Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'pulls acts and his calling'.
Other Suggestions:
pall act and his calling
pall arts and his calling
pupils arts and his causing
pupils arts and his calling
pupils arms and his causing
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
to reckless acts.”
Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to
monsters
assassin pulls the target’s shadow free of its body. The shadow animates as a Shadow, which appears in an unoccupied space within 5 feet of the creature. The shadow is under the assassin’s
control and acts immediately after the assassin’s turn.When a wicked killer dies and becomes a shadow, the undead retains some of the murderous ability the killer mastered while alive.Necrotic
monsters
locomotive pulls. The region containing the Ghostlight Locomotive's lair is changed by its presence, creating the following effects:
Ghastly Shroud. When a creature that isn't Undead finishes a Short or Long
creature next finishes a Long Rest or receives a Lesser Restoration spell or similar magic.
Spirit Calling. Within 1 mile of the locomotive, Hostile Shrouded and specter;Specters are abundant and drawn to
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either
with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee
with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Infernal Calling 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (a ruby worth at least 999 gp) Duration: Concentration, up to 1 hour Uttering a dark incantation, you
has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Infernal Calling 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (a ruby worth at least 999 gp) Duration: Concentration, up to 1 hour Uttering a dark incantation, you
has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa as Campaign Villain Many of Thassa’s schemes begin with some perceived slight, or even a genuine threat, perpetrated by one of the other gods. But Thassa’s acts of intervention are seldom
1 After a kraken is sighted near an inhabited island, a fleet prepares to set sail from Meletis to face it. In retribution, Thassa pulls the ocean back from the entire coastline, stranding
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa as Campaign Villain Many of Thassa’s schemes begin with some perceived slight, or even a genuine threat, perpetrated by one of the other gods. But Thassa’s acts of intervention are seldom
1 After a kraken is sighted near an inhabited island, a fleet prepares to set sail from Meletis to face it. In retribution, Thassa pulls the ocean back from the entire coastline, stranding
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the vanquished. He drives warriors to acts of cruelty and malice in their pursuit of victory. Only those who have experienced the terror and violence of war truly understand the seductive nature of
Heliod calling on Iroas to battle his brother, perpetuating the endless cycle of conflict between the twins. Of all his fellow gods, Mogis holds the most respect for Phenax. Mogis can’t help but smile at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the vanquished. He drives warriors to acts of cruelty and malice in their pursuit of victory. Only those who have experienced the terror and violence of war truly understand the seductive nature of
Heliod calling on Iroas to battle his brother, perpetuating the endless cycle of conflict between the twins. Of all his fellow gods, Mogis holds the most respect for Phenax. Mogis can’t help but smile at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
its highest calling when human communities make use of it. (Lawful)
3 Humility. I put the needs of others above my own and strive to lead through service. (Any)
4 Protection. I devote
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
its highest calling when human communities make use of it. (Lawful)
3 Humility. I put the needs of others above my own and strive to lead through service. (Any)
4 Protection. I devote
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
’ earlier acts of bravery (as displayed in chapters 1 and 2). She decided to try to catch up to them and earn their friendship. Although the fate of Ten-Towns doesn’t concern her, Vellynne hopes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
’ earlier acts of bravery (as displayed in chapters 1 and 2). She decided to try to catch up to them and earn their friendship. Although the fate of Ten-Towns doesn’t concern her, Vellynne hopes the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
modron (see Morte’s Planar Parade), oversees local commerce and acts as Automata’s supreme auditor. Serafil, a sanctimonious tiefling priest (lawful good), speaks on behalf of the gate-town’s temples
on a tight schedule. The train originates in Regulus, the largest realm in Mechanus, and frequently pulls into Concord Terminus via Automata’s gate. Planar travelers, tickets in hand, hustle to and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
modron (see Morte’s Planar Parade), oversees local commerce and acts as Automata’s supreme auditor. Serafil, a sanctimonious tiefling priest (lawful good), speaks on behalf of the gate-town’s temples
on a tight schedule. The train originates in Regulus, the largest realm in Mechanus, and frequently pulls into Concord Terminus via Automata’s gate. Planar travelers, tickets in hand, hustle to and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
. Homunculus Resembling an impish version of Moloch (complete with small ruby eyes worth 100 gp each), Thessalar’s homunculus assists with the artificer’s experiments, and acts as a conduit for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
. Homunculus Resembling an impish version of Moloch (complete with small ruby eyes worth 100 gp each), Thessalar’s homunculus assists with the artificer’s experiments, and acts as a conduit for the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to the vault, or pulls coins from the vault through the same sigil. Withdrawals of more than 250 gp require a second cashier to confirm the transaction. Transactions occurring through the sigils are
hit points, and immunity to poison and psychic damage. In addition to functioning as a normal mirror, each security mirror acts as a magical scrying device, allowing guards in the security office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to the vault, or pulls coins from the vault through the same sigil. Withdrawals of more than 250 gp require a second cashier to confirm the transaction. Transactions occurring through the sigils are
hit points, and immunity to poison and psychic damage. In addition to functioning as a normal mirror, each security mirror acts as a magical scrying device, allowing guards in the security office
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
conquer Red Larch without violence by subverting and exploiting the Believers. Before the adventurers came along, he planned to ensnare the Believers with ever-darker acts of obedience and evil, then take
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
conquer Red Larch without violence by subverting and exploiting the Believers. Before the adventurers came along, he planned to ensnare the Believers with ever-darker acts of obedience and evil, then take
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
casino staff, or anyone else in possession of a room’s portal key. F1c: Kitchen. Five steam mephit chefs prepare meals for guests in this hectic kitchen. F1d: Stage. Opening acts take place on a small
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results