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Returning 2 results for 'purpose ingested'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage to each creature within 5 feet of the mixer. 02–08 The mixture becomes an ingested poison of the DM’s choice. 09–15 Both potions lose their effects. 16–25 One potion loses its effect. 26–35 Both
. Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once they’re expended.
Weapons Whether crafted for some fell purpose or forged
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in that area takes 4d10 Force damage. 02–08 Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see “Poison” in chapter 3). 09–15 Both potions lose their
determine it randomly. Ammunition. If a magic weapon has the Ammunition property, ammunition fired from it is considered magical for the purpose of any rule that cares whether a weapon is magical or






