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Returning 35 results for 'pushed against and his climb'.
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Monsters
Fizban's Treasury of Dragons
Spider Climb. The gem stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The gem stalker doesn’t require food or
roll it makes before the start of the gem stalker’s next turn.
Sapphire. The target must succeed on a DC 13 Strength saving throw or be pushed horizontally up to 10 feet away from the gem
Monsters
Mythic Odysseys of Theros
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
creature with its tail, the creature is also pushed up to 10 feet away.
4
Constricting Tail. The chimera’s tail can constrict prey. If the chimera hits a creature with its tail, the target is
monsters
", "rollAction":"Rail Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage, and the target is pushed up to 10 feet straight away.
Spirit Exhaust (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
any creature that attacks the Ghostlight Locomotive or that tries to keep pace with, climb, or enter the Ghostlight Express.
If the Ghostlight Locomotive dies, these effects end immediately.PoisonFire, Necrotic
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q2. Main Entrance Flagstone steps flanked by stone railings climb to a landing in front of a pair of tall, wooden doors with rusted iron bands and knockers shaped like small dragons. Carved into the
air, then closes its mouth and doesn’t activate again until the next dawn. At one time, the statue would breathe a cone of ice and hail, but its magic has deteriorated over the years. The doors are unlocked and can be pushed open to reveal a dark foyer (area Q3).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q2. Main Entrance Flagstone steps flanked by stone railings climb to a landing in front of a pair of tall, wooden doors with rusted iron bands and knockers shaped like small dragons. Carved into the
air, then closes its mouth and doesn’t activate again until the next dawn. At one time, the statue would breathe a cone of ice and hail, but its magic has deteriorated over the years. The doors are unlocked and can be pushed open to reveal a dark foyer (area Q3).
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Neutral
Armor Class 21 (natural armor)
Hit Points 487 (25d20 + 225)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
30 (+10)
DEX
14 (+2)
CON
29 (+9)
INT
30 (+10
and 45 (7d12) thunder damage and is pushed up to 20 feet in a horizontal direction of Velomachus’ choice. On a success, the creature takes half as much damage and isn’t pushed. Objects that aren’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Neutral
Armor Class 21 (natural armor)
Hit Points 487 (25d20 + 225)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
30 (+10)
DEX
14 (+2)
CON
29 (+9)
INT
30 (+10
and 45 (7d12) thunder damage and is pushed up to 20 feet in a horizontal direction of Velomachus’ choice. On a success, the creature takes half as much damage and isn’t pushed. Objects that aren’t
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that can ward other creatures against harm. Gem Stalker
Large Monstrosity, Typically Neutral
Armor Class 17 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 40 ft., climb 40 ft.
STR
17
Resistances psychic
Senses darkvision 120 ft., passive Perception 13
Languages understands Draconic but can’t speak, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Spider Climb. The gem
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that can ward other creatures against harm. Gem Stalker
Large Monstrosity, Typically Neutral
Armor Class 17 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 40 ft., climb 40 ft.
STR
17
Resistances psychic
Senses darkvision 120 ft., passive Perception 13
Languages understands Draconic but can’t speak, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Spider Climb. The gem
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rope as an improvised ranged weapon. Alternatively, a character within reach of a kindori can to try to climb onto its body as an action, doing so with a successful DC 15 Strength (Athletics) check
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rope as an improvised ranged weapon. Alternatively, a character within reach of a kindori can to try to climb onto its body as an action, doing so with a successful DC 15 Strength (Athletics) check
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
climb up but not fly through. A much larger shaft above the rear chamber allows the dragon to fly directly in and out of the lair. Hoard Chamber. The bulk of the dragon’s hoard is stored in a
dragon’s choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and the entrance to the priestess’s tower. The swaying bridges are difficult terrain for non-drow.
Falling. A creature pushed off the stairs, a bridge, or the edge of a platform must attempt a DC 10
Dexterity saving throw. On a failure, the creature falls, landing in the webs stretched beneath the outpost. On a successful save, a creature grabs hold of the edge and hangs there until it can climb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and the entrance to the priestess’s tower. The swaying bridges are difficult terrain for non-drow.
