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Returning 35 results for 'prowess angelic and his class'.
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Classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
1 features, which are listed in the Monk Features table.
Monk Features
Level
Proficiency Bonus
Class Features
Martial Arts
Focus Points
Unarmored Movement
1
+2
Martial
Classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
Classes
Player’s Handbook
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Proficiency Bonus
Class Features
Second Wind
Weapon Mastery
1
+2
Fighting Style, Second Wind, Weapon Mastery
2
3
2
+2
Action Surge (one use), Tactical Mind
2
3
3
+2
Monsters
Curse of Strahd
Angelic Weapons. The Abbot's weapon attacks are magical. When the Abbot hits with any weapon, the weapon deals an extra 4d8;{"diceNotation":"4d8","rollType":"damage","rollAction":"Angelic Weapons
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
Summon Celestial
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the
wherever the spell’s level appears in the stat block.
Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each
Species
Mordenkainen Presents: Monsters of the Multiverse
children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Deva
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8;{"diceNotation":"4d8","rollType":"damage","rollAction":"Angelic Weapons
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Archery Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Fate Epic Boon Boon of Irresistable Offense Epic Boon Boon of the Night Spirit Epic Boon Boon of Spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pattern in the lightning discharges and gains advantage on saving throws made against the pillars. In addition, the character identifies the safe space in the middle of the hall. 6b. Angelic Shield
handle with a successful DC 22 Intelligence (Investigation) check. Shield. The room is empty except for a steel shield hanging on the south wall. The shield is cast in the form of a serene, angelic visage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pattern in the lightning discharges and gains advantage on saving throws made against the pillars. In addition, the character identifies the safe space in the middle of the hall. 6b. Angelic Shield
handle with a successful DC 22 Intelligence (Investigation) check. Shield. The room is empty except for a steel shield hanging on the south wall. The shield is cast in the form of a serene, angelic visage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from its shoulder blades. Deva
Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90 ft.
STR
18 (+4)
DEX
18 (+4
)
Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from its shoulder blades. Deva
Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90 ft.
STR
18 (+4)
DEX
18 (+4
)
Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or
stat block. Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each spell level above 5th
Speed 30 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
Building a Knight of Solamnia Character Any class that has martial prowess can be a good fit in the Knights
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
Building a Knight of Solamnia Character Any class that has martial prowess can be a good fit in the Knights
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that involve battling fiends. Planetar
Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 120 ft.
STR
24 (+7)
DEX
20
(15,000 XP)
Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
Level Proficiency Bonus Class Features Second Wind Weapon Mastery 1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
Level Proficiency Bonus Class Features Second Wind Weapon Mastery 1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or
stat block. Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each spell level above 5th
Speed 30 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
the following class features as it gains levels in this class, as summarized on the Warrior table. The Warrior Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Martial Role 2nd +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that involve battling fiends. Planetar
Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 120 ft.
STR
24 (+7)
DEX
20
(15,000 XP)
Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes ANDREA PIPARO The heroes Mercion, Molliver, Strongheart, and Ringlerun
protect a portal to another plane from diabolical invaders Character class provides a
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
the following class features as it gains levels in this class, as summarized on the Warrior table. The Warrior Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Martial Role 2nd +2