Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'pursue artisans and his changing'.
Other Suggestions:
pursue artisan and his chasing
pursuit artisan and his charging
pure artisan and his charging
pursue artisan and his charging
pursue artisan and his changing
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Adventures Here are sample adventure hooks to bring characters to the Endless Rockslide or to give them missions to pursue there. Constructive Endeavors Runes harnessing the
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Adventures Here are sample adventure hooks to bring characters to the Endless Rockslide or to give them missions to pursue there. Constructive Endeavors Runes harnessing the
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
common animals. Non-kenku use names that refer to the sound made or the animal a kenku mimics, such as Rat Scratch, Whistler, Mouser, and Growler.
Some kenku turn their back on crime to pursue
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
transformative or life-changing experience that led you to become the person you are. This does involve training, of course. But it can be so much more. The different national situations and perspectives
point shaped their personality and drove their decisions. What made you want or need to leave the safety of the cathedral or college to pursue the dangers of the adventuring life? Was the choice yours
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.
Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.
Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depth. These spaces are where the industrious folk of Hardbuckler engage in their livelihoods. Some of the cellar spaces are shops or workspaces for artisans who sleep in the house above. Other of
purchase their storage crates and other necessary goods from local artisans, who also make locks, latches, waxy sealants for waterproofing crates and boxes, and the like. The crates are all built to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depth. These spaces are where the industrious folk of Hardbuckler engage in their livelihoods. Some of the cellar spaces are shops or workspaces for artisans who sleep in the house above. Other of
purchase their storage crates and other necessary goods from local artisans, who also make locks, latches, waxy sealants for waterproofing crates and boxes, and the like. The crates are all built to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
. Dwarves also make liberal use of secret doors fashioned by dwarf artisans, slabs of stone that fit so precisely in their openings that no one but a dwarf knows how to locate and open one. Unlike some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
. Dwarves also make liberal use of secret doors fashioned by dwarf artisans, slabs of stone that fit so precisely in their openings that no one but a dwarf knows how to locate and open one. Unlike some
Compendium
- Sources->Dungeons & Dragons->Monster Manual
neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In
as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components
Compendium
- Sources->Dungeons & Dragons->Monster Manual
neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In
as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
borrow Hilarion’s vessel to pursue rumors concerning a Deck of Many Things when teleportation isn’t a safe option. Knights who have spelljamming vessels of their own also dock them here when visiting
sift fact from legend. Artisans and Services The Solar Bastion attracts skilled makers of weapons and armor. Weavers, tailors, healers, jewelers, booksellers, and other merchants also cater to the fortress’s inhabitants and visitors.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
borrow Hilarion’s vessel to pursue rumors concerning a Deck of Many Things when teleportation isn’t a safe option. Knights who have spelljamming vessels of their own also dock them here when visiting
sift fact from legend. Artisans and Services The Solar Bastion attracts skilled makers of weapons and armor. Weavers, tailors, healers, jewelers, booksellers, and other merchants also cater to the fortress’s inhabitants and visitors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
. Dwarves pursue perfection.
This chase is foolish. There is no one pure truth of anything.
Minds as Rigid as Stone Although the dwarves’ obsessive pursuit of perfection in the arts of crafting leads them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
. Dwarves pursue perfection.
This chase is foolish. There is no one pure truth of anything.
Minds as Rigid as Stone Although the dwarves’ obsessive pursuit of perfection in the arts of crafting leads them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
“Themberchaud’s Lair”), but if the characters pursue the courier openly, he flees for the West Cleft District. Pursuing characters quickly lose sight of the derro as he vanishes into the crowd. See “Finding Droki
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
(spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
“Themberchaud’s Lair”), but if the characters pursue the courier openly, he flees for the West Cleft District. Pursuing characters quickly lose sight of the derro as he vanishes into the crowd. See “Finding Droki
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
(spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clothing made by surface artisans with surface materials. The human Ghazrim DuLoc leads the Zhentarim enclave in Mantol-Derith and also holds the key to finding the library of Gravenhollow. 7a. Zhentarim
the characters pursue Kinyel, the gargoyle attacks them to protect her. Ghazrim and his entourage arrive 1d4 + 2 rounds after the battle is joined. Kinyel was forced to leave Menzoberranzan in disgrace
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clothing made by surface artisans with surface materials. The human Ghazrim DuLoc leads the Zhentarim enclave in Mantol-Derith and also holds the key to finding the library of Gravenhollow. 7a. Zhentarim
the characters pursue Kinyel, the gargoyle attacks them to protect her. Ghazrim and his entourage arrive 1d4 + 2 rounds after the battle is joined. Kinyel was forced to leave Menzoberranzan in disgrace
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
living using their talents for unlawful means. The Castibona family is one of these. The city’s lawkeepers doggedly pursue them because many of Castibona’s arcanists do jobs that oppose the Inquisition’s
warriors fight hand-to-hand are growing in popularity. Ember Cairn’s Empyrean Pit is the newest and most elaborate fighting arena in Castinella. It contains artwork from the most talented artisans of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
note are located within the borders of Elturgard. I describe three of them briefly here. Berdusk. A large population of artisans drives the activity in the city of Berdusk. Its native nobility, the so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
note are located within the borders of Elturgard. I describe three of them briefly here. Berdusk. A large population of artisans drives the activity in the city of Berdusk. Its native nobility, the so
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giant’s attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
slaughter beasts indiscriminately, NPCs traveling with them might remind them of this fact. Wherever large herds are encountered, characters can expect to find humans as well. Hunters in canoes pursue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giant’s attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
slaughter beasts indiscriminately, NPCs traveling with them might remind them of this fact. Wherever large herds are encountered, characters can expect to find humans as well. Hunters in canoes pursue
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gargoyles guard this room. The gargoyles are hostile toward the characters but don’t pursue them beyond the room. Treasure. The desk’s bottom drawer is locked. As an action, a character can open the
storage room. If not fed immediately, the owlbear attacks. A character who feeds the owlbear and succeeds on a DC 14 Wisdom (Animal Handling) check calms the creature, changing its attitude to indifferent