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                        Returning 35 results for 'rage blades vs seek some'.
                    
                
                        
                            
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                                        range blade vs see some
                                    
                                
                                    
                                        ranger blades vs seek some
                                    
                                
                                    
                                        range bases vs see some
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek
                                                
                                            
                                                
                                                     out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave the Outlands, manifesting gleaming blades to destroy those that threaten multiversal
                                                
                                            
                                                
                                                     stability.
Rilmani
Rilmani protect the balance between the forces and philosophies of the multiverse. They seek to maintain planar equilibrium, assuring that good, evil, law, or chaos never grow too
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    –6: Push. If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
Edict of Blades (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
                                                
                                            
                                                
                                                    ":"Edict of Blades"}. The kolyarut moves up to its speed without provoking opportunity attack;opportunity attacks and can make one Unerring Blade attack against each creature it moves past. Whenever it
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     toddler, except for the black-feathered wings sprouting from the faerie’s shoulders. When engaged in combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in
                                                
                                            
                                                
                                                     stinging poison.
Tarry not in Tuinvale, Ignore the flowers’ heady scents. Take no thing, stay to the trail, Lest the fae seek recompense.
—To Walk the Wilds
Faeries
The faeries of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
                                                
                                            
                                                
                                                     is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     invisible with it.Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.
Duergar
Duergar are dwarves of the deep
                                                
                                            
                                                
                                                     powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking
                                                
                                            
                                                
                                                    , unique monstrous slayers.
Relentless Origins
d6
Origin
1
It was left for dead and granted new life to seek revenge.
2
It was turned into a weapon of vengeance by a family member
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
                                                
                                            
                                                
                                                     is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. “I failed my people and my sister, and now I must atone or be damned.”
Bond. “I seek to return my long-dead sister, Patrina
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
                                                
                                            
                                                
                                                     living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    ;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
                                                
                                            
                                                
                                                     rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Poisoned condition until the end of the target’s next turn.A giant overtaken by the Rusting is a fearsome juggernaut, rending trees and hills in a mindless rage. Their tough, rusted skin turns away
                                                
                                            
                                                
                                                     blades and arrows in a shower of toxic orange dust. Rusted behemoths enjoy despoiling the wilderness.Poison
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
                                                
                                            
                                                
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     body so that he could personally seek vengeance for the wrongs done to his children. In the years following the war, the Lord of Blades is a force to be reckoned with. The warforged are some of the few
                                                
                                            
                                                
                                                    The Lord of Blades in the War The Lord of Blades didn’t appear in the world until after the Day of Mourning. Only he knows what his identity was before then, but many suppositions have been put forth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lord of Blades  Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
                                                
                                            
                                                
                                                     grudge because of how they were exploited by their creators. Those warforged make up the followers of the Lord of Blades. The Lord of Blades preaches of an apocalyptic future in which the warforged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lord of Blades Campaign Themes The Voice of
 THRANE
 Do They Know the War Is Over?
 Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
                                                
                                            
                                                
                                                     Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
                                                
                                            
                                                
                                                     the same, regardless of the original purpose of the structure. The Lord of Blades’ warforged troops defend these sites with their lives.  Map 4.6: Warforged Ossuary View Player Version Warforged Ossuary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
                                                
                                            
                                                
                                                    Revenants Vengeance from beyond the Grave Habitat: Forest, Swamp, Urban; Treasure: Any Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
                                                
                                            
                                                
                                                     Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
                                                
                                            
                                                
                                                     can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
                                                
                                            
                                                
                                                     the last snow maiden is defeated, the treasure that the characters seek magically appears in the swirling snow on the rooftop.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     below.     
  Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
 Berserker to unleash raw violence.
 Wild Heart to manifest kinship with animals.
 World
                                                
                                            
                                                
                                                     Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.     
  Barbarian. Storm with Rage, and wade into hand-to-hand combat
                                                
                                            
                                                
                                                    . Then follow the Path of the...
 Berserker to unleash raw violence.
 Wild Heart to manifest kinship with animals.
 World Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
                                                
                                            
                                                
                                                     rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didn’t name his pet, refusing to do so until the beast had claimed a hundred thousand lives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
                                                
                                            
                                                
                                                     is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
                                                
                                            
                                                
                                                     monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Keeps are abandoned outposts that predate the Cataclysm. They once guarded the entrances to the ancient dwarven enclave. Rivergard Keep lies along the White-Rage River, north of Haven. The calamitous
                                                
                                            
                                                
                                                     seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     into the planes to seek the truth. Also known as kolyaruts, these manifestations of the great machine function as multiversal investigators and pursue answers to specific quandaries. Once their
                                                
                                            
                                                
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
                                                
                                            
                                                
                                                     them along with his vast wealth. Those driven by greed call him their patron, and his priests often act as criminal fixers. The Fury governs both passion and revenge, rage and despair. She offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hunger for days. The field is said to be Karametra’s tribute to her beloved human priest, Thamuzus, who died there. While many seek the farm, it is said that the vineyard around it is so labyrinthine that
                                                
                                            
                                                
                                                     blasphemies.
  The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
                                                
                                            
                                                
                                                     war. The Aurum is a cabal drawn from the wealthy elite who seek to turn gold into greater power. The Emerald Claw was an elite military unit that served Karrnath during the Last War. Disavowed by their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This is why your people constantly seek out conflict; you need to
                                                
                                            
                                                
                                                    ? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     manifest as Undead creatures, others are spiritual forces that seek to express an unfulfilled desire or familial shame. Reputation is of paramount importance to the people of Yeonido, who adhere to strict
                                                
                                            
                                                
                                                     these troubled spirits to be quelled quickly. Gwishin of Dae Won-Ha The rage of Won-Ha’s gwishin has gone unchecked for decades and is focused on the statue of Queen Young-Soo in the Park of the Elders
                                                
                                            
                                        