Falling. A creature pushed off the stairs, a bridge, or the edge of a platform must attempt a DC 10
Dexterity saving throw. On a failure, the creature falls, landing in the webs stretched beneath the outpost. On a successful save, a creature grabs hold of the edge and hangs there until it can climb
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
climb up but not fly through. A much larger shaft above the rear chamber allows the dragon to fly directly in and out of the lair. Hoard Chamber. The bulk of the dragon’s hoard is stored in a
dragon’s choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leave his lair to investigate. Ceiling Tunnel. The hole in the ceiling leads to Xipe’s lair. If the characters try to climb the walls, they discover the walls are too slick to be ascended in this way
fired through his front door. If a creature then decides to climb the rope up into the lair, Xipe starts to reel in the climber when it has ascended halfway. A creature being hauled up into the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
contest. Fire Giant’s Spirit Diasma leads the party to the base of a 100-foot-tall cliff. A series of hempen ropes dangle from the clifftop. Each competitor must climb one of these ropes. The first
succeed on a DC 15 Strength (Athletics) check to climb an oily rope. Failing this check by 5 or more causes the creature to fall. Prize. If a character wins the contest of fire giant’s spirit, Diasma
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leave his lair to investigate. Ceiling Tunnel. The hole in the ceiling leads to Xipe’s lair. If the characters try to climb the walls, they discover the walls are too slick to be ascended in this way
fired through his front door. If a creature then decides to climb the rope up into the lair, Xipe starts to reel in the climber when it has ascended halfway. A creature being hauled up into the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
contest. Fire Giant’s Spirit Diasma leads the party to the base of a 100-foot-tall cliff. A series of hempen ropes dangle from the clifftop. Each competitor must climb one of these ropes. The first
succeed on a DC 15 Strength (Athletics) check to climb an oily rope. Failing this check by 5 or more causes the creature to fall. Prize. If a character wins the contest of fire giant’s spirit, Diasma
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Slam. Melee Attack
AC 9 Initiative −2 (13)
HP 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
Mod Save
Str 12 +1 +1
Dex 6 −2 −2
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Slam. Melee Attack
AC 9 Initiative −2 (13)
HP 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
Mod Save
Str 12 +1 +1
Dex 6 −2 −2
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation
from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon. Protector
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
requires it to be a willing sacrifice. In the ritual a living person’s chest is pierced and the heart removed. A seed is then pushed into the heart, and it is placed in a tree. Any hollow or crook will
that find renewed purpose in the domain of a kindred guardian. Wood Woad
Medium plant, lawful neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is
serving a kindred guardian. Wood Woad
Medium Plant, Typically Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
moving onto one of the paths or into an adjacent area. Hill. A magical force pushes those who climb to the top of the hill in a random direction. A creature that ends its turn on top of the hill must
succeed on a DC 15 Strength saving throw or be pushed 5 feet off the top of the hill and knocked prone. If a creature slips, roll a d4 to see which direction it rolls off the hill. Burning Sands. Any
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is
serving a kindred guardian. Wood Woad
Medium Plant, Typically Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it
pushed up to 5 feet away from the cannon. Protector The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Points 270 (20d12 + 140)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
10 (+0)
CON
25 (+7)
INT
17 (+3)
WIS
14 (+2)
CHA
22 (+6)
Saving
creature takes 56 (16d6) fire damage and is pushed up to 30 feet away from Ember and knocked prone. On a successful save, a creature takes half as much damage with no other effects. If a creature is
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Points 270 (20d12 + 140)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
10 (+0)
CON
25 (+7)
INT
17 (+3)
WIS
14 (+2)
CHA
22 (+6)
Saving
creature takes 56 (16d6) fire damage and is pushed up to 30 feet away from Ember and knocked prone. On a successful save, a creature takes half as much damage with no other effects. If a creature is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation
from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon. Protector