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Returning 35 results for 'pure action and his constantly'.
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part action and his constant
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part actions and his constant
pursue actions and his constant
part active and his constant
Magic Items
Dungeon Master’s Guide
This item appears to be a sword hilt.
Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear
.
Sunlight. The sword’s luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action
Magic Items
Dungeon Master’s Guide
talisman.
Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls while you wear or hold it.
Pure Rebuke. The talisman has 7 charges. While wearing or holding
the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target
Magic Items
Dungeon Master’s Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma (Persuasion) checks. In
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous “Ha-HA!”
5
Sings catchy sea chanteys
6
Dexterously manipulates a silver coin through their fingers
7
Hurls colorful insults
8
Adds showy embellishments to rapier strokes
Lightfooted. The swashbuckler takes the Dash or Disengage action.
Monsters
Strixhaven: A Curriculum of Chaos
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.The dragon Galazeth Prismari
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
Monsters
Icewind Dale: Rime of the Frostmaiden
Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Shapechanger. The werebear can use its action to
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Monsters
Phandelver and Below: The Shattered Obelisk
incapacitated condition until the end of the goblin’s next turn. On a successful save, a creature takes half as much damage only.Nimble Escape. The goblin takes the Disengage or Hide action
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
Magic Items
Out of the Abyss
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause
the blade to disappear. Dawnbringer has all the properties of a sun blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration on that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.
Move. The ki
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Monsters
Storm King's Thunder
weather (cast as 1 action), water breathing
Shipboard Ballista. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shipboard Ballista"} to hit, range 120/480 ft., one
action on his turn, Hekaton can shift his weight and cause any ship upon which he stands to heave to one side or the other. All other creatures standing on the ship must succeed on a DC 10 Dexterity
Magic Items
Acquisitions Incorporated
shortcut. You can use your action to make a DC 15 Wisdom (Perception) check, with a success revealing a map buried in your cartographer’s map case noting a relevant shortcut . Your travel time is
through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
Map of the Moment
Starting at rank 3, you can use an action to make a DC 15
Monsters
Eberron: Rising from the Last War
features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The skull lord regains spent legendary actions at the start
their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
Infighting and treachery brought skull lords into existence. The
Monsters
Planescape: Adventures in the Multiverse
approaches, the darkweaver fires webs of pure shadow at its quarry, then drags the victim into the darkness.
Darkweavers are fascinated by sensations—particularly taste—and how creatures
darkweaver can’t take the same lair action two rounds in a row:
Extinguish. All nonmagical flames within 30 feet of the darkweaver are extinguished. In addition, if this area overlaps with an
Monsters
Acquisitions Incorporated
can't use this trait if she's incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim
endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Monsters
Baldur’s Gate: Descent into Avernus
Fey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the
has an unnerving smile — hence his name.
A more apt name for this eladrin would be Smiler the Beguiler, as he’s constantly trying to intoxicate others with his relentless optimism and
Magic Items
Phandelver and Below: The Shattered Obelisk
You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout
tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Mouth of Madness"} at the start of each of the giant’s turns to determine its action for that turn:
1–3: The giant makes three
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baphomet regains spent legendary actions at the start of his turn
, populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits.
Lair Actions
On initiative count 20 (losing initiative ties), Baphomet can take a lair action to cause one of the following
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
, empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
ties), Baphomet can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Illusory Room. Baphomet casts mirage arcane, affecting a room within the lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
turn. While it has the charmed condition, the creature must use its action to make a melee attack against a creature other than itself of the scion’s choice. If no creature is within its reach
Yeenoghu
Legacy
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Monsters
Out of the Abyss
. When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.Multiattack. Yeenoghu makes three
);{"diceNotation":"1d10+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Yeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
).Halaster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Halaster regains spent
Monsters
Eberron: Rising from the Last War
bonus action, Belashyrra can teleport up to 30 feet to an unoccupied space it can see.Multiattack. Belashyrra makes two attacks with its claws and uses its Eye Ray once.
Claw. Melee Weapon Attack: +14
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zuggtmoy regains spent legendary actions at the start of her
), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
Monsters
The Wild Beyond the Witchlight
as an action. Bavlorna can have no more than eight lornlings in existence at a time.
Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence
independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
.
Relentless Schemers. Constantly jockeying for position, each tsucora hopes to be reincarnated as a more powerful servant of the Dreaming Dark. As such, their plans are as often focused on the ruination of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Monsters
Bigby Presents: Glory of the Giants
cradle’s next turn. A creature with the restrained condition falls prone when the vortex ends.
A creature with the restrained condition can use its action to try to escape the vortex. The
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot
Monsters
Fizban's Treasury of Dragons
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and