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Returning 35 results for 'pursue are and his clad'.
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Monsters
Eberron: Rising from the Last War
the Order of the Emerald Claw. Clad in distinctive bonecraft armor — heavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the
Monsters
Bigby Presents: Glory of the Giants
Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the Elemental Plane of Fire to pursue their own crafts and studies
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
their goals. A lich’s age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
their goals. A lich’s age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
Paladin
Legacy
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Classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
But the lure of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the temple’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the temple’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
Ravengard along with it — Liara strongly urges them to pursue that quest. Her experiences in Chult have taught her to respect adventurers and their ability to get things done. If the characters didn’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
Ravengard along with it — Liara strongly urges them to pursue that quest. Her experiences in Chult have taught her to respect adventurers and their ability to get things done. If the characters didn’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Second Wind, characters must use their own magic to pursue the Last Breath before it disappears inside the cosmic storm. If the characters have no such magic but Topolah is present, she casts a fly
pursue the Last Breath, which disappears in the cosmic storm. As soon as he can, Gargenhale gives the Second Wind an edge in the hunt: The vampirate captain drops to his knees and traces a pattern on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Second Wind, characters must use their own magic to pursue the Last Breath before it disappears inside the cosmic storm. If the characters have no such magic but Topolah is present, she casts a fly
pursue the Last Breath, which disappears in the cosmic storm. As soon as he can, Gargenhale gives the Second Wind an edge in the hunt: The vampirate captain drops to his knees and traces a pattern on
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
up into two writhing masses that shamble toward you.
The vines become two Shambling Mounds that fight intruders. The creatures pursue fleeing prey but collapse into inanimate vegetation after 1 hour
close to the console as possible. Describe her arrival as follows: Silvery motes of light swirl in the air before coalescing into a gaunt, green-skinned figure clad in ornate plate armor and holding a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. Treasure. Beyond three walls of ice, in the northernmost cyst, is the frost-covered skeleton of Drakareth, clad in a
appendix C). They are hostile toward all trespassers but don’t pursue intruders beyond the confines of the three caves that comprise area H18. H19. Den of Death This thirty-foot-high cavern reeks of death
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. Treasure. Beyond three walls of ice, in the northernmost cyst, is the frost-covered skeleton of Drakareth, clad in a
appendix C). They are hostile toward all trespassers but don’t pursue intruders beyond the confines of the three caves that comprise area H18. H19. Den of Death This thirty-foot-high cavern reeks of death
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gargoyles guard this room. The gargoyles are hostile toward the characters but don’t pursue them beyond the room. Treasure. The desk’s bottom drawer is locked. As an action, a character can open the
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
up into two writhing masses that shamble toward you.
The vines become two Shambling Mounds that fight intruders. The creatures pursue fleeing prey but collapse into inanimate vegetation after 1 hour
close to the console as possible. Describe her arrival as follows: Silvery motes of light swirl in the air before coalescing into a gaunt, green-skinned figure clad in ornate plate armor and holding a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gargoyles guard this room. The gargoyles are hostile toward the characters but don’t pursue them beyond the room. Treasure. The desk’s bottom drawer is locked. As an action, a character can open the
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
creature is incredibly powerful and likely to kill the characters if a fight breaks out. If the guardian attacks, it doesn’t pursue characters who leave this area. The golem steps aside to let the
leather-clad ruffians stand motionless in formation near her, their forms rimed in glittering frost.
The praying woman is Captain Kara Blayne, a human Pirate Captain and leader of the Children of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
creature is incredibly powerful and likely to kill the characters if a fight breaks out. If the guardian attacks, it doesn’t pursue characters who leave this area. The golem steps aside to let the
leather-clad ruffians stand motionless in formation near her, their forms rimed in glittering frost.
The praying woman is Captain Kara Blayne, a human Pirate Captain and leader of the Children of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
its necklace (see “Treasure” below). The dao do not pursue creatures that leave the room. If the characters all leave the area, any dao that wasn’t defeated vanishes after 1 minute but returns with
slowly, like dust motes stirred by a gentle breeze. At the center of the haze of light, a flash of yellow marks the presence of a figure clad in the robes of the faithful of Savras. The figure circles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
and shuffle toward any living creatures that enter the room, but they don’t pursue creatures outside this area for more than 1 round. In addition, a far more intelligent Undead creature guards this area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dolgrims. A few can be found on the surface, working with the Cults of the Dragon Below or pursuing their own enigmatic goals. The mind flayers often seem to pursue reopening the gates to Xoriat with
consume all sentient beings, except for its servants. Dyrrn most often appears as a tall humanoid male with pale skin, clad in a heavy cassock of interwoven black leather that slithers unsettlingly around