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Returning 35 results for 'pupils acting and his curse'.
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pupil action and his curse
pulls action and his core
perils actions and his cure
pulls action and his cause
pulls actions and his core
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
classes
Curse and Befuddle with Hag Magic
Hags dwell in the deep places of Etharis, from the primordial forests of Valika to the putrid streets of Liesech. These creatures, though rarely benevolent, are
peculiar situation of Warlock agents acting against other Hags or their Warlocks within the coven. But such is the politics of the Realm of Faerie.
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creatures to his will as part of his effort to weaken Strixhaven and achieve immortality. A Standalone Adventure If you’re running this adventure as a standalone, the mage hunters are acting
prestige among the university’s enemies, they plot to bring down Strixhaven’s newest star pupils: the characters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creatures to his will as part of his effort to weaken Strixhaven and achieve immortality. A Standalone Adventure If you’re running this adventure as a standalone, the mage hunters are acting
prestige among the university’s enemies, they plot to bring down Strixhaven’s newest star pupils: the characters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
Orien lightning rail. 9 At a carnival run by House Phiarlan, customers begin acting strangely. They all hum the same song, which spreads like a virus as more people hear it. 10 A Sivis translator has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
Orien lightning rail. 9 At a carnival run by House Phiarlan, customers begin acting strangely. They all hum the same song, which spreads like a virus as more people hear it. 10 A Sivis translator has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
outside in, until nothing but dust remains.
Ending a Mummy’s Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
outside in, until nothing but dust remains.
Ending a Mummy’s Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Coven Curse and Befuddle with Hag Magic
Hags dwell in the deep places of Etharis, from the primordial forests of Valika to the putrid streets of Liesech. These creatures, though rarely
lead to the peculiar situation of Warlock agents acting against other Hags or their Warlocks within the coven. But such is the politics of the Realm of Faerie.
Level 3: Coven Spells The magic of your
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Dunbarrow Witch Medium Humanoid (Human), Typically Neutral Evil
Armor Class 12 (15
Charisma as the spellcasting ability (spell save DC 16):
At will: mage armor (self only), prestidigitation
2/day each: animal messenger, charm person, Tasha’s hideous laughter
1/day each: bestow curse, dispel magic
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Dunbarrow Witch Medium Humanoid (Human), Typically Neutral Evil
Armor Class 12 (15
Charisma as the spellcasting ability (spell save DC 16):
At will: mage armor (self only), prestidigitation
2/day each: animal messenger, charm person, Tasha’s hideous laughter
1/day each: bestow curse, dispel magic
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
at such close proximity.
For the poor and infirm, the Morbus Doctore is both a blessing and a curse. A doctor coming into your life likely means you or someone close to you is suffering from a
Morbus Doctore. Whether it’s extracting rare components from monsters, acting as security in dangerous situations, or tracking down delirious patients who escaped from quarantine, the physicians rely on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
other institutions of learning. In addition to memorizing spells and arcane theory, pupils are taught to respect the social hierarchy their nation places a mage within. The most prevalent and relevant
swears a vow to protect their academy’s secrets. They write their name on a page of an enchanted book, finishing their signature with a drop of their own blood. This creates a highly potent curse: if the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrok’s mother was a sorcerer, and she refused to
cover up her husband’s blindness, but her efforts were undone by a mind flayer acting as Skullport’s ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 13):
At will: disguise self, friends, mage hand, minor illusion
1/day each: bestow curse, faerie fire, speak with animals
Twilight Sleep (2/Day
Candlefoot with his voice, note this accomplishment on the Story Tracker. The grateful Candlefoot gives the characters an acting lesson at the earliest opportunity, giving them a talent that might prove
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
a curse, but after nine days, it can be reversed only by a wish spell or divine intervention.
Getting into the Castle The characters need not wait for an invitation to enter the castle. They can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Legion of Azrok Azrok, the son of a hobgoblin warlord, was born blind. Such a curse would ordinarily have spelled his doom in hobgoblin society, but Azrok’s mother was a sorcerer, and she refused to
cover up her husband’s blindness, but her efforts were undone by a mind flayer acting as Skullport’s ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
a curse, but after nine days, it can be reversed only by a wish spell or divine intervention.
Getting into the Castle The characters need not wait for an invitation to enter the castle. They can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 13):
At will: disguise self, friends, mage hand, minor illusion
1/day each: bestow curse, faerie fire, speak with animals
Twilight Sleep (2/Day
Candlefoot with his voice, note this accomplishment on the Story Tracker. The grateful Candlefoot gives the characters an acting lesson at the earliest opportunity, giving them a talent that might prove
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on a DC 15 Wisdom (Insight) check can discern that he isn’t acting of his own volition. Only magic, such as dispel magic or charm person, can break the effect. If he is freed of the brainwashing
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on a DC 15 Wisdom (Insight) check can discern that he isn’t acting of his own volition. Only magic, such as dispel magic or charm person, can break the effect. If he is freed of the brainwashing
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the top of the slab give his name, and the date he died, 54–3–9, is written in the face-glyphs. One glyph is a glyph of warding (save DC 17), which casts bestow curse on everyone in the tomb if the
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the top of the slab give his name, and the date he died, 54–3–9, is written in the face-glyphs. One glyph is a glyph of warding (save DC 17), which casts bestow curse on everyone in the tomb if the
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
and several feet in length. Your skin becomes green and covered in warts and boils. Red Sisterhood. Your eyes have turned entirely red, and your pupils are narrow like a cat’s. Your skin becomes blood
Psychic damage. You regain the use of this feature when you finish a Long Rest. Stage 4 Boon: Grandmother’s Curse Hag Stage 4 Boon You learn one Shadowsteel curse of your choice. You always have it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
rats, provided that the sun isn’t up. While outdoors, Strahd can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
rats, provided that the sun isn’t up. While outdoors, Strahd can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal from almost any threat. However, the ascendant councilors can exercise power beyond Aerenal only by acting through devoted mortals—paladins and clerics of the Undying Court. Undead Nature. An
and is freed from one curse afflicting it (councilor’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal from almost any threat. However, the ascendant councilors can exercise power beyond Aerenal only by acting through devoted mortals—paladins and clerics of the Undying Court. Undead Nature. An
and is freed from one curse afflicting it (councilor’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a