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Returning 15 results for 'rarity from cause'.
Monsters
Guildmasters’ Guide to Ravnica
creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.Precognitive mages, a rarity among Azorius
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
can cause a creature you can see with 0 Hit Points that is within 30 feet of you to burst into flame. Its body burns to ash over the next minute, and when a creature Hostile to you starts its turn in a
magic-items
terrible fate. While holding this Shield, you gain a bonus to AC determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC, and you can use the following properties
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
magic-items
terrible fate. While holding this Shield, you gain a bonus to AC determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC, and you can use the following properties
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
can cause a creature you can see with 0 Hit Points that is within 30 feet of you to burst into flame. Its body burns to ash over the next minute, and when a creature Hostile to you starts its turn in a
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the following table.
Spell Scroll
Spell Level
Rarity
Save DC
Attack Bonus
Spell Scroll
spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes.
6
The spell activates after 1d12 hours. If the caster was
magic-items
terrible fate. While holding this Shield, you gain a bonus to AC determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC, and you can use the following properties
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
magic-items
ancient forest archfey deep within your mind.
While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s rarity, and you can use the following
can cause a creature you can see with 0 Hit Points that is within 30 feet of you to burst into flame. Its body burns to ash over the next minute, and when a creature Hostile to you starts its turn in a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determined by the deck’s rarity.
Wade Acuff Fate Dealer’s Deck
In addition, while you’re holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the
, Uncommon This deck of cards is decorated with geometric shapes that have a protective motif. While you’re holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determined by the deck’s rarity.
Wade Acuff Fate Dealer’s Deck
In addition, while you’re holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the
, Uncommon This deck of cards is decorated with geometric shapes that have a protective motif. While you’re holding the deck, you can use an action to shuffle it and cause the cards to deal themselves out
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
sacrifices, both great and small. He offers strength to those who must surrender themselves for a great cause and is the patron of martyrs and heroes who seek no glory.
Morael’s former mistress
injured.
Suzanne Helmigh
Playing as a Cleric or Paladin
The gods’ presence has waned. Divine power is rare in Etharis. As a Cleric or a Paladin, you are a rarity, and your patron calls upon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score based on the rarity of the item: Uncommon magic item: requires piety 3 or higher Rare magic item: requires piety 10 or higher Very rare magic item: requires piety 25 or higher Legendary magic
within 60 feet of you that are within your line of sight. Once you use this blessing, you can’t use it again until the next dusk. Weapon of Nyx (Requires Piety 10+). You can use a bonus action to cause
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score based on the rarity of the item: Uncommon magic item: requires piety 3 or higher Rare magic item: requires piety 10 or higher Very rare magic item: requires piety 25 or higher Legendary magic
within 60 feet of you that are within your line of sight. Once you use this blessing, you can’t use it again until the next dusk. Weapon of Nyx (Requires Piety 10+). You can use a bonus action to cause
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
Precognitive Mage Precognitive mages, a rarity among Azorius spellcasters, are
until the end of its next turn.
Reactions
Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
Precognitive Mage Precognitive mages, a rarity among Azorius spellcasters, are
until the end of its next turn.
Reactions
Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to