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                        Returning 8 results for 'race shares'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
                                                
                                            
                                                
                                                     subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Gith Traits  Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
                                                
                                            
                                                
                                                     for these spells. When you cast them with this trait, they donât require components. Random Height and Weight  Race Base Height Base Weight Height Modifier Weight Modifier   Githyanki 5'0" 100 lb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . On the world of Krynn, kender are a race of Humanoid creatures with pointed ears. They are similar to halflings on other worlds and about the same size. For more information about kender, see
                                                
                                            
                                                
                                                     introduction. Gazaiaâs Death If Gazaia dies before she shares information with the party, the characters find the ripe peylon fruit in her possession.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , even if that isnât your true ethnicity, because thatâs the blanket term they use for everyone who shares your origin. The folk of Kara-Tur occasionally travel to FaerĂ»n as diplomats or to forge trade
                                                
                                            
                                                
                                                     great subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     are friendly Celestial petitioners (detailed in Morteâs Planar Parade). They are led by the largest of their number: the colorfully frilled Sesspech. She introduces herself and eagerly shares the
                                                
                                            
                                                
                                                     Ability Check   1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
                                                
                                            
                                                
                                                     dust. Still, despite the cityâs overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the cityâs sales bring in, and wage workers whose income is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     wealth and wisdom to keep the enterprise going a few more decades. Luiren. Long the homeland of halflings and thought to be the place where their race had its genesis, Luiren was lost during the
                                                
                                            
                                                
                                                     place. The tiny nation of Sossal trades with its neighbors, but shares little of itself with the wider world. The Dalelands. The humans who call the Dalelands home want nothing more than lives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tunnels beneath the warehouse were dug as smugglersâ byways. Later, worshipers of That-Which-Endures (see the sidebar in the âNew Race: Verdanâ section in chapter 3) excavated chambers beneath the ground
                                                
                                            
                                                
                                                     can be haughty, proud, entitled, demanding, self-involved, and prone to violence. (Okay, maybe they are like people.) Dabshabah is less than a year old, and she shares the story of how a green dragon
                                                
                                            
                                        





