characters succeed, they become trusted allies of the crown. The Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
something to break or unfasten the chain.” “Dirlagraun, Candlefoot, and Palasha might help you—they’re good eggs. But stay away from Thaco—he’s untrustworthy.” If the characters suggest stealing the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
something to break or unfasten the chain.” “Dirlagraun, Candlefoot, and Palasha might help you—they’re good eggs. But stay away from Thaco—he’s untrustworthy.” If the characters suggest stealing the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate First Mate These no-nonsense sailors are the trusted allies of a pirate ship’s captain. Ex-soldiers and trained mercenaries often find employment as mates aboard pirate ships. In The Sinister
Secret of Saltmarsh, Bloody Bjorn serves as the first mate aboard Sea Ghost. Pirate First Mate
Medium humanoid (any race), any alignment
Armor Class 16 (chain mail)
Hit Points 26 (4d8 + 8