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Returning 29 results for 'prowl adopt and his creation'.
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Classes
Player’s Handbook
Adopt Animal Forms to Guard the Wilds
Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals.
Changeable
as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in the Druid’s blood.
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Hearing. The fox has advantage on Wisdom (Perception) checks that rely on hearing.
Chimeric Creation. The fox has fur that changes color to match its surroundings, giving it advantage on
Icewind Dale live in burrows and are acclimated to cold weather. They prowl the outskirts of Ten-Towns and nearby forests for food, hunting hares or stealing fish. These timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwinga;chwingas.
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
Elemental Eye. A prophet gifted with a powerful elemental weapon leads each cult. Those weapons — Windvane, Ironfang, Tinderstrike, and Drown — were the catalysts for the creation of four elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
Elemental Eye. A prophet gifted with a powerful elemental weapon leads each cult. Those weapons — Windvane, Ironfang, Tinderstrike, and Drown — were the catalysts for the creation of four elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creature’s turn, the sphinx can expend a use to take one of the following actions. The sphinx regains all expended uses at the start of each of its turns.
Arcane Prowl. The sphinx can teleport up to 30
. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creature’s turn, the sphinx can expend a use to take one of the following actions. The sphinx regains all expended uses at the start of each of its turns.
Arcane Prowl. The sphinx can teleport up to 30
. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
, and after the Last War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
traits you might adopt for your character. Planar Philosopher Personality Traits d6 Personality Trait 1 I don’t venerate any gods. With time, we can be as powerful as them or greater. 2 Experience
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
, and after the Last War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
traits you might adopt for your character. Planar Philosopher Personality Traits d6 Personality Trait 1 I don’t venerate any gods. With time, we can be as powerful as them or greater. 2 Experience
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the creator of worlds, and other gods merely populated the worlds Annam made with peoples of their own creation. Such myths often describe an ancient era when giants were the only people inhabiting the
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the creator of worlds, and other gods merely populated the worlds Annam made with peoples of their own creation. Such myths often describe an ancient era when giants were the only people inhabiting the
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that provided the soul is immaterial. Devils that represent themselves to mortals are likely to adopt an appearance (including an apparent gender) that conforms with what those mortals believe to be true
, the gold composition of a coin was strictly defined at the time of the coin’s creation, but no law governed a coin’s state after it left the mint. As long as it was made in the mint, it was legal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that provided the soul is immaterial. Devils that represent themselves to mortals are likely to adopt an appearance (including an apparent gender) that conforms with what those mortals believe to be true
, the gold composition of a coin was strictly defined at the time of the coin’s creation, but no law governed a coin’s state after it left the mint. As long as it was made in the mint, it was legal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself. Circle of the Moon Adopt Animal
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself. Circle of the Moon Adopt Animal
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cult’s domain without difficulty. Bone Flutes. The
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cult’s domain without difficulty. Bone Flutes. The
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired Flaming Fist mercenaries to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in Baldur’s Gate. The
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired Flaming Fist mercenaries to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in Baldur’s Gate. The
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is to drink from the cask marked with the red square to adopt a cloudlike form. The floorboards are otherwise immovable and immune to all damage. If the characters have trouble solving the puzzle, any
, Rerak remains motionless until he takes damage or a creature moves within 15 feet of him, at which point he becomes hostile and attacks. Appeasing Rerak. Upon creation, Rerak was magically bound to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is to drink from the cask marked with the red square to adopt a cloudlike form. The floorboards are otherwise immovable and immune to all damage. If the characters have trouble solving the puzzle, any
, Rerak remains motionless until he takes damage or a creature moves within 15 feet of him, at which point he becomes hostile and attacks. Appeasing Rerak. Upon creation, Rerak was magically bound to