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Returning 35 results for 'pursuing allow and his changelings'.
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Monsters
Eberron: Rising from the Last War
their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Backgrounds
Baldur’s Gate: Descent into Avernus
identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters
of love easily, and am always pursuing someone.
2
I have a joke for every occasion, especially occasions where humor is inappropriate.
3
Flattery is my preferred trick for getting what I
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
-earned money.
FEATURE: FALSE IDENTITY
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona
always pursuing someone.
2
I have a joke for every occasion, especially occasions where humor is inappropriate.
3
Flattery is my preferred trick for getting what I want.
4
I’m
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
expected to protect their deities’ worshipers, which can mean fighting enemy raiders, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, tieflings, changelings, lycanthropes and many more dwell in this region. In the past these creatures fought one another more often than they raided human settlements. Under the leadership of the
expanding. As Droaam isn’t bound by the Treaty of Thronehold, it’s become a haven for war criminals and deserters, along with other criminals and mages pursuing forbidden paths of magic. Many of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, tieflings, changelings, lycanthropes and many more dwell in this region. In the past these creatures fought one another more often than they raided human settlements. Under the leadership of the
expanding. As Droaam isn’t bound by the Treaty of Thronehold, it’s become a haven for war criminals and deserters, along with other criminals and mages pursuing forbidden paths of magic. Many of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Finding the Children The other two members of the search party use the hounds to sniff out the children’s location. The giants never allow the hounds off leash, so a hound can’t move more than 20
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Finding the Children The other two members of the search party use the hounds to sniff out the children’s location. The giants never allow the hounds off leash, so a hound can’t move more than 20
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
equal to half the distance traveled (use a d8 to determine direction: 1 north, 2 northeast, 3 east, and so on). If the party is on the floor of the rift and fleeing from pursuing monsters, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
equal to half the distance traveled (use a d8 to determine direction: 1 north, 2 northeast, 3 east, and so on). If the party is on the floor of the rift and fleeing from pursuing monsters, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
keep watch over the dead often allow the living to enter. Leaving the Underworld isn’t so simple, and once beyond the Tartyx River the living find themselves in the same predicament as the dead
a vital piece of information from someone who wasn’t supposed to die. This might even mean pursuing the soul of a player character, particularly if they’re somehow barred from being returned to life
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
veterans who present themselves as a vigilante militia that protects Cyran refugees, but some say they’re just pursuing selfish interests Muut Bugbears in Lower Dura who have been “protecting” Malleon’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
veterans who present themselves as a vigilante militia that protects Cyran refugees, but some say they’re just pursuing selfish interests Muut Bugbears in Lower Dura who have been “protecting” Malleon’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
keep watch over the dead often allow the living to enter. Leaving the Underworld isn’t so simple, and once beyond the Tartyx River the living find themselves in the same predicament as the dead
a vital piece of information from someone who wasn’t supposed to die. This might even mean pursuing the soul of a player character, particularly if they’re somehow barred from being returned to life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allow those similarities to blind you to their unique traits.
Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the group’s welfare. First
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the
Personality Trait 1 I fall in and out of love easily, and am always pursuing someone. 2 I have a joke for every occasion, especially occasions where humor is inappropriate. 3 Flattery is my preferred trick
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allow those similarities to blind you to their unique traits.
Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the group’s welfare. First
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
elves allow dying characters to be stabilized. The astral elves assume control of the Moondancer while keeping Captain Sartell hostage aboard the Dark Star to ensure Flapjack’s compliance. The astral elf
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
properties.) Anyone who consumes the sap regains 2d4 + 2 hit points. The tree has enough sap for four doses. 14–16 Three human berserkers pass nearby while on a hunt, pursuing a family of deer. If
successful DC 14 Wisdom (Animal Handling) check, the wolves become calm and allow the characters to treat their wounds. If they are given aid, the wolves trail behind the party and assist in fights if needed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the
Personality Trait 1 I fall in and out of love easily, and am always pursuing someone. 2 I have a joke for every occasion, especially occasions where humor is inappropriate. 3 Flattery is my preferred trick
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
elves allow dying characters to be stabilized. The astral elves assume control of the Moondancer while keeping Captain Sartell hostage aboard the Dark Star to ensure Flapjack’s compliance. The astral elf
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
properties.) Anyone who consumes the sap regains 2d4 + 2 hit points. The tree has enough sap for four doses. 14–16 Three human berserkers pass nearby while on a hunt, pursuing a family of deer. If
successful DC 14 Wisdom (Animal Handling) check, the wolves become calm and allow the characters to treat their wounds. If they are given aid, the wolves trail behind the party and assist in fights if needed.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no guarantee that the deal will turn out as expected for both parties. By offering a proposal that seems, or actually is, fair, chances are that the hag is pursuing a hidden agenda. She still wants to
local leaders won’t allow any outsiders to act against her (which includes sabotaging adventurers who might decide to confront her).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
pursuing them. Roll initiative for the new arrivals, and run both chases simultaneously. In another scenario, the fleeing thief might run into the waiting arms of his accomplices. The outnumbered characters might decide to flee with the thieves in pursuit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
pursuing them. Roll initiative for the new arrivals, and run both chases simultaneously. In another scenario, the fleeing thief might run into the waiting arms of his accomplices. The outnumbered characters might decide to flee with the thieves in pursuit.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no guarantee that the deal will turn out as expected for both parties. By offering a proposal that seems, or actually is, fair, chances are that the hag is pursuing a hidden agenda. She still wants to
local leaders won’t allow any outsiders to act against her (which includes sabotaging adventurers who might decide to confront her).