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Returning 35 results for 'pursuit acting and his cantrips'.
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Monsters
The Book of Many Things
creature’s turn. The champion regains spent legendary actions at the start of its turn.
Attack. The champion makes one Blight Staff or Plague Bolt attack.
Furious Pursuit. The champion moves up to
;rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified
Monsters
The Book of Many Things
.
Fearsome Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Nullify (Costs 2
champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom
Monsters
The Book of Many Things
regains spent legendary actions at the start of its turn.
Furious Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn’t provoke
the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces
Monsters
Fizban's Treasury of Dragons
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
as a priest in the service of Moloch, where he rose through the ranks before eventually taking over the temple as a working laboratory. Most of his experiments have involved the pursuit of new forms
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The vampire has the following wizard spells prepared:
Cantrips (at will): mage hand
, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Falkovnia Falkovnia provides the perfect setting for disaster horror, particularly of the zombie apocalypse variety. Characters might be harried by zombie pursuit across the empty
zombies have begun acting strangely: plowing fields, tarrying in shops, and congregating in the crumbling temple. What’s causing this odd behavior?
2 In Morfenzi, Vjorn Horstman envisions an army
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Falkovnia Falkovnia provides the perfect setting for disaster horror, particularly of the zombie apocalypse variety. Characters might be harried by zombie pursuit across the empty
zombies have begun acting strangely: plowing fields, tarrying in shops, and congregating in the crumbling temple. What’s causing this odd behavior?
2 In Morfenzi, Vjorn Horstman envisions an army
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Obedient and Obsessed. An
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Obedient and Obsessed. An
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
lead to the peculiar situation of Warlock agents acting against other Hags or their Warlocks within the coven. But such is the politics of the Realm of Faerie.
Level 3: Coven Spells The magic of your
you already know it, you learn a different Warlock cantrip of your choice. The cantrip doesn’t count against your number of cantrips known. Additionally, if a creature takes a Study action to examine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prone condition. Champion KATERINA LADON Champion Subclass Pursue Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions
Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules as an Eldritch Knight. Cantrips. You know two
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prone condition. Champion KATERINA LADON Champion Subclass Pursue Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions
Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules as an Eldritch Knight. Cantrips. You know two
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal from almost any threat. However, the ascendant councilors can exercise power beyond Aerenal only by acting through devoted mortals—paladins and clerics of the Undying Court. Undead Nature. An
:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal from almost any threat. However, the ascendant councilors can exercise power beyond Aerenal only by acting through devoted mortals—paladins and clerics of the Undying Court. Undead Nature. An
:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
information in the “Location Overview” section except for the details about the alkilith (because they wouldn’t know about the demon, only that Lhammaruntosz has been acting strange for several years, which is
spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared: Cantrips (at will): light, mage hand, mending 1st level (4 slots