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Returning 35 results for 'ranking from common'.
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ranging from common
rating from command
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Magic Items
Tales from the Yawning Portal
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a
Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak and understand Giant and Common, and it can communicate telepathically
Monsters
Eberron: Rising from the Last War
from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter
manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.Psychic
Backgrounds
Baldur’s Gate: Descent into Avernus
type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Origins
Criminals are pervasive in Baldur
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Urstul Floxin Urstul Floxin works for Manshoon, and he is the highest-ranking member of the Zhentarim squad stationed at House Gralhund. Urstul is a glorified thug with all the charm and breeding of
place. He has a collection of black flying snakes that he uses as couriers to deliver messages to underlings throughout the city. Game Statistics Urstul Floxin is an Illuskan human assassin, with these changes: Urstul is lawful evil. He speaks Common and Orc and knows thieves’ cant.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Urstul Floxin Urstul Floxin works for Manshoon, and he is the highest-ranking member of the Zhentarim squad stationed at House Gralhund. Urstul is a glorified thug with all the charm and breeding of
place. He has a collection of black flying snakes that he uses as couriers to deliver messages to underlings throughout the city. Game Statistics Urstul Floxin is an Illuskan human assassin, with these changes: Urstul is lawful evil. He speaks Common and Orc and knows thieves’ cant.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan The Voice of
BRELAND
Assassins on the loose!
It is common knowledge that those with aberrant marks can’t be trusted. It’s not their fault; they’re touched by Khyber, and the
our midst?
According to a high-ranking source in the King’s Citadel, this secret operation predictably ended in disaster. After a few missions, the strike force slew their handlers and deserted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan The Voice of
BRELAND
Assassins on the loose!
It is common knowledge that those with aberrant marks can’t be trusted. It’s not their fault; they’re touched by Khyber, and the
our midst?
According to a high-ranking source in the King’s Citadel, this secret operation predictably ended in disaster. After a few missions, the strike force slew their handlers and deserted
Goblin
Legacy
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
poison
Senses passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Senses passive Perception 10
Languages Common, Draconic
Challenge 1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Senses passive Perception 10
Languages Common, Draconic
Challenge 1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
poison
Senses passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, or poison
Senses passive Perception 11
Languages Common, Draconic, Infernal
Challenge 5 (1,800 XP)
Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or
frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” to her friends), the widow of Lord Arthagast Ulbrinter, is a high-ranking member of the faction. Other key members include Renaer Neverember, the estranged son of Lord Dagult Neverember, and Mirt, an
locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, or poison
Senses passive Perception 11
Languages Common, Draconic, Infernal
Challenge 5 (1,800 XP)
Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or
frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, or poison
Senses passive Perception 11
Languages Common, Draconic, Infernal
Challenge 6 (2,300 XP)
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or
frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, or poison
Senses passive Perception 11
Languages Common, Draconic, Infernal
Challenge 6 (2,300 XP)
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or
frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” to her friends), the widow of Lord Arthagast Ulbrinter, is a high-ranking member of the faction. Other key members include Renaer Neverember, the estranged son of Lord Dagult Neverember, and Mirt, an
locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
ft., passive Perception 20
Languages Common, Giant, Primordial
Challenge 20 (25,000 XP) Proficiency Bonus +6
Alert. The giant can't be surprised, and it has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
ft., passive Perception 20
Languages Common, Giant, Primordial
Challenge 20 (25,000 XP) Proficiency Bonus +6
Alert. The giant can't be surprised, and it has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
(third rank), and dragonsoul (fourth rank). Statistics for those four ranking cultists are found in appendix D. Cult operation groups are assembled to match their assigned tasks. They vary in size, from a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
(third rank), and dragonsoul (fourth rank). Statistics for those four ranking cultists are found in appendix D. Cult operation groups are assembled to match their assigned tasks. They vary in size, from a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle
cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13 Initiative +2 (12)
HP 44 (8d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle
cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13 Initiative +2 (12)
HP 44 (8d8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Giff Warlord A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord. A giff warlord usually commands a small fleet of
)
CHA
18 (+4)
Saving Throws Str +10, Dex +6, Con +8, Wis +6
Skills Athletics +10, Insight +6, Intimidation +12
Senses passive Perception 12
Languages Common
Challenge 10 (5,900 XP
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Giff Warlord A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord. A giff warlord usually commands a small fleet of
)
CHA
18 (+4)
Saving Throws Str +10, Dex +6, Con +8, Wis +6
Skills Athletics +10, Insight +6, Intimidation +12
Senses passive Perception 12
Languages Common
Challenge 10 (5,900 XP
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Doomguard Doom Lord Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes
Perception 16
Languages Common plus three more languages
Challenge 12 (8,400 XP) Proficiency Bonus +4
Aura of Doom. Any creature that starts its turn within 10 feet of the doom lord must make a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Doomguard Doom Lord Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes
Perception 16
Languages Common plus three more languages
Challenge 12 (8,400 XP) Proficiency Bonus +4
Aura of Doom. Any creature that starts its turn within 10 feet of the doom lord must make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Commander Portyr As the characters conclude their business with Captain Zodge, the meeting is interrupted by the arrival of a higher-ranking member of the Flaming Fist. Read or paraphrase the
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Senses passive Perception 12
Languages Common, Draconic