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Returning 35 results for 'rare shield'.
Other Suggestions:
range shield
Magic Items
Tasha’s Cauldron of Everything
depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
RARITY
AC
Barrier Tattoo Uncommon;Uncommon
12 + your Dexterity modifier
Barrier Tattoo Rare;Rare
15 + your Dexterity modifier (maximum of +2)
Barrier Tattoo Very Rare;Very Rare
18
Magic Items
Storm King's Thunder
item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon
;t use it again until you finish a short or long rest.
Gift of Stone. You can transfer the orb’s magic to a nonmagical item — a shield or a pair of boots — by tracing the stein rune
Magic Items
Storm King's Thunder
ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. Its magic gives
This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the skold (shield) rune. The ingot has the
Magic Items
Waterdeep: Dungeon of the Mad Mage
items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
Monsters
Strixhaven: A Curriculum of Chaos
Misdirecting Defense. The AC of the recruiter includes its Charisma modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The recruiter wears an Oriq mask. While wearing the
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
Magic Items
Fizban's Treasury of Dragons
(Stirring );Stirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
Chromatic
you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
Dragon-Touched Focus (Wakened);Wakened (Very Rare). The Wakened focus has the Slumbering and
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Magic Items
The Book of Many Things
on your finger. If you have the attunement slots available, you’re automatically attuned to the ring when it appears. The DM chooses the ring.
Shield. A rare or rarer suit of magic armor that
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shield, +1, +2, or +3 Armor (Shield), Uncommon (+1), Rare (+2), or Very Rare (+3) While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shield, +1, +2, or +3 Armor (Shield), Uncommon (+1), Rare (+2), or Very Rare (+3) While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the
shield’s normal bonus to AC. Shield of Missile Attraction Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellguard Shield Armor (shield), very rare (requires attunement) While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spellguard Shield Armor (shield), very rare (requires attunement) While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spellguard Shield Armor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spellguard Shield Armor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Missile Attraction Armor (shield), rare (requires attunement) While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to
it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shield of Missile Attraction Armor (Shield), Rare (Requires Attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed
. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shield of Missile Attraction Armor (Shield), Rare (Requires Attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed
. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Animated Shield Armor (Shield), Very Rare (Requires Attunement) While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space
to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Shield Armor (Shield), Very Rare (Requires Attunement) While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space
to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and
hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Arrow-Catching Shield Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and
hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arrow-Catching Shield Armor (Shield), Rare (Requires Attunement) You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arrow-Catching Shield Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arrow-Catching Shield Armor (Shield), Rare (Requires Attunement) You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
- Very rare 5 Rogue’s Mantle 2- Rare 5 Ruinous Flail 2- Rare 5 Sage’s Signet 0- Varies 5 Shield of the Tortoise 1- Uncommon 9 Shrieking Greaves 2- Rare 20 Skull Helm 3- Very rare 5 Sling of Giant Felling 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires
Ingot of the Skold Rune Wondrous item, very rare (requires attunement) This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Buckler Armor (Shield), Very Rare (Requires Attunement) This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of
Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bracers of Defense Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bracers of Defense Wondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bracers of Defense Wondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.






