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Returning 35 results for 'pursuit allow and his clanging'.
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Monsters
The Wild Beyond the Witchlight
of others.
Alignment. Neutral good.
Personality Trait. “My speech drifts into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your
tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move
Monsters
Fizban's Treasury of Dragons
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Pursuers The svirfneblin settlement is a haven for the characters. For good reason, the deep gnomes rarely allow drow into Blingdenstone, and only then with a heavily armed escort. A drow
your discretion. The party’s drow pursuers won’t attempt to follow the characters into Blingdenstone. The party’s pursuit level (see “Drow Pursuit” in chapter 2) doesn’t change while they are in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Pursuers The svirfneblin settlement is a haven for the characters. For good reason, the deep gnomes rarely allow drow into Blingdenstone, and only then with a heavily armed escort. A drow
your discretion. The party’s drow pursuers won’t attempt to follow the characters into Blingdenstone. The party’s pursuit level (see “Drow Pursuit” in chapter 2) doesn’t change while they are in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Splitting Up Creatures being chased can split up into smaller groups. This tactic forces pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Splitting Up Creatures being chased can split up into smaller groups. This tactic forces pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Ilvara, Asha, Jorlan, and Shoor) catches up and joins the encounter. Eluding Pursuit If the adventurers lower the pursuit level to 0, the drow lose the trail unless circumstances allow them to locate the
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Rod of Seven Parts retrieved, the characters must allow the spellcasters to examine the rod—or so “Mordenkainen” claims. The archmage reveals himself as Kas and uses the rod to subdue Alustriel and
Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecna’s ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecna’s ritual is taking place.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Rod of Seven Parts retrieved, the characters must allow the spellcasters to examine the rod—or so “Mordenkainen” claims. The archmage reveals himself as Kas and uses the rod to subdue Alustriel and
Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecna’s ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecna’s ritual is taking place.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Ilvara, Asha, Jorlan, and Shoor) catches up and joins the encounter. Eluding Pursuit If the adventurers lower the pursuit level to 0, the drow lose the trail unless circumstances allow them to locate the
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconids Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe
it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. Myconids also use their rapport spores to communicate telepathically with other sentient creatures. Myconid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconids Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe
it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. Myconids also use their rapport spores to communicate telepathically with other sentient creatures. Myconid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can’t account for every action the characters might take. The nice thing about published adventures is that they allow you to focus your game preparation time on highlighting plot developments in your
repurpose that part for your needs. For example, you might use a map of a temple but repopulate it with monsters of your choice, or you might use a chase sequence as a model for a pursuit scene in your campaign.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
the other cubes by interposing itself between them and the characters. At your discretion, allow Glabbagool to use the Help action to assist the characters’ attacks. Treasure. Once destroyed, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In the meantime, your visions suggest that Sister Garaele—a priest of Tymora, the goddess of luck—can aid you in the town of Phandalin.
Alignment: Chaotic Good. The pursuit and acquisition of
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In the meantime, your visions suggest that Sister Garaele—a priest of Tymora, the goddess of luck—can aid you in the town of Phandalin.
Alignment: Chaotic Good. The pursuit and acquisition of
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can’t account for every action the characters might take. The nice thing about published adventures is that they allow you to focus your game preparation time on highlighting plot developments in your
repurpose that part for your needs. For example, you might use a map of a temple but repopulate it with monsters of your choice, or you might use a chase sequence as a model for a pursuit scene in your campaign.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
the other cubes by interposing itself between them and the characters. At your discretion, allow Glabbagool to use the Help action to assist the characters’ attacks. Treasure. Once destroyed, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
just in time to save them from having to fight the neogi. Alternatively, if the characters avoided encountering the psurlons or seem eager to test their mettle against the nightspider’s crew, allow a
Moondancer (or after a few rounds of battle, if you decide to allow the characters and the neogi to clash), read: Suddenly, two galleons glide into view and begin pummeling the nightspider with ballista
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
just in time to save them from having to fight the neogi. Alternatively, if the characters avoided encountering the psurlons or seem eager to test their mettle against the nightspider’s crew, allow a
Moondancer (or after a few rounds of battle, if you decide to allow the characters and the neogi to clash), read: Suddenly, two galleons glide into view and begin pummeling the nightspider with ballista
Compendium
- Sources->Dungeons & Dragons->Monster Manual
indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge. Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something
Compendium
- Sources->Dungeons & Dragons->Monster Manual
indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge. Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thorough search and a successful DC 20 Wisdom (Perception) check. Arrow slits on each floor allow the drow to cast spells and make ranged attacks in every direction while enjoying three-quarters cover
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on any map, making their travels a journey through the unknown. Even if the characters are shipwrecked on a well-known island, the influence of the gods, pursuit of deadly sea beasts, will of a living
items such as sending stones and spells such as animal messenger allow characters to stay in touch over long distances. Powerful creatures might teleport to the characters’ location—particularly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
blizzard-like conditions in this area makes the characters hard to catch. The characters have advantage on Dexterity (Stealth) checks to evade pursuit. At the same time, winter wolves are considered to have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on any map, making their travels a journey through the unknown. Even if the characters are shipwrecked on a well-known island, the influence of the gods, pursuit of deadly sea beasts, will of a living
items such as sending stones and spells such as animal messenger allow characters to stay in touch over long distances. Powerful creatures might teleport to the characters’ location—particularly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
blizzard-like conditions in this area makes the characters hard to catch. The characters have advantage on Dexterity (Stealth) checks to evade pursuit. At the same time, winter wolves are considered to have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thorough search and a successful DC 20 Wisdom (Perception) check. Arrow slits on each floor allow the drow to cast spells and make ranged attacks in every direction while enjoying three-quarters cover
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
Second Wind. Gargenhale insists on joining the boarding party to retake his ship. If the characters allow him to do so, the invisibility effect on the Second Wind ends as soon as Gargenhale leaves that